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Renuski β€” Milla3D WIP 3

Published: 2009-03-26 15:09:59 +0000 UTC; Views: 4237; Favourites: 73; Downloads: 55
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Description One step closer to final! Textures almost done. I still need to unwrap the hair again.


Milla WIP 1: [link]

Milla WIP 2: [link]

Drawings of Milla: [link] [link]
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Comments: 26

y0cie [2013-07-14 09:39:35 +0000 UTC]

so cool!

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Henrique3DArt [2012-04-11 21:25:00 +0000 UTC]

Hi. I start to modeling a character and again I stuck in the hair . I like to do the hair of my character samething like that you had here. Could you help me??

OBS : Very nice Job.

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Renuski In reply to Henrique3DArt [2012-04-12 16:55:14 +0000 UTC]

I can help you by showing the wireframes of her hair! Here [link] is how I modeled it. The rest is alpha map and texture [link] like this!
I hope it helps .

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Henrique3DArt In reply to Renuski [2012-04-13 01:13:25 +0000 UTC]

Thanks a lot

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Tonzuko [2011-11-10 11:51:30 +0000 UTC]

Oh nÀyttÀÀpÀs hienolta o_o!

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Renmiou [2010-09-24 12:23:39 +0000 UTC]

Very pleasant style, I like how the shadows on her face are very soft - is it an effect you achieved with the textures, or is it some technique you applied while rendering her?
The hair is very well done too, I'd be very interested in seeing how you achieved that sort of gradient effect on the tips.
Any chance of you actually making some sort of walk-through from one of your creations? I find a lot of decent "how to draw" for this sort of style, but not on 3D modeling.
I am just starting to learn Blender, myself, so I'm looking into stealing techniques here and there. :3

Anyway, great job!

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Renuski In reply to Renmiou [2010-09-24 15:19:47 +0000 UTC]

Thank you .

It's all textures, there is no actual shadows so all is painted on.
I am no good with tutorials but maybe someday I can try haha..just not in the near future .

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ayesdyef [2009-03-31 13:50:18 +0000 UTC]

Great job! Do you plan on animating her?

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Renuski In reply to ayesdyef [2009-03-31 14:36:06 +0000 UTC]

Yes, hopefully!

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Metsumei [2009-03-28 03:31:34 +0000 UTC]

wow this is turning to be really great ^ ^

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shiii-kun [2009-03-26 20:40:10 +0000 UTC]

vitsi munkaa eka hahmo ei oo noin nΓ€tti. DDD:

Haluuks vilauttaa wireframee? 8>

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Renuski In reply to shiii-kun [2009-03-26 20:43:26 +0000 UTC]

noku se on paikoitellen noloa 8D.

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utilizator2 [2009-03-26 20:23:22 +0000 UTC]

wow nice, good textures

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Joon-ki [2009-03-26 19:38:42 +0000 UTC]

Aww she's cute<33
I love her design! (:

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Tek-Man [2009-03-26 16:13:28 +0000 UTC]

thats pretty slick, whats the polycount?

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Renuski In reply to Tek-Man [2009-03-26 19:03:00 +0000 UTC]

Oh lol, I had some hidden geometry. it's 3360.

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Tek-Man In reply to Renuski [2009-03-26 22:49:15 +0000 UTC]

lol that looks about right, when i saw 4000-5000 i was like "more than you wanted? no kidding O__O;" XD

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Renuski In reply to Tek-Man [2009-03-28 15:27:27 +0000 UTC]

haha, I did not know max wanted to count all the hidden geometry .

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Renuski In reply to Tek-Man [2009-03-26 16:57:51 +0000 UTC]

between 4000-5000, more than I wanted, but this is one of my first ones so I'll forgive myself.

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gill85 [2009-03-26 15:32:25 +0000 UTC]

is it shell shaded?

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Renuski In reply to gill85 [2009-03-26 15:37:18 +0000 UTC]

Texture only, with self-illumination 100%

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gill85 In reply to Renuski [2009-03-28 18:53:31 +0000 UTC]

hmph?? wat is illuminated? u mean the bg or the character?

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Renuski In reply to gill85 [2009-03-28 20:14:37 +0000 UTC]

The material on character is self-illuminated 100%, so it is not affected by any shadows or lights. Everything you see is pre-painted textures, shadows and all.

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gill85 In reply to Renuski [2009-04-01 16:09:27 +0000 UTC]

ooo, cool , i nvr knew bout tat... haha

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guutti [2009-03-26 15:20:14 +0000 UTC]

Kaimani mun NÀyttÀÀ tosi hyvÀltÀ

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Murklins [2009-03-26 15:11:52 +0000 UTC]

oh noes! TÀÀ on niin sââ <3

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