Comments: 56
hellohtt [2020-02-22 11:39:06 +0000 UTC]
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luisystys [2019-03-16 22:11:57 +0000 UTC]
eres grande es fantastico
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HarmonyBunny2024 [2018-11-20 18:07:09 +0000 UTC]
Also, 1 FPS? You kidding? My computer can run the game no problem! ^^
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SAB64 In reply to HarmonyBunny2024 [2018-11-26 20:03:08 +0000 UTC]
I would upload models more often, but I've been getting commissions I can't really share with everyone recently. I usually complete at least one model a day, otherwise.
By the way, I haven't forgotten your Worms request! I'll have some time in December to work on them.
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HarmonyBunny2024 In reply to SAB64 [2018-11-26 20:17:04 +0000 UTC]
Sounds a lot of hard work, but I know that if you keep believing in yourself, you can accomplish pretty much everything.
--
Of course! I'm looking forward to these warfaring wigglie-squigglies ported to MMD. ^^
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HelloImMissSnow [2018-07-05 13:54:02 +0000 UTC]
: Talking to your friend : HAHAHAHHAHAHAH, what pills did i took..
: Talking to your crush : AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHH HAI
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Chippie101GFX [2017-11-27 15:38:11 +0000 UTC]
You like mmd, don't you squidward?
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SAB64 In reply to Chippie101GFX [2017-11-28 03:46:50 +0000 UTC]
I LOOOOOOVE MMD!!!
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ImAGiantWoman [2017-11-12 12:25:08 +0000 UTC]
I downloaded all stages and models for Spongebob of yours! You are very talented and I'm so glad you made all of this! Thank you!
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ImAGiantWoman In reply to SAB64 [2017-11-14 12:13:50 +0000 UTC]
Duhh, who doesn't? It's SPONGEBOB! HOW CAN YOU NOT LIKE HIM
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user619 [2017-07-08 03:16:39 +0000 UTC]
Do you have the .obj file of this?
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SAB64 In reply to user619 [2017-07-08 17:39:32 +0000 UTC]
Sure, here you go:
ZIP
No Preview
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SAB64 In reply to user619 [2017-07-09 17:02:08 +0000 UTC]
Sure, it doesn't take much longer to include .obj models. I could even make .dae models so you can have them rigged with a skeleton.
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Fanofmanymedia [2017-06-28 20:02:59 +0000 UTC]
this needs to be updated with the grass, kelp forest, and downtown bikini bottom.
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SAB64 In reply to Fanofmanymedia [2017-06-28 22:42:15 +0000 UTC]
If I could rip all of the background scenery at once, I would! Unfortunately, I couldn't set up the camera in such a way that it would be possible.
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Gale-Kun [2017-06-18 22:38:10 +0000 UTC]
now sandy live a few steps from spongebob's house xD
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Nigakuma [2017-06-17 22:00:10 +0000 UTC]
Is there no end to your reign of awesomeness.
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VGDCMario [2017-06-17 19:25:22 +0000 UTC]
Might I ask how you got the textures to load with 3D Ripper DX?
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SAB64 In reply to VGDCMario [2017-06-18 04:15:58 +0000 UTC]
Do they not get ripped and stored in a folder for you, or they do but the textures aren't already applied to the model?
For me, they just get ripped with the models all at once. I then convert them to .png format and manually assign each texture to the materials within MMD.
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VGDCMario In reply to SAB64 [2017-06-18 04:42:23 +0000 UTC]
In that case, are you planning on ripping the stages from Kirby Air Ride?
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SAB64 In reply to VGDCMario [2017-06-18 17:34:40 +0000 UTC]
The arenas might be possible, but the racecourses are likely too big to do right.
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VGDCMario In reply to SAB64 [2017-06-18 17:43:51 +0000 UTC]
City Trial, surprisingly, has already been ripped from (just untextured) gamebanana.com/projects/34883
The racecourses, on the other hand, are theoretically possible.
1. Debug controls allow for free-movement of Kirby [though hindered by collision].
2. Culling of stages are in pieces, so all one would need to do is face the largest amount of racecourse visible, then "stitch" the remaining pieces together.
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SAB64 In reply to VGDCMario [2017-06-19 19:04:50 +0000 UTC]
Yeah, that's more or less how it works in BFBB. I can probably rip some stages, as long as they aren't too big to port into MMD.
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VGDCMario In reply to SAB64 [2017-06-19 19:08:24 +0000 UTC]
Well, you have imported the entirety of Conch Street, Sonic R, and Sweet Sweet Canyon, so size shouldn't be a problem. I've imported models from SketchUp [as .x] that ended up colossally upscaled.
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SAB64 In reply to VGDCMario [2017-06-19 19:28:00 +0000 UTC]
In this case, I mean more like file size. If the sizes get too big in that sense, it can cause problems within PMX Editor, like the problems I had with the two Mario Kart 8 stages I've done. It'll probably be okay, though, seeing as the Kirby stages are in a Gamecube game and not a HD Wii U game.
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VGDCMario In reply to SAB64 [2017-06-19 20:27:00 +0000 UTC]
Figured out that Air Ride renders the whole stage if looking at the level from a point of view that encloses each part of the level, no matter how far away it is.
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SAB64 In reply to VGDCMario [2017-06-20 01:17:03 +0000 UTC]
That ought to work, I'll be sure to give it a try sometime.
There's also a built-in function in the Dolphin emulator that allows me to hack the camera and move it around without restriction.
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VGDCMario In reply to SAB64 [2017-06-20 03:12:37 +0000 UTC]
Yeah, that's how I found out how it loads the level (Dolphin's camera hack does not actually force culling, sprites, etc to work with the camera, allowing for checking of these elements.
Here's a .rar containing the spots needed to be at in order to capture the whole map.
transfer.sh/RHFKk/GKYE01.rar
Destruction Derby 5 (DEATH5): vgy.me/CB4wa3.png
Useful information/codes: tcrf.net/Kirby_Air_Ride/Debug_…
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VGDCMario In reply to SAB64 [2017-06-20 17:37:13 +0000 UTC]
No prob!
Is the porting of these tracks going smoothly (reply to this after you've started)?
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KingBilly97 [2017-06-17 19:13:25 +0000 UTC]
Sweet!
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HarmonyBunny2024 In reply to SAB64 [2017-06-17 19:15:20 +0000 UTC]
Sure. I'd love to try them once you've ported them to MMD. ^^
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