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SquigyXD — ARX-7 Arbalest Posed Finished

Published: 2011-12-08 10:23:45 +0000 UTC; Views: 3862; Favourites: 2; Downloads: 19
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Description wel....TADAAAAAAA
its finished...kinda
ok no its not, not for animation purposes for that i need to redo the rigging and find a way to fix the neck (luckily you cant see those problems here ^^)
anyhow for the porpose of posing and looking cool this will doe ^^
enjoy

Details:

Development
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The Arbalest is a customized M9 Gernsback designed to house an experimental Lambda Driver. It has a sophisticated AI system which only allows Sergeant Sousuke Sagara to be its pilot. The Arbalest is highly agile, but its top speed cannot be determined due to the volatility of the Lambda Driver. The most notable feature of the Arbalest is the head design with the horizontal mouthpiece that functions to hold a Anti-Tank Dagger.

Specifications
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General characteristics

Crew: 1
Height: 8.5 Meters
Weight: 9.8 Tonnes
Power Source: Palladium Reactor, Ross & Humbleton APR 2500c

Performance

Maximum Operation Time: 100 Hours

Armament

2× AM 11 12.7mm chain gun (in image...its in the head ^^)
2× XM 18 wire gun

Optional Armaments

Otto/Melala "Boxer" 57mm scattershot (in image)
Royal Ordnance M1108 anti-tank dagger
GeoTron Electronics GRAW-2 Monomolecular cutter (in image)

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Time to complete...to long.
No post manipulating
Everything is done in blender

wip
[link]


Character belongs to the respectful owner

edit:
I just down scaled the chest area to fit a bit better to the ref image
Related content
Comments: 11

Arohkthebeast [2011-12-08 22:26:18 +0000 UTC]

Gun seems a tad small. Otherwise great

👍: 0 ⏩: 1

SquigyXD In reply to Arohkthebeast [2011-12-09 04:26:33 +0000 UTC]

tnx ill look into that

👍: 0 ⏩: 1

Arohkthebeast In reply to SquigyXD [2011-12-09 04:28:54 +0000 UTC]

I have a question for you.
Can you schematic the ankle joint mesh you have on this mech?
Ive been having issues finding a joint system for the ankles that allows for good movement without using a ball joint

👍: 0 ⏩: 1

SquigyXD In reply to Arohkthebeast [2011-12-09 04:32:12 +0000 UTC]

ill see what i can do for ya

👍: 0 ⏩: 1

Arohkthebeast In reply to SquigyXD [2011-12-09 05:02:37 +0000 UTC]

Thanks

👍: 0 ⏩: 1

SquigyXD In reply to Arohkthebeast [2011-12-09 09:27:24 +0000 UTC]

To be honest, that mech ankle only rotates along its x axis (forwards and backwards).
If you look (with a practical point of view) all joint on an human body is almost ball jointed (mechs are designed to almost resemble human features (hence 2 arm, legs and head) so i wont be surprised to see ball joints).

here are a few ref images for non ball jointed
[link]
[link]

👍: 0 ⏩: 1

Arohkthebeast In reply to SquigyXD [2011-12-09 20:03:40 +0000 UTC]

The reason for not using a ball joint is based on its hard to attach a motor directly to the ball joint. A normal true ball joint has completly free rotation with almost no control, something I cant do with the models Im trying to aim for. Which is why Im going with pinon joints with albiet advanced, but still logical twist motors

👍: 0 ⏩: 1

SquigyXD In reply to Arohkthebeast [2011-12-10 19:11:23 +0000 UTC]

i see what you mean, but when used with an electric synthetic muscle or hydraulics ball joints can work
but those links i sent )bottom one specific) should be sufficient to give an good good idea of a practical solution for an non ball jointed ankle
hope any of this was of use ^^

👍: 0 ⏩: 1

Arohkthebeast In reply to SquigyXD [2011-12-11 03:07:05 +0000 UTC]

Electric synthetic muscles work, but not for how Im trying to set up the game/film world to work with spiritual machines. But thanks for the links, they do help.

👍: 0 ⏩: 1

SquigyXD In reply to Arohkthebeast [2011-12-11 09:51:20 +0000 UTC]

Always glad to help
your project seems quite interesting, once ur done let me know id like to see ^^
anyhow good luck

👍: 0 ⏩: 1

Arohkthebeast In reply to SquigyXD [2011-12-11 19:50:02 +0000 UTC]

If you'd like to discuess mechanical philosphy I can send you a note

👍: 0 ⏩: 0