Ubermatik [2013-05-03 17:33:59 +0000 UTC]
Wow, this is incredible, and extremely unique. What program did you use to create this? It looks like a very complex and abstract mesh... What techniques did you use?
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scaulier69 In reply to Ubermatik [2013-05-03 17:52:49 +0000 UTC]
Hi, thx. I used Sculptris Alpha 6 to make and paint the branched mesh you can see on the left, then put it inside a slightly deformed sphere. Assign mirror material to the external sphere, put a light inside... tweak for 2 hours and render in Keyshot. basically same trick here: [link] [link] and [link]
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