Comments: 137
Astranger0408 [2015-05-10 23:21:26 +0000 UTC]
if you think about the time of the years, she's almost 30 now.........
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Xemnas-sama In reply to Astranger0408 [2015-07-03 08:28:16 +0000 UTC]
Ashley is twenty while Leon is twenty seven during the events of the game though.
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theRevanchist7 [2014-06-27 01:33:08 +0000 UTC]
She looks like a monkey.
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Hashae [2014-05-10 19:20:42 +0000 UTC]
I wish the game gave you the option of saying yes or now. I mean she's 19 dammit. i would've tap that in the blink of an eye.
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Keiichi72 [2013-11-10 20:26:00 +0000 UTC]
I still think they should've had Ashley be Leon's partner in Re6, considering near the end of 4 she started taking the scenerio allot better, even to the point she seemed like she was enjoying herself mowing over Ganado for Leon. Sadly Capcom wants to keep her a nuisance beyond redemption. I really hated her at first, but once she started adjusting it made me realise "Hm, consider her situation: How would I have handled -everything- that happened to her before Leon showed up? Would i have been tough and helped him out the whole way? No, I'd be a scared little cat just like her, if not worse."Β no one truly understands her if they say she's a bad character. That being said, Capcom still put some random fighter chick as Leon's partner in 6 instead of bringing Ashley back, was kind of sad, considering her potential.
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KeirTanaka In reply to Keiichi72 [2015-01-03 02:19:29 +0000 UTC]
CapCom doesn't even recycle characters that are well-received+they themselves put alot of deep characterization into that came into being after 4 resident evil revamped tha RE Franchise: see Sheva Alomar!
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Keiichi72 In reply to KeirTanaka [2015-01-03 17:03:15 +0000 UTC]
I may have read that wrong, but if Sheva's a deep character then that makes me Mayor of Raccoon City. Throughout 5 all she did was state the obvious, and when it came to discovering all the tribesmen had been used as test subjects, she never once expressed any sort of grief. A quick "How could they do this to them" doesn't amount to what feelings she should've been expressing. Though to her credit, 5's script sucked for everyone, especially when they tried emphasizing the danger of the situation. Sheva: That guy looks mean. Chris: Yeah, he does. Sheva: We should do something about him. Chris: Yeah, let's go! Anyway, I've ranted enough for 1 comment. Here's hoping they reboot the story into something more horror and interesting, (though 6 was fun and beats 5 by far, 4 still wins.), as well as involving the main characters more. That being Chris, Jill, Claire, Leon, Ada, and Albert.
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KeirTanaka In reply to Keiichi72 [2015-01-03 17:50:34 +0000 UTC]
Dear Michael Warren,
In all seriousness...I never said she was a deep character on her own and that's different from saying they put alot of characterization into her..I think! The only problem is you have to look into her file from tha game to see it! I suppose what I should have said was they put alot of backstory into her beyond that simple "My parents were killed in an explosion at an Umbrella facility" cliche motivation/Bruce Wayne origin she gives in tha game! I don't recall tha dialogue you pointed out or any of its kind in tha game but you would do well to concentrate on tha better parts of tha story & characters in that game! I would say 5 is better than 4 despite a number of flaws in each game but I never played 6 myself so I don't know from personal experience! Albert died in part 5(or so it seems)so he's not a returnin anytime soon but then they might do another reappearance story for him yet again, though any character created in 4 resident evil or later seems to be a throwaway from what I've seen; I should know as Claire Redfield is MY favorite character, her voice is tha voice of plenty of my favorite characters from other media in tha past as well!
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Keiichi72 In reply to KeirTanaka [2015-01-12 23:19:56 +0000 UTC]
Apologies on my art for never taking the time to read all of 5's files, though I didn't sound very credible to start As for the dialogue, I meant it as something they -would- say, not did. For the most part, Sheva recignises the danger that they are being faced with and Chris takes her warning to heart as they both brace for battle. This tactic emphasizes their teamwork, and makes them more dependent on each other (aka Sheva's the brain and Chris is the brawn). As for the better parts of the story, I've played 5 about 4 times at least, and it always lacked something for me that 4 had and 6 as well, but not as much as 4. What that is I'm unsure, and it probably acts as the reason my opinion towards 5 is so biased >.> As for 5 beating 4, we'll just have to agree to disagree in that department. Maybe it's because 4 was my first, maybe it's the classic "hero saving the damsel in distress" cliche, but for some reason none can beat it in my book :3 Where 6 is concerned the story felt really well nit. The characters felt more complete than in 5, least for me they did. For instance, Chris's sidekick gets a sniper rifle distinctive to him, as well as several scenarios where he has to cover Chris, giving it much use. The cutscenes are frequent, and brimming with personality. Rather than using screen time in a scene to establish the next threat or objective like in 5, 6 sometimes takes it's time to build characters. Jake & Sherry get allot of these sort of scenes, such as chatting in a cabin and getting to know one another, rather than Chris dumping something from his past onto Sheva all the time. As for Albert being dead, I don't reckon that'd be a problem considering I suggested they -reboot- it I like both Claire and Leon, and almost didn't buy 6 when I heard they were dropping some random girl on him like Sheva with Chris, instead of making Claire his sidekick. And yes, just about any character who wasn't in the first 3 games is a throwaway, guess they don't want to end up like Soul Calibur 5, where the Soul team replaced way too important characters with new ones that didn't shine enough to justify it. If they try a similar style with multiple campaigns in 7, I think they should set the teams up as Claire+Leon / Chris+Jill / Ada+Jake(or Albert, if they reboot) Anyway, I hope this was rant-free enough to make up for my behavior in my last comment Tπ: 0 β©: 1
KeirTanaka In reply to Keiichi72 [2015-01-13 22:36:28 +0000 UTC]
Wait so 4 was tha 1st Resident Evil you ever played...why didn't you say that to begin with so I'd know you had no idea what you were talkin about; jk/lol; seriously though, long time fans that were here from tha 1st Jill Sandwich onward felt like 4 was a massive betrayal initially! They felt like 4 took away all tha horror(that I never really felt)to replace it with gun-blazing action to give tha series a broader appeal until 5 came along and upended tha genre even further while retaining nods to tha horror genre that 4 maintained in greater execution admittedly! What I like about 5 more so than 4 is also a drawback of 5 as well such as: You now have a partner in part 5 which is actually something you should've had since tha beginning actually so now 2-player co-op is possible BUT tha main mission is designed so you now need to have your partner with you during tha main mission so to that end playing tha game solo is no longer an option! I proly like 5 more because they weren't really trying to please everyone with this installment and just did what they really wanted to do in part 4 which is similar to what tha SmackDown! series of games did! Part 6 seems like they saw a chance to split tha difference: Leon's campaign saw a return to Resident Evil as everyone wanted and Chris's campaign was tha full-on Call of Duty clone that tha series wanted to morph into and Sherry's campaign...was somewhere in tha middle as far as I could tell(gathered this from tha Let's Play I saw)something like tha Last of Us maybe! What I also liked about 5(aside from NOT featuring Ada Wong again)was that Chris's character was essentially tha same for tha most part as his previous incarnations throughout his RE entries(Jill as well)whereas Leon's character was very different and the only thing readily identifiable about him as tha same character from previous entries(again from a file on him available in tha game I believe or tha book that comes with RE 2)was his "burning desire" to save people! I also hate 4 4 being THE entry that introduced "tha quick-time event" as a series staple now because I'm very sure I died alot in part 4 from spamming the "A/X" button way too fast during boulder sequences BUT there is 1 time(if playing as Sheva)in part 5 at the end where you HAVE to spam tha designated button(s) as much if not more than I would in part 4 when I died! I don't have anything against escort missions but I'd much prefer to have an active partner than an escort that won't even warn me about backstabbing minions from behind so that's another thing I like about part 5 over 4! 5 also has the rather unfair advantage of coming out for tha PS3-60 era of Trophe/Achievements so there's also that+I'm able to unlock infinite ammo for every weapon in tha game whereas some weapons in 4 don't have infinite ammo available! Another rather important thing to remember about 4 is how easy Ashley is to kill especially if you so much as brush dandruff off her shoulder but 5 allows you more leeway in damage your partner can take from you as well as every enemy in tha game and you can change it in the options menu so your partner never takes damage from any attack that came from you so there's that!
Neither of us are objectively right or wrong in our preference of 4 or 5 as, similar to what you said, we ALL have sensibilities & such that we'd like to be met by our games and all we can do for each other is explain what those paramters are that were met by each game we prefer and that's all I wanted to do here!
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Keiichi72 In reply to KeirTanaka [2015-01-14 21:02:49 +0000 UTC]
5 bringing about the partner system was ground breaking, but also style breaking. Resident Evil has relied countless times on the atmosphere players experience by simply being alone under certain circumstances, knowing that no one has their back if something happens. For example: RE4 in Chapter 3-1, when you first encounter the Garadur, or blind-wolverine guy, you -must- walk into his cage whilst knowing that he is alive and could take advantage of the tight space you are fitting yourself into at that time. Or perhaps the Regenerators, when you hear their breathing -just- beyond a corner and the easiest way to obtain their attention is to walk around right into them with no one to watch your back in either scenarios. The partner system made the game fun, but by no means more challenging. As for trying to do what they wanted to in 4 with 5, I disagree. 5 took way too many aspects straight out of 4, almost like they wanted to replicate what 4 did but also add new stuff to make it an overall better experience. For instance, you find treasures to sell like in 4, you have an attack case (when in the item management screen between chapters) strongly resembling the one from 4, even the guns classifications suit 4's variety (aka 3 shotguns, 1st being versitile, 2nd more powerful but shorter range, last semi-automatic but lacking power and range) aside from certain additions such as the Hydra or Longbow. 6 dropped any attempts to rely on past success, and focused more on doing what they wanted to. 5 dwelled on what worked before and thought they could get away with replicating it while not ruining the game for some fans such as myself. 4 did the same as 6, in comparison to it's predecessors, almost no aspects were copied and pasted where gameplay was concerned. As for the campaigns of 6 you're right on Leon and Chris's accounts but Sherry's campaign was also in a tier of it's own. It emphasized on stealth elements. Example: Most enemies you come across don't immediately know you're there, and some well placed movement can result in multiple stealth kills, the part where Sherry must survive with only melee is a prime example of this. Ada's campaign is similar as there are many times where remaining undetected can be the difference between life and death (least when I did it. I played Veteran on initial playthroughs in 6). And Leon wasn't in 5, but if you mean the 6 Leon than I must also regard the 6 Chris in this. They both received drastic changes. Chris as I know him from the older ones (mainly Code Veronica) was a tactical soldier, as well as collected. Making him into an anger-driven brute (which he seemed to of been turning into during 5 at certain points, perhaps the creators way of hinting that everyone's favorite hero is slowly being driven over the edge) in 6 seems as off-character as Leon losing his sarcastic attitude he had in 4 and turning into a more collected/mature adult. They obviously wanted their old heroes to mature a bit in 6, make them like veterans teaching the new guys how things work around here. (such as Leon telling Jake prior to a boss fight "You get used to it"). I rather liked this change of pace, and Leon was hardly ruined by it in my opinion. As for the QTE's, I think that was added for immersion, and even if not it certainly made us pay more attention/and have more control over the gameplay. Whether or not we let it kill us isn't the games fault, though how fast I mash the button didn't become a problem until the Sheva part you mentioned. Rocks in 4 were easy, only times I died was the last part where what you have to push at last second can be 1 of 2 possibilities, but that aside the mashing was fair in how fast I needed to be. As for how Ashely behaved as a damsel in distress, she did call out everyone's favorite line "Leon! Help!" everytime enemies got too close to her in my experience, as for backstabbers, I never had that problem. Being a hardcore survival fan, I let not 1 corner go unchecked for potential threats Where trophies are involved, 4 had me doing 5 complete runs w/o them, 5 took 2 runs to get the platinum, which was rather easy up until I had to deal with the giant on Pro mode, though as always I eventually got him. Either way they did release an HD remaster of 4 for the Ps3 which might have the trophies you're looking for, I wouldn't know as I'm perfectly content with the Ps2/Wii editions. The Wii controls are insanely smooth, and allow me to work on my aim to boot Infinite ammo's no fun, even when I'm doing Pro mode on 5 it takes away the challenge, so I quickly deactivated that little feature for every gun except an Infinite Rocket Launcher which I kept on hand for cases where I just got fed up and wanted to blast whatever it was to Raccoon City. And making my partner immune was kind of a necessity in 5, seeing as how me and my "partner" (aka splitscreener) always killed like mad, and when in close corners we would often send each other flying and eventually decided it okay to disable reactions. However where Ashley's concerned she should be fragile, after all she's your only responsibility after yourself, any less fragile and the game would've been boring to death o.o
Anyway, summary time. I'd guesstimate that you prefer the way the games are going (aka all about combat mechanics with little challenge outside of them) whereas I'd like to see them backtrack a little and be a bit more challenging in the survival aspects, such as removing loot on enemies. Though I do like where 6 went, when they removed the shop, limited your ability to upgrade your guns, made it so you can't own every gun at once, removed the infinite rocket launcher, limited bag space again (though 5 brought back the 9 slot bags you could still use your partner as a pack mule and had a chest to consort with in between chapters, which made thoughts about what items we should and shouldn't keep practically unnecessary), and allot of other things I probably can't think of right now. Why are we debating this again? I already know 4's better than 5, and vice versa for you, so it's not like we'll change each others minds on this or anything I should probably stop in my tracks, been going on long enough, see yas :3
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KeirTanaka In reply to Keiichi72 [2015-01-15 05:51:56 +0000 UTC]
I already told you we're not debating...at least I'm not but it's very important to me that as a gamer to another gamer we help each other understand each other's points about why the other prefers the other or why we disagree on whatever in our games! It also helps that this kind of thing is immensely fun to me! I'll just say right now that you were close when you said about me, I admit to being a total crybaby(4 lack of a better word)when it comes to my video games! I play games to win..but, so do challenge-obsessed elitists such as yourself(no offense that might come with that implication)so that's kinda redundant; better if phrased more like I play games to indulge in tha mindless mechanics tha games offer and you play em to pass whatever test tha games can possibly throw at you! Seriously I urge you to reply because it's all in fun! I must also say that 5 was tha last great RE game that I will buy(new anyway)because there's simply no telling what tha next game will be like because I've heard some people hate 6 as much as they were hating on 5 & 4 way back when! 5 was essentially tha Resident Evil I wanted since tha beginning mostly!
You're kinda misdirecting my points here but you weren't wrong at tha start here because I suppose they should've kept the atmosphere & such to show solidarity with tha fans despite it being marginally profitable to give tha series a broader appeal! I never found tha games scary or anything like that because the entire thing(until C:VX really)felt like they were doing tha current Dead Rising thing wherein they're making fun of old horror movie tropes and it's not really meant to be taken seriously but people did anyway! I stuck around because it came out at tha time I was on a hardcore horror kick, for tha longest time I was determined to soak up everything horror-related that ever did and ever will exist! DYK that 4 resident evil was almost what Devil May Cry is? Tha series began to switch at a time when I began to switch over to being obsessed with the action genre myself as I never really felt tha horror of tha RE franchise but tha story & characters were addictive to me so those were REALLY what kept me on! When I said that they did in 5 what they wanted to do in 4 I meant tha complete switch from horror to action! I remember a time when I couldn't talk to anyone that knew what Resident Evil was and knew what they were talking about that didn't hate 4 but right after 5 was released...they either changed their mind or were replaced by another set of clones that now LOVE 4 and think 5 is tha worst thing to happen to tha series since Ashley Graham, speaking of Ashley Graham! I get what you were saying when you said she should be fragile BUT not as fragile as she was in tha game from any attack whatsoever that came from you! She can't even stand a minor scrape from your knife, it's a miracle the only assault she can survive from you is an egg! Maybe have her that fragile in Professional mode but not Normal mode! "she did call out everyone's favorite line "Leon! Help!" everytime enemies got too close to her in my experience" which is usually heard after she's already been grabbed in my experience but that's(very kinda)like how tha broken/retarded AI of 5 was never part of my experience! As 4 tha rest of 4, well when compared to 5 it just seems like a more faithful followup to tha RE franchise in keeping with the atmosphere and tha single player & carryin on! With the exception of it starting out with what everyone thought should've logically happened to Umbrella since tha very start or at least in RE2! 4 is also tha easiest game to play in tha series and also plays out more like a spy thriller what with the unofficial tagline of tha game being Leon's constant "Who would've thought my first job would be a rescue mission" in every trailer for tha game in addition to tha trailer itself not to mention tha 2-screen radio transmissions throughout tha game! "As for trying to do what they wanted to in 4 with 5, I disagree. 5 took way too many aspects straight out of 4, almost like they wanted to replicate what 4 did but also add new stuff to make it an overall better experience." This is exactly what it means to do in 5 what they really wanted to do in 4 or at least it is when I used it but treasure-hunting isn't really a main mechanic so much as it is a side quest & something to make the overall game easier by selling em to buy upgrades! 1 thing from 4 I did wish they brought over to 5 was tha merchant which I thought was going to be Reynard but he's axed off(no pun intended)right after you meet him and I hated how Chris essentially urged Sheva that it was better to just let it happen! You say 5 dwelled on what worked before whereas I see they took what worked before and applied it to a more suitable skin(4 lack of a better word)which is an action game wearing Resident Evil's skin! Another thing 4 doesn't do that 5 does is allow its characters to wear their unlocked outfits during tha cutscenes but again that's not a main mechanic and I'm told they can do this in the original GameCube version! "As for the campaigns of 6 you're right on Leon and Chris's accounts but Sherry's campaign was also in a tier of it's own. It emphasized on stealth elements. Example: Most enemies you come across don't immediately know you're there, and some well placed movement can result in multiple stealth kills, the part where Sherry must survive with only melee is a prime example of this." aka The Last of Us as I'd stated before, it's very similar to how that game plays out BUT I watched Let's Plays and haven't really played either game myself so...yeah! Somewhat minor thing but did you ever notice how 4 fills tha screen with white light whenever you choose continue from tha Game Over screen? Another problem I have with 4 is tha same problem I have with C:VX wherein tha big bad your final fight is with(game references)is with a villain that didn't exist before but they've been hyping up for that entire game wherein they 1st appeared but Alexia gets an advantage for having a far more storied history behind her AND it all being connected to everything that's happened in RE history up until that point but Lord Saddler is a total wash on that front! Do I even need to explain why Wesker was a more suitable final fight for 5 as far as I go after that? 6 seemed to largely ignore Chris's arc in 5 as far as I'm concerned and alot of others seem to agree with me here...it's tha 1 thing that's unanimous across tha board not including Leon's character being far removed from his character in RE2 as well! A minor but somewhat crucial component they removed in 5(as far as time goes anyway somewhat)was the ability to instantly sell tha highest amount of whatever it is you were selling, now you have to account for every single grenade or bullet you're selling for a gun you don't have anymore but at least you can still machine gun skip to tha high mark! As for QTEs...you'll never convince me that they aren't tha worst thing to happen to video games since tha new millenium in general! I'm serious when I say it's possible to press tha designated button way too fast during tha boulder sequences but this kind of thing in video games always bring with em tha possibility of killing tha main button on my controller no matter what because it's always that same button and it's always a button tha game more or less has me constantly using more so than others! Another thing about QTEs I don't like is that they ruin cutscenes by forcing me to stay at tha ready instead of soaking in tha narrative; it would be 1 thing if I messed up and received a simple penalty but QTEs kill you if you don't pass em and I have no patience for anything that instantly kills tha player! You would do well to be careful using tha word "let" around me "Whether or not we let it kill us isn't the games fault," that's a 4-letter word to me born of everyone telling me that I "let" something happen because I was unable to prevent it; failure is only tha result if you tried so if you tried then it means you didn't "let" it happen! Another thing I don't like about 4 is what you mentioned about tha Wii having tighter controls because tha Ps2 version does not control as well as 5 but tha Wii version kinda shouldn't count because it was a fix and well...ahh nevermind! I have to ask overall which game you feel is more difficult in general which means not counting the optional/unlockable infinite ammo feature in 5 because I found Professional in 5 far harder than that of 4?
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Keiichi72 In reply to KeirTanaka [2015-01-15 17:11:00 +0000 UTC]
Apologies if I made it sound a debate, I was just trying to reply to each of your points, and yes I messed up a few times where sounding rational is concerned (aka the taking resources out of 4 thing). Also I do have a tendency to argue, and get an enjoyment out of it too, which I will try to maintain for the sake of some penguin somewhere.Β Anyway I would say that 5's pro mode was harder than 4's is. Being killed in a mere 2 hits with a split second for my brother to revive me or vice versa definitely forced us to stay close and fight back to back in order to survive. I've yet to try 6's No Hope mode, though I do intend to eventually. Anyway, regardless of difference in difficulty, there's 1 key separation between 4 and 5's max difficulties, and that's gear. In 5 any and all items/gear you unlock through any play through may be used in Pro mode, whereas in 4's case you can't use a New Game + from a Normal save and convert it to a Pro game, it must be made fresh with no initial bonuses. The furthest I ever got to giving myself an initial edge was using the Special 2 costume which makes Ashley invincible, of which I regrettably used my 1st Pro play through, and one day came back to it only on the Wii version and decided to do things right this time. The overall improvements the Wii made upon the original completely amazed me, and a game I thought at it's peak in awesomeness just got even better. Anyway, I best get to replying to each of your points now, otherwise I'd just be ignoring you o.o Though before that I really advise you reconsider getting 6. There's a ton of bad reviews and ill opinions of it, so I was more than skeptical, but it really was a great installment. Though you've already seen let's plays so I'll assume you've already formed a proper opinion on the matter. Onward then I suppose.
I didn't mean to twist any words, though I have been accused of doing so on other occasions -.- I've yet to find them scary myself, and never really expected them to be either. What I've always looked for was survival aspects. Just a game where I have to think about staying alive all the way through (gonna have to skip some of your points here, as they seem wrapped up and not open for further "debate" you might call it). I think Ashley should be killed by any of my hits. We're on a mission to -protect- her, any damage inflicted by us, fatal or not, should be considered enough to see a Game Over/Mission Failed screen. Imagine what the president would say once he discovers a bullet in her arm that matches the brand Leon uses? As for her being grabbed right before requesting help, that's the best thing that can happen for me. It means 1 enemy is unable to damage her or me, she's also now in a state where no other enemies will hit her, and once I get her out of it that 1 enemy will be on the ground and an easy kill. Though I usually keep her close, so the times where that actually happens are near non-existent. The only cases where she becomes a real problem for me is the Shield Ganado. With them, they 1: don't get close enough to trigger her alarm before their able to reach her 2: absolutely will -not- attempt to grab her, they'll just off her, and 3: She dies. I've even stood right there and watched her get killed by them, unable to stop it because of some other enemy keeping me busy. So yeah, she's a nuisance, but a welcome one, as the Ganado don't stand a chance at giving me a Game Over otherwise. Yes, I did contradict myself here with 5 taking resources out of 4 and adding their own to the mix. What I was trying to imply is that 5 relied to heavily on what worked in 4, and didn't seem to care a bit about doing what it wanted to, and more so doing what they thought/knew would make people want to buy the game. The script is my major beef where that's concerned. The way it was written made everyone sound like robots except for Chris. Most of their lines were so cheesy it made 4's cliche script look like beef! (that probably made no sense on that beef part, oh well) I actually read somewhere that there was a model and name for a merchant character they were planning to implement into the game, but I guess he got cut from the final release. As for outfits in cut-scenes, I'd guess 4 wasn't made to have outfits initially, and they were added in a second release (if memory serves I think a special edition replaced the standard which also added Separate Ways to the game) though I wouldn't know as I'm sure my first copy was that second edition. Where the Gamecubes involved I havn't done any research, but as a guess I'd say it was released for the Ps2, then re-vamped for the Gamecube while adding in additional content to give buyers a reason to get it, then re-released for Ps2 with all the added content, but didn't re-do the cu-tscenes. Where Sherry&Jake are concerned I know you compared it to the Last of Us, but you also said they fell somewhere in-between Chris and Leon. It was that connection that I was trying to blur by pointing out how they differ from either campaigns. Where final bosses are concerned I don't think it matters whether they had been a part of the story so far or not. 6's big-bad-guys/gals were all really decent boss fights (especially Spider-Woman, she was epic my first play-through). And characters like Simmons and Saddler may or may not matter in the RE universe, but they do serve their role as Final Bosses. That is, they continually urge you to want to kill them so that when you do and the credits are what follow, you feel a greater sense of accomplishment.Β As for Wesker being a suitable final boss, I'm sure I wasn't the only one a little dissapointed with how they chose to off him. I mean, making him become a ferociously slow monster is cool an all, but it would've been far more epic if they let him keep his agility he values so much. Just imagine if the final fight on the circular rock went with Wesker dashing around and the only way to hit him was to counter his movements with (you'll disagree with this) QTE's, such as Wesker coming in for a punch but Chris grabs his arm then Sheva can unload on him while he's held there. Or even better performing melee combos on him for more action and stuff Yes, 6 did ignore practically everything that transpired in 5 aside from Wesker dying. As I've said elsewhere, they should've had Jill running intelligence for Chris like Ingrid does for Leon, rather than pretending she doesn't exist. As for Leon's character, was he as cocky in 2 as he is in 4? I figured he was more of a rookie hero, like Satoshi from Corpse Party if you've ever seen it, or Ashley from Evil Dead (the 1st movie). Then transformed into the super-egotistical-hero you see in 4 resembling Ash from Evil Dead 2, and now a more mature man in 6. Changing a character isn't bad, it's needed, especially in survival franchises. The ones who live never walk away the same way they entered, and even when it isn't a survival franchise, character development is mandatory. Heck, Chris didn't exactly go unchanged himself when towards the end he was about to quit. No Chris from earlier games would ever resign. Where button mashing concerned I've never had a controller die or break in relation to it. Maybe I'm just too collected when playing that I don't go that far, but far enough. Even where keeping Sheva's grip on that wall was concerned I managed not to break or numb the button somehow. I guess I'm just that boring Btw 5 got a revamp in the Gold Edition in which it's Playstation Move compatible. Figured I'd say in case you didn't know it got the same treatment 4 did. I also read that the case doesn't say it's compatible, probably a mistake of the developers part. Anyway I've sat here typing long enough, see yas
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KeirTanaka In reply to Keiichi72 [2015-01-19 09:25:56 +0000 UTC]
Well as 4 the New Game+ not carrying over to 4's Professional Mode, you said it yourself...4's Pro Mode isn't that hard so it's almost like they're forcing us to see that by seeing how hard it is to return ourselves back to our status quo before we switched over! That's my theory anyway! I don't recall if I mentioned but I watched a Let's Play and decided 6 would not fit my rather linear sensibilities and not even really as far as what I expect from a RE title! My main contention with 6 is that it clearly splits tha difference on what they decided tha sequel should be with tha 3 main campaigns...I wrote that before I saw you acknowledge opinion from tha Let's Play!
Tha President would punish his daughter for playing Russian Roulette again...seriously though she dies from tha slightest thing I do yet she survives worse things from anything else like those damn bear traps! That seems to be a turn-on 4 U so I'll stop there!
I like that hey went whole hog with tha mechanics from 4 stretched over tha template in 5 because that was tha least I was hoping 5 could accomplish and the execution was spectacular from what I expected/wanted! I'll say now that your beef really didn't make sense but then I wouldn't know what cheese was if it...uh-bit me, yeah! Seriously I have no idea what cheesy/tacky/corny refers to...except 4 basically something that I'll enjoy legitimately while everyone else will enjoy it ironically! I also don't understand that you saw robotic performances or characters in 5 because they seemed more like cartoonish exaggerations in 4 2 me whereas 5's characters felt more realistic...in tha cutscenes for tha most part, especially considering they weren't a part of tha RE universe until this installment!
I also remember a time when 5 was gonna B another solo adventure from a trailer I saw and they were implementing a mirage/heat damage system but then I guess they deemed it 2 risky next to the "OTHER" stuff people were saying about tha trailer! I've heard about a story where Jill was gonna be Chris's partner and instead Sheva was gonna be like a support or guide character so maybe she was gonna be 5's merchant initially!
I don't hate QTEs entirely as is it has more to do with tha way they insta-kill me, I hate everything put in a game that can insta-kill me, I even questioned why touching enemies was a hazrdous thing in tha 8-bit era as well! It's bad enough that cutscenes aren't cutscenes anymore and gotta have QTEs also has to do with them switching what button it'll be randomly for tha same cutscene different times! I'm also gonna jump ahead a touch to address breaking tha button on my controller! I guess I must now say that tha controller doesn't break from tha 1st time but from a while doing it constantly because every game has tha QTE where you "SHALL NOT PASS" unless you damn near destroy your main button(as well as your arm in some cases)from being semi-forced to do it so many times in so many games! I'm also not the only one either as quite a few games commentators include this in their internet videos and they can explain better than I here!
I wanna address the character "evolution" you describe! There's a difference between a character evolving and a character switching tha flip(intentionally got that backwards just then)because Chris was largely tha same identifiable character as before whereas Leon wasn't! I guess you could say he formed a different character from tha various adventures he'd been on BUT they say 6 years have passed since Umbrella had finally fallen and tha BSAA hasn't been established so it stands to reason that he hasn't had any horror in his life...like at all! It's been even longer since we've seen Chris but he's still largely identifiable as affecting tha same personality as well as Jill and his speil about quitting is more of an arc than anything else! I suppose I can assert the ideal that Leon hadn't been infused with his experiences as a warrior he's attained as a special agent starting out as a street cop in RE2! He just seemingly affected a personality of a "2 cool 4 school" reinvention that some characters seem to get and I that's just a hot-button issue with me! Had he been a TOTALLY new character then I wouldn't really be talking about this right now 2 say tha least!
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Keiichi72 In reply to KeirTanaka [2015-01-19 19:50:42 +0000 UTC]
I guess by cheesy you could say I meant predictable. There weren't many things that surprised me where the plot was concerned. It just felt like every door I would open I already had a good idea of what was on the other side (in a metaphorical sense, I could tell where the plot was gonna go next the whole way.) and when I found I was right time and time again I found myself only finding enjoyment out of the gameplay itself. Whereas in 4 we're infected with an alien plagas that is growing at an immense rate, and we also know that the girl we're charged with keeping alive had been infected before us, so we know she'll turn first. Keeping this in mind I was constantly guessing at what would happen in the next cutscene, especially once they started coughing up blood in the castle. In 6's case the only campaign I kind of saw everything coming in was Ada's, and this was mostly due to the fact that I had already played through all the other campaigns and had a good idea as to what it was Ada was doing on her part. They even gave us Simmons, and incredibly guilty main bad guy who was made out to be bad news as fast as it took us to recognize Wesker as bad in 5, gave him a whole chapters worth of boss time in several different forms, only for me to figure out in Chris's campaign that it was some Ada Wong A.I. that was causing all the trouble Leon blamed Simmons for, aside from the outbreak in the beginning of Leon's campaign. This plot twist alone sold me on taking 6's story up 4's standards of originality. (by that I mean infecting the main character with something and not tailoring the plot so that he bonds with it Aka Alice from the movies, was what made 4 so different from the rest of them.) Anyway we're running out of points here, but I shall attempt to give feedback wherever I see I'm able.
Russian Roulette isn't a game where you shoot your arm, or anywhere else that won't end in your swift demise. Though you probably knew that. And as an FYI I did not watch her get killed for pleasure, as I said I was under assault from a different Ganado, one who grabbed me as I was going to shoot the leg of the shield guy that ultimately killed Ashley. As soon as I broke free I turned to her and he was already mid-swing, meaning she got hit before I could even aim. And yes I know she may receive damage from other sources and they aren't near as fatal as our hits which may come across as unfair, but again, any damage inflicted by -Leon-, upon Ashley, should be enough grounds to hoist a Mission Failed screen. Yes the controls in 5 did take everything 4 had to offer and smooth it out into something that really felt like silk, but that's just technology progressing for you. Cheesy tends to mean something that's been used so many times before most people can predict everything about it. Zombies tend to be cheesy, since we can almost always determine how they'll behave. But this doesn't necessarily make something bad, predictability alone isn't always a deal breaker. It's... circumstantial. Tacky usually refers to being of poor taste, or cheaply made. As for corny, I'd say it kinda runs along the same lines as cheesy. Though it's more often something we don't want to see, and not as open to circumstance as cheesy is. Like it is both overused and lacks taste, sort of a middle ground between the former terms. And yes 4 is pretty cheesy. Man playing the role of super-cop on a secret-agent mission to save the presidents daughter from an evil cult out to rule the world with nerve controlling aliens. But even if these all sound like obvious plot lines, the game made it all the more intense when they made the hero and damsel vulnerable to these threats on a personal level. They took what was cheesy and added a little bit a spice, and that made 4 the legend it is today. As for 5, we got 2 extra evil characters, both dolled up in expensive attire, both egotistical and arrogant, and expendable. Perfect minions for a big bad guy who also happens to be the heroes arch nemesis. And even though 5 is filled with cheesy just like 4 is, it never really added that spice that made Leon so human. Neither Chris nor Sheva ever feel like they can't accomplish what they're getting themselves into. Sure, they have bouts where doubt crosses their mind, but they always come back to "We're partners, there's nothing we can't do" and in all seriousness that's true. To put things into perspective, what drives Chris and Sheva in 5 is blind arrogance whereas Leon in 4 is driven by desperation, because if he doesn't save Ashley, there's a good chance he won't be able to save himself either. Since even if he did drop the mission and rescue himself, get the plagas out, and go home, he knows that Saddler plans to use her to infiltrate the government, so he can't just walk away, he -must- save her in order to save himself. Where Chris and Sheva are concerned, they just rush into things for the sake of something but it's never their survival. When Chris heads to the marsh and Sheva tries talking him out of it, his entire purpose is finding out if Jill is alive or not. Sure this may work for him, but for us we aren't given very much reason to go on. It's only once Chris discovers that Wesker plans to release a B.O.W. upon the world that we actually find a reason to be risking our necks, and this doesn't occur until we're on the final boss's doorstep. Anyway, the point I'm trying to get across is that 5's campaign didn't feel nearly as desperate as the characters tried to make it sound. They're lines being tailored to try and make us feel that the situation -is- desperate was what threw me out of the game and made them sound like robots. In 4's case Leon's constantly reassuring Ashley that they'll make it, even the first thing he tells her after discovering their fate is "It's all right. We got into this mess, we can get out of it." But when time comes for Chris to be reassuring, being after him and Sheva got told they've been left for dead, all he says is "Ever feel like we're expendable" That isn't something you should be telling your partner as a leader figure Chris! That is however, the script writers altering your character for the sake of trying to make the situation seem more dire. By that I mean in Code Veronica, when we first see Chris climbing that rock wall all for the sake of Claire who may or may not be dead, we are not seeing a character who loses his grip on hope under dire circumstances, but rather a strong willed one who keeps trying to the end, something he failed to express on occasion in 5 due to, as I would assume, the script writers changing him to a pessimist who can't even tell Sheva her hair looks good. I was actually looking forward to the heat factor they were gonna implement, but they probably cared too much about whether or not people would buy the game to do everything they wanted to. Since games that do go about things their way end up hidden gems that you'd never catch a trailer for without prior knowledge. By support or guide I imagine they meant she would be running intelligence, similar to how Ingrid does for Leon. If you want to see what would have been the merchant in 5, you can google "Resident Evil 5 Unused Beta Merchant Model" and on the images tab the first result should be of an orange model with kanji characters for "Merchant" written on his chest. This was what was gonna be the merchant as it was found in 5's files, but never got finalized. Yes I'm aware buttons dieing as a result of people constantly having to mash them for certain games leads the general public to say "Hey, if it happens to so many people, then it has got to be the games fault, not ours!" But in all honesty, seeing as how long I've played games and even those of God of War types where the mashing gets taxing on my fingers strength and I've never killed a controller, all those people are just equal in their issue with controlling how they maintain their mashing. Most probably think "Hey, the longer it wants me to mash, the faster and harder I must gotta be in order to pass it!" but this is hardly ever the case, and simply rules those thousands who say it's the developers fault for requiring you be so consistent out as being fools or idiots, or just stubborn and arrogant, take your pick. Like where Sheva's rock climb is concerned, it didn't matter if I mashed harder and faster, she would still fall at the exact moment every time. I even slowly mashed it once just to see the difference, and there wasn't one. Time is the illusion here. As I said, they must all believe that if they've been mashing for 5 seconds that they must gotta go faster and harder, but more often than not all it requires is consistency, not speed or strength. Though what do I know? I'm not thousands of people who know -soooo- much on the subject and must be right when they all say it's the developers fault. You say they flip Leon's character around way more than Chris's, and also downplay his decision to quit, yet how does someone as strong willed as Chris is get shaken to the point of running by losing a squad? Or go from being the angry Hulk to the collected and wise Bruce Banner through a single realization in the middle of the story? Chris's personality flops into so many places during 6's campaign it makes me wonder why no one else got this treatment. Then there's him in 5, where he has the Bruce Banner thing goin, but the moment Jill's mentioned he tries to go Hulk. It's like they can't decide between making him a collected veteran or an emotional mess. In Leon's case they just organized it more. In 4 he's the collected veteran who's been there and done this, scoffing at threats or as he says "Hmf, monsters. Guess after this there'll be one less to worry about", then goes to 6 where he's back to clinging to his emotions as he sees others in trouble or finds Ada, but tries to keep his cool for the sake of everything that's at stake. More or less Leon got the better treatment, since they at least changed his character by the title, not mid-game like with Chris where it's more noticable. Of course, this is all purely the way I interpreted it, and as always an opinion alone. This message looks long enough by now, *enter*
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KeirTanaka In reply to Keiichi72 [2015-01-20 05:14:14 +0000 UTC]
I don't remember much about 4's story behind Las Plagas but I'm sure it wasn't an alien creation AND it was actually growing at a relatively slow rate not even when compared to tha roided-up version in 5 that grows instantly+the infected can't really be saved! I was more inconstant fear from 4 that they might do another thing where tha hero(es) get infected but can't be saved like in 4(not to mention no one would really miss Sheva this being her 1st game & all)! I was sparsely afraid tha Plagas in 4's main characters would grow beyond no return until a point but then I knew we would get a happy ending! I much prefer to leave 6 out of this and there's a reason I haven't mentioned Ada yet...I can't stand her at all; ya wanna know how much, I laughed soooo hard when tha Carla Radames "CLONE" of Ada Wong was shot in tha chest, took 1 right 2 tha chassis and I was so satisfied imagining it was really Ada even though I knew it wasn't! It was even more entertaining as I remembered a prologue from Nemesis(tha game that is not tha monster itself)wherein Ada checks her abdomen, finds a wound on her ab, then declares,"This is Ada's wound...not mine" so I never truly understood that until now(LOL)!
I freakin know what Russian Roulette is but forgive me for phrasing it in a way that wasn't "obviously" a joke also not EVERYONE shot in tha head dies! I never said you watched her die tha same way I watched Ada's clone die! Just that her dying so easily is an appealing offer to you because "tha harder tha game is tha more fun there is to be had" seems like a feasible motto for you! It always struck me as BEYOND odd that they were actively trying to kill Ashley alot of tha time under quite a few circumstances: Remember tha part where you're about to enter tha castle and they bring out tha heavy artillery, start tossin rocks at ya then I got tha bright idea "Hey, they want me dead; they actually need her alive" so I ran tha gauntlet alone then told her to catch up BUT 2 my surprise...they killed her on tha head with their rocks and now tha plot makes even less sense! You say that's technology progressing almost as if it's unfair which it kinda is but still you seem to have a snark about it but anyways! I appreciate you trying to explain those 3 conundrums I just postured to you but now I need to understand what "taste" actually means as it's sorta used as a heightened human sense: HYPERBOLE! That's 1 of tha things I didn't really like about 4's story, your only mission was to bring Ashley(who just happened to be tha President's daughter)back safely! Resident Evil usually sends tha player into an area directly to find out what's going on there and it turns out all of this @#$%& has transpired right behind our digital backs, now our mission is to fell their ranks! That was my only complaint about 4 deviating from traditional RE expectations! Basically I feel like everything you say about tha difference in motivation/characterization between 4 & 5 should really be reversed here! I don't feel like tha hero is human or particular noble if their every other line is laced with angst-ridden snark like he's 2 cool 2 even B here save 4 when he has to console Ashley which he should because Ashley really shouldn't be there which is why he is there 2 begin with! Sheva is a big girl and was trained to handle this situation and I personally liked that Chris never felt tha need to "hold her hand" instead sought 2 essentially treat her as an equal right here despite him having far more experience admittedly! The expendable line almost seems like a reference to the upcoming theatrical release...at tha time anyway; well it did serve as a referential backpoint when they DO send back-up! I kinda wanted 2 C em get out of their predicament by themselves...kinda like Leon did 4 a majority of 4! 5 seemed more like they were motivated by tha greater scope of their mission then tha mission to recover Jill then the Uroburos mission! 4 seemed like Leon was motivated ONLY to rescue Ashley as his top priority and would've gladly left with Ashley before taking down Saddler's Los Illuminados even knowing they posed a massive threat to the entire planet! I personally feel like bringing a comrade back from tha villain's control is a worthy endeavor(so do fans of Streets of Rage 2)as per this case, we remember who Jill is personally as well as her "relation" to Chris(4 lack of a better word)! I did wish they didn't do tha whole "maybe they will/maybe they won't" separate(lol)plot-point in 5 because tha game is largely set up around having a support character present in addition to them easily making Sheva's motivation into finding Josh was possible but squandered! I also don't really understand tha sentiment that Leon wanted to save Ashley so he could save himself so I'm not even gonna touch it! I largely don't like button mashing QTEs anyway but the only time I find em slightly tolerable is when there's a gauge onscreen so I can see an EXACT measurement of my success! Sometimes that backfires as you're competing against an AI mashing-eh well..NO buttons and wins because machine-IT'S COMPLICATED-repeat this if you want the explanation! I do admit to being a bit of a(HUGE)crybaby when it comes to games & entertainment in general which is why I'm satisfied to play hardcore titles casually and stick with what I know mostly replaying older titles 4 years & years! 6 is off tha table but I will admit they did keep a consistent character 4 Leon there whereas Chris did switch back & 4th but I keep to him being largely recognizable as tha character we've seen before; it's understandable that he became tha Hulk(not including his spinach-induced upgrade)because he's actually been restraining his true motives tha whole time keeping to tha mission assigned to him but switching to his mission when the opportunity arose and now every stone they turn over carries with it tha possibility that Jill could be on the other side so he "Hulks-Out" when she's not there like I would/do every time a lesser/similar situation finds me!
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Keiichi72 In reply to KeirTanaka [2015-01-20 15:07:56 +0000 UTC]
If you had read Luis' memos in the game, you might reconsider that 1st statement. For a living organism of their nature to grow into a full adult within a few days without special living circumstances (by that I mean it's living off of what it naturally does) is immense. And by all accounts Las Plagas is ranked a Sci-Fi Alien creature. An alien creature is an unidentified species, and in 4, no one other than the cultists recognizes it's existence, so for Leon, it is an Alien creature. You can't compare the 5 one because that was the result of either the Plagas evolving or being, as you said, roided out by someone. One thing to note there is that all Plagas in 5 had the same tentacle mess of a form when they came out, and completely forgot the originality 4 inspired by having different types force you to react in different ways. I guess the developers just figured we're gonna stay back and shoot them either way, so why bother giving them a little variety? You missed half of my point in saying 4 was a genius in infecting Leon by saying Sheva could've been infected. It only worked the way it did because -Leon- got infected, and he's by no means expendable. They would've been doing what everyone expected by infecting Sheva but not Chris, however the possibility of doing so was killed when they made the new Plagas growth pre-done (by that I mean the Majini insert the Plagas after it's already been fed and grown) and infecting any character would result in an instant zombiefication.
The plot of a game and it's gameplay elements are both very difficult co-existants, since yes the plot says they need Ashley alive, but the game says you need to keep both you and her alive and well so having them hit her regardless amplifies that, while degrading plot. But in the end, I think anyone would choose to upgrade the gameplay before plot since in games plot's secondary. If you can't enjoy the game you won't give the plot a chance to begin with (Just a generalization I like to use when considering these kinds of circumstances), though that doesn't stop me from judging them by both either way If something's of poor taste it tends to mean people in general would not accept it or that it takes a special sort to find it appealing. Like those rich guys you see in the movies with 10 gold rings and 20 piercings, I for one could never see that as appropriate or attractive, it's just plain ugly to me, so I would say it's of bad taste. Considering her safety is your only mission, and yet sooooo many people complain that she's just too much of a pain to deal with, I'd say any other missions added to the plate and 4 would never of hit the Wii edition. Though you do sort of contradict yourself here: "That's 1 of tha things I didn't really like about 4's story, your only mission was to bring Ashley(who just happened to be tha President's daughter)back safely!" of which her rescue acts as the trigger scenario that puts Leon into a situation in which he's faced with an army of zombies ready to be slain. "Resident Evil usually sends tha player into an area directly to find out what's going on there and it turns out all of this @#$%& has transpired right behind our digital backs, now our mission is to fell their ranks!
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KeirTanaka In reply to Keiichi72 [2015-01-21 21:32:01 +0000 UTC]
OK so I suppose they're technically aliens but I meant like "The Thing" in tha movie "The Thing" that finally got a prequel recently! The Head Extension Plagas in 5 all looked tha same but I think they all had varying degrees of length they would reach; I always hated how tha Head Extension Plagas in 4 had a reach that would slash you no matter what state tha rest of tha body is in(like stumbling back 4 instance), then some would detach and piss me off just runnin around, then the ultimate-remember when I said I hate insta-kills in games-they don't get much more instant than the extensions that could just eat your head and be done with it! So I basically never found out if they could do that in 5 either doing what tha developers thought we would do anyway! I always thought tha Plagas in 5 were super-charged by tha sample that Ada gave to Wesker until someone pointed out she gave him an inferior version so it's kinda possible that he super-charged the inferior version but I also recall yet another file in 5 that explains why tha Plagas in 5 were roided up but tha full process escapes me right now! "You missed half of my point in saying 4 was a genius in infecting Leon by saying Sheva could've been infected" I wasn't saying so much that she could've been infected but that I was genuinely afraid that such would be tha case! I never believed Leon would die though because he wasn't expendable as you said but(come to think of it)there was a point when I thought Ashley might die because 4 is such a long game!
Well I've been known to suffer through games with tha most dissatisfying of gameplay elements just because I was personally invested in seeing how tha game's story played out! I've always believed a great story can outweigh terrible gameplay, that also seems to be tha story from alot of people who enjoy The Last of Us as well! I personally never found her annoying but I KNEW everyone else would especially tha same gamers who took out a hit on Navi! Now I know what taste means in that sense! I can see where you believe I contradicted myself here so I'll try to explain to tha best of my ability and using past RE canon to support this: Leon is always on about how he has to save Ashley but it's never that in addition to stop Saddler from destroying tha planet! I suppose you could say that part 1 sends Alpha Team in to "save" Bravo Team but it's never a constant reminder that such is a part of their mission as it always seems to be more like finding out what's going on in Arklay 1st with finding Bravo Team as a 2nd mission! No use in using part 2 & 3 as they're tha most classic examples of survival being that you mostly need to save yourself then you run into people that could use your help! C:VX's story always bothered me on this front because it starts out with Claire Redfield trying to find her brother(her constant motivation)but then @#$%& hits tha fan and it's Chris who shows up to find Claire, then their mission turns into preventing Alexia from destroying tha planet...I think! That is to say that in part 4, Leon(the only hero in tha game that I still trust)would not be there if Ashley weren't taken and not because they like detected "Illuminados Activity" at some point, which might actually be OK but he never acknowledges that taking down Saddler is a priority at all; just 1 line of "...then I gotta take Saddler down 1ce & 4 all" then I might not be talkin about this right now! Now that I think about it there really isn't a set format that a RE plot takes except that 5 takes it back to part 1 where you're sent in to investigate and 4 makes it more obvious by Leon only ever stating that Ashley is a priority and not Saddler!
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Keiichi72 In reply to KeirTanaka [2015-01-28 22:17:40 +0000 UTC]
In all cases of 4's Plaga to best strategy is to just stay away. Slicer Plaga can't... slice you. Crawler Plaga always jump for you right after detaching, so just stand a few feet away and shotgun blast it right after it lands from it's initial lung. As for the Chomper Plaga, staying away's the only tactic here, so yeah, since in the end keeping distance is the best way to combat them 5 must've figured they didn't need to bother giving us different reasons. I'm pretty sure the Plaga we see in 5 have been "super-charged" so to speak, by the U-Virus, or Uroboros as they call it, seeing as how the black tentacle mess we see strongly resembles what Albert's arm turned into after absorbing the U-Virus. Sorry for mistaking your statement about Sheva, however even so she could've easily of been killed off, being expendable and having Chris in a state where the moment he loses another "partner" something's gonna break, so your worries weren't misplaced. Only reason I didn't think Leon would be killed by the Plagas is because he's the main character. This thought lasted until the chapter where we get to play as Ashley, this sent a spark to me. If they bothered to make her a playable character, then they could've easily of been planning to kill Leon off and make her the new lead at some point. So from that point on I had to wonder.
I know there are games that rely solely on story, as I have played both Heavy Rain and Beyond, however, I'm sure the developers still have to sacrifice multiple elements from the plot in order to make the gameplay more suitable regardless of who's developing it, or who's gonna be playing it. So 4 stuck true to the way they introduced Leon's mission and kept it so throughout, rather than coming up with a missleeding excuse to go into the danger-zone so that you might discover a real reason to be there later on like 1 did, am I getting this right? If so I'd say 4 did nothing short of improve it's synch between plot and gameplay from that point on. We're not here to be Hollywood heroes who take on any menace who threatens to snuff out the world, we just want the girl. Sounds more reasonable for a single-man mission to me, though I'm sure making Leon into a human who knows not to intentionally go after large organizations with immense power at their disposal was a mistake for plenty of fans who prefer their heroes be suicidal maniacs like Alice became once Afterlife had it's installment in the movie franchise. The way I like to look at it is Leon is a tactical genius, and as such would never try to take on a miniature army all on his own, whereas Chris would, and many criticize Leon forΒ being a human in this way. However, 4 settled the difference in putting Leon in a situation where if he -did- back out and come back with reinforcements, he would never of been fast enough to prevent Ashley's Plagas from becoming an adult. Because even if he did take that risk, and the US military took out the Los Illuminados, they would've shoot Ashley, and instead try to rescue her, even if Leon warned the President, he wouldn't kill his daughter without seeing her first, and that's the kind of opportunity her Plagas needs to carry out it's mission no doubt instructed to be Saddler at that point. Therefore, regardless of what happened to Saddler or his goons, Leon -had- to save Ashley, she was the key to everything and he didn't even intend to get into fights with the Queen Plagas the way he did, all were just getting in his way from achieving his goal. This all seems to ring true up until the end where Leon calls Ashley back and intentionally confronts Saddler, at this point he's just playing hero and trying to stop Saddler's scheme single-handedly as he was reluctant to do up to this point. Maybe ending up having slaughtered the mini-army anyway gave his ego the boost it needed to make a Chris decision just this once.
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KeirTanaka In reply to Keiichi72 [2015-01-29 06:11:20 +0000 UTC]
Slicer Plaga totally slices you up, it just doesn't hack you to pieces like you seem to believe I'm imparting here! Doing away with a NOT ENTRIELY "expendable" character is a major gripe I have with entertainment but I'm also not entirely unreasonable when it comes to doing so as an even bigger gripe I have is when it's not even mentioned in passing! Tha least they could do is insert some line of dialogue to explain tha character's absense as simple as "Why isn't 'so & so' here" "Well 'so & so' is on a 'mcguffin mission completely unrelated or not to what's going on' and it'll be a while before they get back" and I'd be satisfied! It also stands to reason that Sheva's death could be what prompts Chris into a mental state that seems to erase tha development he went through in 5 as others would agree! Well it was actually a RE STAPLE/TRADITION to have a section of a playthrough where you control another character until they invented 2 player simultaneous action in 5 which is THE FIRST to get rid of that tradition and doesn't even have a section where you sporadically HAVE to control Sheva(or Chris)to maintain that tradition if nothing else which would also introduce players to tha concept of a left-handed protagonist other than Link!
You got that a little right & wrong there: part 1 Alpha Team's primary mission was tha plot of that game's story and finding out what happened to Bravo Team was a 2nd fiddle as it were whereas with 4's plot...it's not even tha plot but just that Leon never tacks on stopping Saddler which is a far more important investment technically; take for instance tha scene near the end where Leon goes haywire on Ada(temporary insanity)then she says,"We have to get that parasite out of you" to which he replies,"Yeah but first I gotta save Ashley"<--now right here if just tacked on "then maybe we can take down Saddler as well" then I wouldn't be complaining right now as he's showing an active interest in defeating this threat to global safety! "We're not here to be Hollywood heroes who take on any menace who threatens to snuff out the world, we just want the girl." Okay stop paraphrasing Saddler but on top of that...you seriously don't realize that either 1 of those can be interpreted as a staple of Hollywood as well? Video Games by their very nature are a visual medium not to mention the youngest of all entertainment so when you add a story/plot/character development to those visuals then it CANNOTNOTNOTNOTNOOOOT REMIND ONE OF A MOVIE seeing as how they came first though there are times when movies remind me of a video game! I hate everyone who uses that term tha way it's popularly used today, what I mean is like in Capt America: The Winter Soldier where tha Cap actually fights a jet and wins right after taking on an elevator full of soldiers(none of tha winter variety though)this all reminded me of(everyone's favorite)QTEs that I could spot if they were a cutscene in a modern video game but back to the issue! By a video game's narrative being condensed to 1 game it feels more like a movie than say a television series because well I could explain but it'd be kinda pointless! Tell tha truth, if Leon hadn't taken down Saddler or at least dealt a devestating blow to tha whole of Los Illuminados and just left Spain all anticlimactedly then you would be some kind of disappointed? The only reason he did go after Saddler tha 1 time he intentionally did 4 tha last time was because he had to rescue Ada because she had recently saved him & Ashley! He doesn't just leave after that and decides to take down Saddler because video game I suppose and that's my point! Leon's already been forced to deal a crippling blow to their army by killing so many of Saddler's minions and monsters already(if not just their entire army)in pursuit of Ashley that it just seems like Saddler is sorta like that 1 left that has you like,"Oh I may as well, no reason to stop now; I've cleared out everything else here" to me! It's like they sent in Leon really to do a small/quick/quiet job but it ends up turning into World War II!
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Keiichi72 In reply to KeirTanaka [2015-01-30 15:51:18 +0000 UTC]
Regardless of whether they hack or slice, I was just remarking on how to avoid any bad outcome with them, and that's backing away and sniping them (or handgun if you're like me and hate trying to aim with a rifle under close range circumstances). I'm not sure as to what you're referring to by saying they should've made mention of someone's absence. All I can really think of is where Leon was during Code Veronica, as they made next to no mention of him, and what happened to Jill in 6 seeing as how she's completely disappeared and not even Chris seems to notice. As I said, her death would've served many purposes, and seeing as how the game played out after Jill got rescued, I think they would've been far better off having Wesker kill Sheva, have Chris save Jill on his own, then she takes Sheva's place. Either that or have her killed by Wesker during the final battle on the volcano, which would be good for a dramatic ending (not to mention all the potential for Chris to vent out on Wesker, possibly beating him to death rather than the more cliche Rocket Launcher sequence). Though something I must inform you of, I don't really care how many people agree on the same thing. By this I mean when you say "as others would agree!" it sounds as though you're insinuating I should join the hay-wagon just because a bunch of others did. A non-original quote I might add: If a bunch of people you don't know jumped off a bridge, would you jump off said bridge just because they did? I think that tradition may have been kept in 5, though not the same way as before. There's a DLC mission where you play as Jill and Josh and more or less play out their side of the story, this may have been their way of continuing the tradition, just not as important as it was before. Can't say the same for 6, seeing as how they shot down every angry fan mob saying that over half of the awesome cut-scenes revealed in the trailer would be DLC by making nothing but multiplayer mechanics DLC. This was genius I think, seeing as how all non-PSN gamers get the full deal, and those who play online also have access to the PS store, meaning they -could- buy the DLC, so better it be made for that crowd.
Using Hollywood as a phrase isn't directly relating anything to movies or Saddler, you just have to consider what a Hollywood Hero is before saying "Oh, you said Hollywood, therefore you mean Movies, and Movies can't compare to games, so therefore your wrong from the start here". I know that's not what you actually said but it's the message I received here. Leon's will isn't targeted towards ending villians like Chris' is, he cares all too much about the safety of others. Especially those who get wrapped up into things without having done anything, because then they remind him of himself when he got sucked into the Raccoon City incident. A prime example of this in 4 would be when Luis is killed by Saddler. Saddler takes the sample, and slowly, I repeat, -slowly-, walks away, and rather than attempting a chase to end Saddler and retrieve the Sample, Leon focuses on doing what he can to help Luis, even after witnessing his injury and knowing there's nothing to be done about it. To sacrifice a chance at ending things right then and there for a guy he has only met a few times and in brief each time, also knowing said guy is dead for good, shows Leon genuinely cares for others, regardless of attachments to them. The only time where Leon broke his character in 4 (and I mentioned him breaking it at this same point in my last comment) was when he confronted Saddler. The Leon that puts compassion and care for others over everything else, that also witnessed Saddler kill off at least 2 of his pals, would not have taken his confrontation at the end so lightly as to still be making jokes with the "Better try a new trick, cause that one's getting old". Never seen the Cpt. America sequel, soooooo >.> Actually the most I got out of 4's ending was when all of that was passed and Leon and Ashley set off for home. Destruction of the island was Ada's doing, delivering the rocket launcher that ended Saddler was Ada's doing, all I felt accomplished in was Ashley's safety, so yeah, cut Saddler's death along with the island going kaboom and I think they still could've made the ending as good as it is. Since Ada needed Saddler dead though, they probably would've had her be the one to finish him off in Separate Ways instead. He didn't go up that elevator, expecting Saddler up there, just to save Ada whom could've ended Saddler back where she stopped him for all Leon knew. He probably got a feeling that Saddler was waiting, and then thought about what that meant for Ada, so at that point he would have to check just to be sure she's alright. That's the best reasoning I could come up with for him going up there, though it still seems far too reckless for the Leon I know :/ You're starting to agree with me towards the end here Yes, I think Leon built up a sort of ego which aided in his decision to confront Saddler as you suggested by saying he figured "Why not?" after having destroyed just about everything else. Though it only turned into WWII because Leon was set on his job in rescuing Ashley. Actually, that's incorrect, as Leon probably didn't care about the job, he just isn't the type to sit back and watch a helpless innocent be used for the gain of an evil organization. And when an army of Ganado come between him and his goal as the only person able to help Ashley, WWII becomes inevitable. My main reason for preferring Leon over Chris is the fact that Leon never asks for his armies to slaughter, they just put him into a situation where it's that, or he doesn't achieve his goal. Whereas Chris gladly walks into these situations, purely for the sake of fighting the enemy. In this case Chris sees himself as the most capable, and would prefer he take full advantage of that by eliminating as many B.O.W's as he can before he gets too old. So all in all, Leon can't shake his "Hero" complex, and Chris can't put the past behind him (by that I mean he keeps fighting as many B.O.W's as he can because of his past).
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KeirTanaka In reply to Keiichi72 [2015-01-31 03:17:17 +0000 UTC]
I only felt it necessary to mention their slicing tendencies because you said they didn't is all! I was refering to how alot of people felt Chris wasn't tha same character he was by the end of 5 and mentioning how Sheva's death would've been a good reason for that to happen! It's funny you should say that and mention Code Veronica because Leon gets tha most mentions of any character in tha series in games that he doesn't appear in; Leon also does a 180 after tha dust in RE2 settles! Coming in yet another prologue from RE3 wherein he seems almost described to be pissed at Claire and telling her to take off without him to find her brother after implying they were gonna team up in that effort and even takes Sherry away from Claire who even after all that is said to be going directly to seek out medical attention for them before pursuing her brother! I'd never been so pissed at a video game character in my life after he's shown to be so compassionate & everything but presently I feel like that's more like freakin dumb/lazy writing and not so much tha character! I may not have told you and/or thought it might be apparent at this point(totally NOT saying you're any lesser if you couldn't tell)but I'm 1 of the BIGGEST advocates for not following popular opinion and/or trends! I don't know exactly why I mentioned others sharing my opinion other than maybe because it can be a touch strengthening(<--4 lack of a better word)when others are experiencing/feeling tha same thing about something as you! Like being a nerd can be easier to live with when you know that you're not the only 1 that exists! I'm beginning to hate DLC because(in tha wrong hands)it's used to largely be lazy in game development so the retcon of the Desperate Escape mission does not apply here but that's totally my opinion! I'd much rather unlock content like the old days and play for it kinda like with Trophies/Achievements! I used to actually complain about unlockable content that already exists in tha game and used to complain that it should be a given as soon as I've started tha game; largely because most video games make it very hard to understand or even comprehend(proly tha same thing here)exactly how to go about unlocking tha content before downloads were common place! It's like the industry got tired of my tirade and said,"Ya know it could be worse" answering with on disc DLC; they expect me to PAY for something they finished creating before it was released! Sure you could argue that would be easier and it is half-easier physically; that's actually just trading tha same annoyance for another version of it! I don't fully understand your thoughts on the DLC as applied to 6 here, I feel as though mechanics shouldn't be DLC though because that just seems more something like they went,"Hey we could put this in tha game or we could have em pay extra for it" unless it's free DLC then I have no reason to complain! I remember when I had my Ps3 for tha 1st year and couldn't get online with it to download the extra fee outfits for a game I wanted and it a real big drag! Tha whole time I was wondering why my PC could get online wireless no problem and my Ps3 couldn't but then I thought why wouldn't they let me download it on my PC put it on a Storage device and carry it over to my Ps3 tha same way I do with System Upgrades now because it could FREAKIN KILL THA PS3 if you try upgrading tha system via internet on you Ps3! That does it for my tirade on DLC 4 now!
You just killed me with your Hollywood Breakdown there so I'll leave that 1 4 later or not! I will say that if Leon hadn't ended Saddler then it stands to reason that alot more people were gonna be sucked into another Racoon like incident as kinda seen in 6 anyways! Leon also didn't really seem to have any weapons on him that he could've used to end Saddler right there so that seems like it might be why he didn't go after! As for the "Better try a new trick, cause that one's getting old" line it's not really breaking character when snark is still a large part of his personality! This is also similar to a scene in 5 when Chris & Sheva catch up to DeChant and he's still alive for that moment and Chris & Sheva stay with him until he dies instead of pursuing their target that Sheva saw running away, except neither 1 really cared much that he died after like Leon did! It would've actually been better if they took this opportunity to do tha split & have Sheva go after Irving while Chris stayed behind with DeChant! I've always said that they kept tha trait of Leon in 4 where he has an internal drive to help those in need! What I'm saying is Ada didn't take herself up there and tie herself up, so logically...someone is up there waiting for him even if not Saddler! "Leon probably didn't care about the job, he just isn't the type to sit back and watch a helpless innocent be used for the gain of an evil organization" I don't get this either but what I think you mean is that he doesn't care that he was assigned this job and would undertake this mission regardless! "Leon never asks for his armies to slaughter, they just put him into a situation where it's that, or he doesn't achieve his goal. Whereas Chris gladly walks into these situations, purely for the sake of fighting the enemy" I don't get that 1st part but I feel you're wrong about Chris here...at least in 5 anyway! His arc is a rather cliche where he's doubting that his fighting tha forces of evil(<--4 lack of a better word)actually has any meaning since nothing ever seems to stay dead and just comes back stronger! In 5 it's not "purely" for tha sake of tha fight but actually to slay the enemy which by extension keeps people safe as well! "Chris sees himself as the most capable" actually because Jill even tells him so and even Sheva refers to him as a superhero at 1 point but he actually declines saying he's no superhero! Hmm...
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Keiichi72 In reply to Keiichi72 [2015-01-20 15:18:53 +0000 UTC]
Hit enter by accident :3 Continuing: "Resident Evil usually sends tha player into an area directly to find out what's going on there and it turns out all of this @#$%& has transpired right behind our digital backs, now our mission is to fell their ranks!" By sending an agent in to investigate an area and said agent ends up felling every zombie they can find, the trigger is the same. RE never changed tactic by changing the reason for entering the area, in fact it just shows they didn't want to rinse & repeat, but rather try something along the same lines but different. Ofc Leon would've left the cult to their own while taking off with Ashley, he's no fool and certainly no Hulk, and as Ada calls him in 6 "Ever the survivor". Leon does what's necessary, not what's right. Chris is the goody two-shoes of the two who can't turn down a fight when it's asking, though Leon's the same way he only reacts when others lives are on the line, Chris takes the horns regardless because he feels obligated to do so. Anyway I find most of the points here are being wrapped up, and am having difficulty making this as long as usual >.>
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Yanagi-chan [2013-01-02 12:25:11 +0000 UTC]
When I found out her real age I was confused cause well... she looks like 12 year old little girl xD
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Magnetariz [2012-10-10 21:42:13 +0000 UTC]
so women aren't meant to use skirts or sweaters? fuck I curse the guy who invented jeans and all of his/her descendants
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ivery123 [2012-10-10 21:37:23 +0000 UTC]
That's actually her school uniform. xD she goes to a ritzy private collage or something.
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Terror-Byte In reply to ivery123 [2013-01-03 21:45:59 +0000 UTC]
Actually she goes to university, so its her own clothes
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xJillValentinex [2012-10-01 20:40:58 +0000 UTC]
Sandy Cheeks is ashamed
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dongpants22222 [2012-09-05 00:58:29 +0000 UTC]
Or dress in retarded knight armor, but then there IS that one outfit the entirely white one, thats the one outfit of hers i like, maybe I'm a bit of a perv.
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KeirTanaka In reply to dongpants22222 [2015-01-03 02:27:39 +0000 UTC]
You'd be a "perv" if you preferred her skirt outfit...it allows you opportunities to peep her undies!
ALSO
The only thing "retarded" about her knight armor is how it makes her look FAT...no joke!
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Migoto-jin [2012-07-31 05:13:44 +0000 UTC]
or got kidnapped every 5 minutes like a pain in the ass... Or didn't ACT like an 8-year-old... You know, the list goes on and on...
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ipwnlocks [2012-07-08 19:59:18 +0000 UTC]
after all the shit we had to go through to rescue her, she BETTER offer it.
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Hashae In reply to ipwnlocks [2014-05-10 19:19:36 +0000 UTC]
You make a point there.
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LeonLuver [2012-06-17 15:15:06 +0000 UTC]
true dat
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Pinie123 [2012-05-08 15:15:03 +0000 UTC]
She looks like she came from the 60's! She reminds me of Wilma from Scooby Doo!
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Sugiie [2012-03-13 07:27:43 +0000 UTC]
hahahahaha
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DarthAdamus [2012-02-21 16:21:14 +0000 UTC]
I remember getting a kick from seeing El Gigante killing Ashley. I'm a bad man.
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LKurasaki922 [2011-12-01 03:37:39 +0000 UTC]
Good freakin point. She should've worn that white pop-star lookin outfit. seriously, what kind of 20-year-old woman dresses like some middle-schooler?
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RECaptain In reply to LKurasaki922 [2012-03-16 16:28:09 +0000 UTC]
Being the president's daughter means never having to say you're sorry.
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Relugus [2011-11-28 01:51:29 +0000 UTC]
ASHLEY: "Leon, heeelp!"
LEON: "Ashley, use your ballistics!"
ASHLEY: "What?!"
LEON: "Luis said you had ballistics...oh...he meant tits."
I think Ada could teach Ashely a few techniques, and seeing as they put Leon through so much trouble, they should both put on a show for him.
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sonamy918 [2011-10-19 00:10:38 +0000 UTC]
shes perfestly fine
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sonamy918 In reply to RECaptain [2011-12-07 01:24:36 +0000 UTC]
If you don't mind i ment perfectly it was a spelling error with my phone
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