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Psyentists β€” Blobelisk

Published: 2012-02-25 05:07:51 +0000 UTC; Views: 1654; Favourites: 27; Downloads: 16
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Description Name: Blob + Obelisk
Type: Poison/Steel
Species: Acrid Pokemon
Evolution: From Muk at Lv.50
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Comments: 38

omegamanx2 [2014-03-07 21:39:25 +0000 UTC]

muk is by far my fav poison type pokemonΒ 

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Wheelzzz [2013-05-03 00:13:52 +0000 UTC]

Blob of crap evolved into...
Even bigger, solid blob of crap. xD

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Psyentists In reply to Wheelzzz [2013-05-03 00:52:12 +0000 UTC]

At least now it has some resistances

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Wheelzzz In reply to Psyentists [2013-05-03 00:52:57 +0000 UTC]

Pretty much.

It's SUPER weak against Ground, though.

DJ: BT Y'know, if it weren't a bigger Muk, I'd almost use it.

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Psyentists In reply to Wheelzzz [2013-05-03 01:06:52 +0000 UTC]

An "Earthquake" would surely topple the blobelisk. It's not natural for such a poisonous symbol the stand erect forever.

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Wheelzzz In reply to Psyentists [2013-05-03 01:07:08 +0000 UTC]

True enough.

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Male-Gardevoir [2012-03-19 13:09:23 +0000 UTC]

Interesting. Can I sprite this?

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Psyentists In reply to Male-Gardevoir [2012-03-19 19:39:15 +0000 UTC]

If I can use it

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Male-Gardevoir In reply to Psyentists [2012-03-19 19:48:34 +0000 UTC]

Using it...in a game?

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Psyentists In reply to Male-Gardevoir [2012-03-19 20:11:36 +0000 UTC]

For whatever I want

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Male-Gardevoir In reply to Psyentists [2012-03-20 06:38:36 +0000 UTC]

I was just asking so I could tailor it towards something...you know...like if you were using it in a 3rd gen mod make a 3rd gen sprite or 1st gen make 1st; otherwise I default to current gen...

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Psyentists In reply to Male-Gardevoir [2012-03-20 19:38:08 +0000 UTC]

Oh that's right, the number of colors you can use is different. 3rd gen would be desirable, since I don't know of any current gen modding going on

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Male-Gardevoir In reply to Psyentists [2012-03-21 08:20:08 +0000 UTC]

Number of colors hasn't changed much it's size.

Gen I (4 shades of Gray): 64x64 pixel max size
Gen II (6 Colors): 64x64 pixel max size
Gen III (15 colors(technically though most pokemon use 10-12)): 72x72 pixel max size
Gen IV (31 colors (technically though most pokemon use 10-12)): 80x80 pixel max size
Gen V (31 colors (technically though most pokemon use 10-12)): 96x96 pixel max size

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Psyentists In reply to Male-Gardevoir [2012-03-21 11:31:42 +0000 UTC]

Oh, thank you. That is very helpful. Do they have to be specific colors too?

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Male-Gardevoir In reply to Psyentists [2012-03-21 21:55:00 +0000 UTC]

Tend to use three shades per color of the pokemon (after 2nd gen); a highlight (bright), a base (original color) and a shadow (dark) of the same color. First and 2nd gen use a lot of stippling...

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Psyentists In reply to Male-Gardevoir [2012-03-22 18:02:29 +0000 UTC]

I see. I read a tutorial on how to make them, but I'm not sure I colored them to match the games "palette." They're in my sprites folder if you'd like to have a look.

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Scathegrapes [2012-03-11 07:03:54 +0000 UTC]

I think it's a very nice ideia, just need some "polish". You should work on it.

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Psyentists In reply to Scathegrapes [2012-03-11 08:29:08 +0000 UTC]

I probably might eventually

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Tasorius2 [2012-03-10 22:03:03 +0000 UTC]

YAY!!!!

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OfficerTroll [2012-03-10 06:32:19 +0000 UTC]

no, just no..

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Psyentists In reply to OfficerTroll [2012-03-10 06:35:38 +0000 UTC]

If you like it so much, you should "Favorite" it.

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OfficerTroll In reply to Psyentists [2012-03-10 06:41:06 +0000 UTC]

i don't like it O-o

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Psyentists In reply to OfficerTroll [2012-03-10 06:43:48 +0000 UTC]

You better not not like it.

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OfficerTroll In reply to Psyentists [2012-03-10 07:22:51 +0000 UTC]

i do not fall for such feeble attempts at reverse psychology Make it more complex and i might just do so for the effort.

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Psyentists In reply to OfficerTroll [2012-03-10 18:41:34 +0000 UTC]

nope

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OfficerTroll In reply to Psyentists [2012-03-10 22:22:32 +0000 UTC]

yep

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Psyentists In reply to OfficerTroll [2012-03-10 22:36:04 +0000 UTC]

I knew you'd see things my way

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OfficerTroll In reply to Psyentists [2012-03-12 20:40:30 +0000 UTC]

The obelisk in my opinion is way too high you should(in my opinion) bring it down by at least half. That way it preserved the Obelisk look while still looking good.

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Psyentists In reply to OfficerTroll [2012-03-12 21:31:14 +0000 UTC]

You said to make it more complex, not simplify it.

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OfficerTroll In reply to Psyentists [2012-03-12 21:37:57 +0000 UTC]

I was talking about the description then. But as far as the picture goes. the Obelisk part of it should be brought down a bit.

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Psyentists In reply to OfficerTroll [2012-03-12 22:00:52 +0000 UTC]

The description is too complex?

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OfficerTroll In reply to Psyentists [2012-03-12 22:21:39 +0000 UTC]

nevermind >...<"

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Psyentists In reply to OfficerTroll [2012-03-12 23:05:08 +0000 UTC]

Okay

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OfficerTroll In reply to Psyentists [2012-03-11 09:52:30 +0000 UTC]

Joke is on you. I am blind.

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Psyentists In reply to OfficerTroll [2012-03-11 17:00:02 +0000 UTC]

okay

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OfficerTroll In reply to Psyentists [2012-03-12 20:22:40 +0000 UTC]

not okay.

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Psyentists In reply to OfficerTroll [2012-03-12 20:38:51 +0000 UTC]

I fixed it. What do you think of it now?

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OfficerTroll In reply to Psyentists [2012-03-12 20:41:49 +0000 UTC]

i think i replied already O.O

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