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Robotlouisstevenson — Halo CE MC Diffuse Test

Published: 2008-03-08 18:09:55 +0000 UTC; Views: 1353; Favourites: 24; Downloads: 27
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Description This is something I've never taken the time to try, to make the Halo CE master Chief textures like the In Game style. I am currently using the multipurpose and detail maps. I used a Multilayer Standard, Adding the Detail maps as a Diffuse Layer under the Colour Mix texture. Aligning the cubemaps was toughe rthan I thought, especially for the visor. Anywho, Do comment and enjoy.

Models and textures are by Bungie Studios
Tools Used, 3ds Max, Ghost's .gbx model Importer and Bitmap Converter.
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Comments: 6

AlmightyNabeshin [2009-03-18 01:55:23 +0000 UTC]

Where do you get the models? From Game data?

If so, could one provide in game models to moi?

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Robotlouisstevenson In reply to AlmightyNabeshin [2009-03-18 02:32:50 +0000 UTC]

I can't exactly Give the models to you, I could get in trouble. BUT If you have Halo CE for the PC, and Halo Custom Edition [which is free], and a handful of editing tools and 3ds Max and a bunch of plugins for Adobe Photoshop.

👍: 0 ⏩: 1

AlmightyNabeshin In reply to Robotlouisstevenson [2009-03-19 20:04:27 +0000 UTC]

Hmm, I'll work on that. Thanks though.

👍: 0 ⏩: 1

Robotlouisstevenson In reply to AlmightyNabeshin [2009-03-19 23:44:20 +0000 UTC]

anytime

👍: 0 ⏩: 0

Spartan-H07 [2008-08-12 19:04:00 +0000 UTC]

Wow. This is really good. I could never get Halo 1 materials to work out, good job, man.

👍: 0 ⏩: 0

commanderhavoc [2008-03-29 20:34:51 +0000 UTC]

The first Halo game was awsome.

👍: 0 ⏩: 0