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stitchmouth — Frame By Frame Outline
Published: 2009-02-09 00:47:03 +0000 UTC; Views: 401; Favourites: 1; Downloads: 3
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Description Sarah Love

Frame 1: Looking out the window, rain pouring down, middle of the night, city glowing like embers, rain streaking down the window pane

Frame2: Lightning flashes brightly illuminating the sky but casting dark shadows of flying creatures battling back and forth over a smoldering city, see a reflection in the window for brief second, with a beast (Tiny) looking over the shoulder, eyes seeming to glow

Frame 3: Lens Flare as smiling angelic face comes into view, holding out hand, as if falling down, deafening white, golden hair, eyes squinting, and pearly skin

Frame 4: Sword clashes, sparks, two fighters pull away, blood and dust covering them both, background is grays and reds, smokey with black figures fighting over red and orange ember ground in background, one with gray feathery wings, black hair, other with light hair and black leathery wings

Frame 5: One swipes hand across face close-up of eyes (cyan/turquoise eyes), light colored bangs (pinks and white) in eyes, spitting blood to the ground, dark wings blurred in background  

Frame 6: Close up on other one’s face as he smirks, glint in his eyes (bright hazel), black hair and bangs billow in and out of view, grey wings blurred in background, LIGHTNING FLASHES

Frame 7: Panoramic view of sky opening up, dark clouds pulling apart to view a beautiful blue sky and bright light, light coming down in beams onto dark green fields, LIGHTNING FLASHES

Frame 8: Flying spinning  jump kick of character, white jump suit with black outlining and blue detailing, suit flapping slightly because of air resistance, hair defying gravity, light to dark pink streaks but mostly white hair, those same cyan/turquoise eyes, foot making contact with foes sword then connecting with the side of opponents head

Frame 9: (continuation-) then connecting with the side of opponents head, making his face and head twist, shattering sword, landing and turning on left foot, pulling out a sword and slicing in a clockwise motion, can’t see what’s being sliced because it’s a very close view so end of sword is off scene.

Frame 10: Tiny staring at you at foot of bed, large and massive, like just woken from a dream; starting blurry then focuses.  Setting is bedroom, bed in corner with left and back touch the walls, power rangers blanket (or Spiderman, haven’t chosen yet), light colored wooden frame, looking down the body to toes.  Rest is a blur of what looks like a window and starry sky to the left of bed, and another across the room with a computer desk and chair under it.

Frame 11: Close in on eye, seeing what looks like a reflection of a large dragon/demon flying (flap wings), Tiny blinks

Frame 12: Zoom in on a girl, from the right shoulder, standing on edge of rocky cliff, looking down at a bird’s eye view of an Ariel battle field, full of misty clouds and winged soldiers fighting.  She is resting her hand on the side of Tiny’s nose, which is about a foot over head, other hand on hilt of sword

Frame 13: LIGHTING FLASHES ½ FRAME,  planet and moon in silent black space, sun half behind planet on right sending out red and yellow rays around the earth (planet half black because of shadow, rest is, blues, greens, browns, and whites) moon on left, sudden explosion starting from behind the sun, enveloping all-

Frame 14: (continuation) sudden white for a brief moment then black into TITLE then fade into next scene

Frame 15: Looking from worm view, man stares off at into the distance under a tree, pulls bow from violin, smiles, never see eyes.  Blonde hair blowing in breeze, tree casting shadow in speckles of light, sky coloring is a gradient of blue and cyan/turquoise, cotton textured clouds. FADE OUT.

“All paths have the same end result, but how you get there...pause…now that’s up to you” Dark, deep voice, lightly spoken, background of cellos (Apocalyptica in sound)
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Comments: 18

Krash1111 [2009-02-09 02:47:24 +0000 UTC]

lol, they'd be scenes, not frames XD *smacks self* Damn Animation class... teaching me crap and making me sound rude and crap...

Frames are the individual images. Like, there are 24 frames that display every second in animations @.@ *has been drawing them all for her Animation class*

👍: 0 ⏩: 1

stitchmouth In reply to Krash1111 [2009-02-09 03:05:05 +0000 UTC]

XD I know, but these are just the outline of each scene before we make them into frames...so I have no clue why our teacher is calling them frames. BLAME HIM! XD **smacks self for being lame**

But yea, I know about the frames and scenes dealo, but this is what master wants it being called. No hot damned clue... Lmao.

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Krash1111 In reply to stitchmouth [2009-02-10 01:36:28 +0000 UTC]

You have a *insert politically incorrect term here* teacher >.>

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stitchmouth In reply to Krash1111 [2009-02-10 02:23:49 +0000 UTC]

XD I know, apparently...or something. Oh well, all I know is that I have to work my ass off drawing those scenes now. @.@; He said that they can be 15, or you can ask to do more, which would be WAAAAY too much to do actual frame by frame. @.@;

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Krash1111 In reply to stitchmouth [2009-02-10 07:11:46 +0000 UTC]

n.n;; I do frame-by-frame drawings for my animation class... though I'm probably going to use some repeating frames and just trace them in different positions on paper to spare myself some pain XD (I have a walk cycle due as my next major project, and I still have to re-do my character model sheets sometime soon for that class, too >.< gah!)

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stitchmouth In reply to Krash1111 [2009-02-10 09:09:26 +0000 UTC]

THAT SUCKS!! @.@; Lol. I'm going to choke when it comes to frame by frame.

👍: 0 ⏩: 1

Krash1111 In reply to stitchmouth [2009-02-10 15:32:29 +0000 UTC]

when you keep it simple it's not too hard... it's when you start working with backgrounds and such that things get difficult >.<

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stitchmouth In reply to Krash1111 [2009-02-10 18:11:45 +0000 UTC]

Yeaaaa.... >> Which we have to work with, because it's part of the project, but thankfully that's later on down the road that we do actual frame by frame sequence for animation.

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Krash1111 In reply to stitchmouth [2009-02-10 19:02:29 +0000 UTC]

Monkey Jam! That's the program I use to assemble the individual frames. It's freeware. It's also Windows-only n.n; but that's why I have done Boot Camp and have Windows on my mac. It's the sick side I try not to use XD

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stitchmouth In reply to Krash1111 [2009-02-10 19:36:47 +0000 UTC]

XD!!!! "Sick side I try not to use" You sound like my friend who is a die-hard mac fanatic. LMAO! But yea, I have Windows because I am a looooseer. So, Monkey Jam, huh.... I definitely should try it out, if I learn more patience for drawing frame by frame. @.@;

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Krash1111 In reply to stitchmouth [2009-02-10 21:45:11 +0000 UTC]

it lets you shoot on threes, so you only really need 8 frames for a full second of animation that's only really good for slower actions, though n.n;

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stitchmouth In reply to Krash1111 [2009-02-10 21:50:22 +0000 UTC]

@.@; Slower actions...snail. Yea, I can do that.

XD

Fighting sequences will probably be like 10 thousand frames... a second. oo; Ok, maybe not, but a lot!

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Krash1111 In reply to stitchmouth [2009-02-10 21:51:30 +0000 UTC]

lol, nope, maximum frames per second is 24 :3 any more and it's a waste, since the human eye can't catch the things that happen in between anyway XD Just means bigger jumps and differences between individual frames to show that huge increase in speed

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stitchmouth In reply to Krash1111 [2009-02-10 22:12:42 +0000 UTC]

Hmm, that sounds much better. Of course, I would draw out those 24 to make one second, and that would be it. No more. XD

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Krash1111 In reply to stitchmouth [2009-02-11 03:47:53 +0000 UTC]

lol, yep. I usually do that, and if the timing ends up off, that's when I start messing with the shooting, playing with two's and three's

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stitchmouth In reply to Krash1111 [2009-02-11 04:35:44 +0000 UTC]

lol

I have no clue what you just meant by all that, but it makes my brain wiggle.

👍: 0 ⏩: 1

Krash1111 In reply to stitchmouth [2009-02-11 16:16:53 +0000 UTC]

XD Two's = each frame lasts twice as long (12 frames per second instead of 24) and three's = each frame last thrice as long (8 frames per second instead of 24). Pretty much it just fills in the empty spots with duplicates of your frames, so it moves slower

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stitchmouth In reply to Krash1111 [2009-02-11 21:07:16 +0000 UTC]

Ah, okies. Thanks for clearing that up for me because in my weak little mind I kept seeing threes and twos dancing across the screen. @.@; XD j/k

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