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SandboxAlchemy — Studio Doorway - Screenshot

Published: 2012-04-03 23:59:01 +0000 UTC; Views: 1876; Favourites: 26; Downloads: 0
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Description Unity3D (Pro Version)

Update>> Newly updated in professional version of Unity!

This is a glimpse of the arcade just outside the creator's studio.


(This effort includes concept art, modeling, texturing, and then construction within the game engine, including importing and placement, shader development, lighting and lightmapping, and the scripting of a simple puzzle.)


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Comments: 9

Wolfberry-J [2016-03-06 05:03:53 +0000 UTC]

Beautiful space. The organic forms of the arches and pillars are an interesting contrast with the ornate door. The warm, yellow lighting creates a welcoming, intimate atmosphere.

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SandboxAlchemy In reply to Wolfberry-J [2016-03-07 02:18:08 +0000 UTC]

Thanks for the thoughtful comment!

👍: 0 ⏩: 0

korzonrocknet [2013-01-20 16:23:39 +0000 UTC]

great!

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SandboxAlchemy In reply to korzonrocknet [2013-01-20 23:08:52 +0000 UTC]

Thanks!

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JustinMs66 [2012-04-06 22:28:30 +0000 UTC]

Wow, looking great! The only thing I can see is that some things look like they might be lower resolution than others, and it's best to keep everything consistent. Looking forward to seeing more progress!

👍: 0 ⏩: 2

SandboxAlchemy In reply to JustinMs66 [2012-04-07 04:00:55 +0000 UTC]

I decided to drop the doorstep a little - I think the cobble texture wasn't reading well, and now it shouldn't be an issue. But perhaps you were referring to something else? Anyway, thanks again!

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Satsumo In reply to SandboxAlchemy [2012-04-15 13:46:30 +0000 UTC]

I think its the tiling on the floor. It looks too big by comparision to the door and the other decorations. They look as thought they're meant to be brick sized. If its supposed to be bigger slabs, then the gaps between them would be smaller. The pattern in central area looks a bit big too.

I find the duplication distracting, the upper level is obviously a copy of the lower level.

Anyway, these are beautiful and interesting environments with a magical feel about them. Soft, warm lighting, the colour scheme unifies it and makes it feel calm. This looks like a gentle game, something where you can take time to look at the world.

I hope to see more of this too.

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SandboxAlchemy In reply to Satsumo [2012-04-15 21:57:53 +0000 UTC]

Thanks for taking the time to provide feedback.

So, if I'm understanding you correctly, the floor patterns seem too big, but primarily due to aesthetic preference/ expectation for tile sizing, and not because they seem pixelated or low resolution. That being the case, I'll consider playing around with tile size/ gap size.

This space was designed to be modular in an attempt to keep the workload down, but I understand where you are coming from, with regard to the second floor. Some quick architectural research reveals that historically, second floor collonades tend to vary from the first floor in some way, even if its just a slightly different type of column, and the introduction of a simple balustrade. I'll think about this.

Thank you!

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SandboxAlchemy In reply to JustinMs66 [2012-04-06 23:19:22 +0000 UTC]

Thanks for the feedback! I've been working very hard to keep the resolution consistent. What textures look off to you?

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