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SgtHK โ€” 3ds Max Tutorial - Texturing

Published: 2010-06-09 10:23:26 +0000 UTC; Views: 34032; Favourites: 453; Downloads: 979
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Description People all over keep asking me how I did the texture work on my Terran Marine. Now the secret is out. This tutorial shows how.

This is a tutorial similar to the one I submitted before but with updated techniques. If you have any questions or concerns please feel free to comment. I will not guarantee a reply to every question or comment, though.

Additiona Notes:

You can add up to 4 bump maps in the Utility Bump Combiner for scratches, dents, etc. If you need to add even more bump maps, just put the Bump Combiner inside another Bump Combiner!
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Comments: 69

alejit0 [2014-01-23 23:08:18 +0000 UTC]

Awesome tips.thank you

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nights007 [2014-01-10 14:12:33 +0000 UTC]

Hi.. this tutorial is great, im really happy for it. The result look really similar to the blizzard cinematics!

I'm using vray and i want to tune my parameters , but its difficult without using the same textures

So if you could share the file name of the textures from cgtextures it would be awesome.ย 



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bugbee-jazzy [2012-12-26 05:13:52 +0000 UTC]

I just have one question....Did everything and the result was awesome except when you start with Utility Bump Map combiner. The tutorial does not state where to add Utility Bump Map combiner.

Can you please guide ?

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SgtHK In reply to bugbee-jazzy [2012-12-29 09:55:43 +0000 UTC]

Hi. What version of 3ds Max are you using? This tutorial was made for 3ds Max 2010. Unfortunately the developers removed the Bump Combiner utility starting on 3ds Max 2011 and above, which is a real drag. What I did for this was to add the bump map to each material one by one. It's much more time consuming but I couldn't see any other way.

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Ender360 [2012-10-19 21:33:44 +0000 UTC]

hello I seem to not find the utility bump combiner in 3ds 2012?

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SgtHK In reply to Ender360 [2012-10-20 08:27:18 +0000 UTC]

Hello. Yes the utility bump combiner has been removed starting on 3ds Max 2011 and it doesn't seem like the developers are planning on bringing it back.

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Ender360 In reply to SgtHK [2012-10-21 01:12:17 +0000 UTC]

ok. salamat

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broaddayreen [2011-09-01 16:43:33 +0000 UTC]

wow thank you X3

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Mirk217 [2011-08-14 10:55:51 +0000 UTC]

+++
Thank you VERY VERY!!!

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jonasesin [2011-06-18 02:34:26 +0000 UTC]

amazing

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AnalyzerCro [2011-02-08 09:02:50 +0000 UTC]

rlly rlly rlly NICE TUT MAN!!!!!! I LOVE IT! Simple and great!

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MacBurrito [2011-02-08 08:05:16 +0000 UTC]

Wow... its a great tut man, really amazing, i always use mental ray but never really use the textures like you did there!!! this would help me a lot! thanks

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tallpauldesign [2011-01-08 01:45:45 +0000 UTC]

This is a very good tutorial, I only know about the standard maps and this is explained very well about the other maps and the ways to use them

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Gersith [2010-12-02 19:32:04 +0000 UTC]

wwwwwwooooooooooooooooooooooo
I realy like you model
its amazing
thanks for sharing
congrats

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tsne16487 [2010-09-22 09:09:28 +0000 UTC]

Hi Sgt, just a quick question, any chance of showing your lighting rig for this tut, or did you only use the single Skylight with HDR?

Additional - Awesome render.

Cheers

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SgtHK In reply to tsne16487 [2010-09-25 23:26:33 +0000 UTC]

It's just the skylight

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alejit0 [2010-09-17 12:05:11 +0000 UTC]

awesome, very good tutorial ... iยดm use mia_envblur for the glossy reflections very usefull and faster, great result.. thank you for the tutorial

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DarkSpawn88 [2010-09-08 07:48:22 +0000 UTC]

great stuff.

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dawestsides [2010-08-09 08:22:20 +0000 UTC]

Ahh nice to see you back on your tuts.Thanks a lot and hope to see more!

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NarukamiX [2010-08-02 20:26:21 +0000 UTC]

Wow this is awesome.

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tehPaq-Man [2010-07-19 20:52:31 +0000 UTC]

Awesome stuff. I haven't done too much work with texturing yet, but this looks like it will come in handy.

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Strandli [2010-07-15 13:14:40 +0000 UTC]

Fantastic tutorial! I have always had a hard time making metal shaders look good, but it's seems so obvious now after reading this tutorial.
Thank you so much

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SgtHK In reply to Strandli [2010-07-15 20:03:55 +0000 UTC]

I'm glad my tut helped. If you have trouble understanding some of the parts or if you have something to add please don't hesitate to post here.

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neocron [2010-07-14 20:51:56 +0000 UTC]

Very nice tutorial, Marine looks great.

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khor11 [2010-06-24 09:34:49 +0000 UTC]

usefull!
Thanks Man!
Awesome job!

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terricon4 In reply to khor11 [2010-08-20 01:58:03 +0000 UTC]

Thanks a ton, this is quite useful as all the tutorials i have found are to low as to cover multi materials or so high they assume you know several aspects of how to do them already, and my trial and error was pretty much just error, so thank a lot.

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Azetlor [2010-06-22 19:56:34 +0000 UTC]

Really useful stuff, i'm very thankful you went tot he trouble to make this. hopefully i'll be able to apply it soon as i finish my hi poly

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SOULAUNCHER [2010-06-19 15:24:59 +0000 UTC]

wow this tutorial is amazing
never thought mental ray could achieve something as real as that ^^
thanx so much 4 sharing

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OrganicPic [2010-06-14 10:29:28 +0000 UTC]

Thanks for sharing ! this work is Amazing

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Aazadan [2010-06-11 05:35:36 +0000 UTC]

Very cool, I've been messing with 3ds/maya for about a year now, but am nowhere near as good as you. I had been thinking off and on about how you were able to chip the paint away. I hadn't thought of an alpha map which is weird since I figured that was how you did the dirt over the paint.

Thanks for the tutorial.

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ITSTORRASQUE4U [2010-06-10 23:45:06 +0000 UTC]

hi man i was just hopin u could hepl me out here man i just dunno how 2 open renderer can u plz tell me how plz plz i wanna be good like u



In all seriousness you still are, and probably always will be, my role model. While I don't understand all of the ins and outs of this tut yet, I'm sure I just need to get back into 3DSMax to figure them out. Great contribution

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DEADMANBLAKE [2010-06-10 23:08:59 +0000 UTC]

thank you man

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InsomiaInc [2010-06-10 04:36:13 +0000 UTC]

salamat sa guide bro. mental ray din gamit ko. this is a great reference for me keep it up, kababayan heheh

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cheesefreeak [2010-06-10 02:59:17 +0000 UTC]

seriously why havent you been hired by blizz yet.

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Traelium [2010-06-10 01:18:11 +0000 UTC]

mate did you just go with the flow when building this or do you have a more technical process with side views/sketching/concept art? Or just watching the SC2 video a hell of a lot of times? would love to see a general step-by-step creation of the marine.

you work constantly makes me want to quit my shitty graphic art job and get into this, creating textures and seeing them shine makes me all warm inside but at work all they let me use is Blender.

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Pogimonz [2010-06-10 00:01:36 +0000 UTC]

idol! pare!.

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damianGray [2010-06-09 23:57:27 +0000 UTC]

This fantastic! Thanks for making such a helpful guide I have definitely learned a thing or two from it

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Syklon [2010-06-09 21:08:59 +0000 UTC]

Very nice, makes me want to do something with power armor. The one thing I found myself looking for that was missing was a shot of your uv layout, but the paint alpha mask texture shows it for the most part.

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SgtHK In reply to Syklon [2010-06-09 21:31:18 +0000 UTC]

Thanks. I wanted to focus more on the hierarchy of the materials. Maybe I'll do a UV uwrapping tut someday.

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John-Boyer In reply to SgtHK [2011-06-09 14:25:07 +0000 UTC]

Yesss!!!!! Do a UV unwrapping tut! Cause I suck at it.

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Syklon In reply to SgtHK [2010-06-10 00:28:07 +0000 UTC]

Cool, there aren't nearly enough of those out there.

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Stargate-Zero [2010-06-09 20:29:57 +0000 UTC]

Brilliant! This is a huge help, I am currently learning Maya,3D Studio Max, Mudbox, Soft Image, and Motion builder - this will be of great help in my learning! Well done.

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SgtHK In reply to Stargate-Zero [2010-06-09 21:34:37 +0000 UTC]

You're welcome. Though if you are still learning, I'd advice you to learn one or two programs at a time (like 3ds Max and mudbox) instead of learning all these programs at once.

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Stargate-Zero In reply to SgtHK [2010-06-09 22:28:33 +0000 UTC]

I'm actually only learning Maya right now - but those are the programs I got all together in the box that I purchased, so what I meant is: it's nice to have a tutorial for a program I will use later on. I'm quite aware of how much of a cluster jam it cam be to learn many quite complicated programs at once. Mudbox does go well hand in hand with Maya / 3ds Max, the Autodesk website had a very nice series of videos showing how Maya was used to create a model, importing it into Mudbox, and with mudbox doing all of the finer details and texturing and then exporting it back into Maya it was very interesting to get a glimpse of how various 3D animation and modeling programs work together as that is one of the things that were daunting to me at the start I was wondering how do all of these programs work in unison with each other, and I still wonder and discover to this day.

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TheShadowhisperer [2010-06-09 20:15:17 +0000 UTC]

Yeah baby, this is what I like to see. I still use your previous tutorials I downloaded for a lot of stuff but this adds a little bit of extra features to it that really help.

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MMKH [2010-06-09 20:01:39 +0000 UTC]

Whoa, this is pretty awesome, thanks! It's like a more sophisticated Photoshop with layers but in 3D. O_O

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Davide-sd [2010-06-09 17:34:20 +0000 UTC]

This is really helpfull!!!
Thank you very much!!!

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Dave-Mastor [2010-06-09 17:24:09 +0000 UTC]

An awesome tutorial... I wish I had the time to use this with my Spartan VI MJOLNIR Armor... it would be quite a sight.

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SgtHK In reply to Dave-Mastor [2010-06-09 19:41:37 +0000 UTC]

You should. It would be quite epic

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DSNG [2010-06-09 16:12:31 +0000 UTC]

Thanks 4 the tips!

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