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SgtHK — War Machine wires

Published: 2014-04-13 11:59:24 +0000 UTC; Views: 4665; Favourites: 54; Downloads: 105
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Description War Machine 3d model wireframe (front and rear views).

Made in 3ds Max 2014.
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Comments: 7

Syrus54 [2015-05-24 22:03:29 +0000 UTC]

good job, but the toe of the boots needs refined.

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TheShadowhisperer [2014-04-14 04:14:20 +0000 UTC]

 I think imma gonna study dis, yes.  

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MMKH [2014-04-13 14:56:22 +0000 UTC]

Great job. Random question, why does it seem like more people are using Max over Maya these days?

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Reapsert In reply to MMKH [2014-04-14 18:48:52 +0000 UTC]

In my opinion, Max is alot better off the shelf, no need for as many third party plugins or scripting your own tools for simple features and general fixups. Only thing I prefer Maya for is animation, but even there it's not that much better I suppose...

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MMKH In reply to Reapsert [2014-04-15 19:42:02 +0000 UTC]

When I was still studying at my uni, they taught us Maya because at the time it was the "industry standard". Now when I go to some 3D asset sites, a lot of the free models aren't even in .obj or some format that I can open with Maya (a lot are in Max format).

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TheSphinx [2014-04-13 13:43:28 +0000 UTC]

N-gons! N-gons everywhere!
Haha great work, nonetheless, i guess n-gons dont really make that difference for your purpose

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SinisterGehe [2014-04-13 12:42:57 +0000 UTC]

Whats the total polycount? 

This look awesome. 

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