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Porsimo β€” A gun, WIP #2

#assaultrifle #dazstudio #rifle #weapon #daz3dstudio
Published: 2018-10-01 17:30:35 +0000 UTC; Views: 252; Favourites: 9; Downloads: 0
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Description

Only a minor update, but after some annoying delays I think the basics have been now modelled. Now to do some extras...


Modelled in Wings3D, rendered in Daz Studio with Iray rendering engine. No UV Maps yet.

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Comments: 20

ProtocolZero [2018-10-03 03:14:36 +0000 UTC]

Very nice.

πŸ‘: 0 ⏩: 1

Porsimo In reply to ProtocolZero [2018-10-03 06:33:51 +0000 UTC]

Thank you!

πŸ‘: 0 ⏩: 0

ObscuroArcanum [2018-10-02 07:58:38 +0000 UTC]

This is looking fantastic!

πŸ‘: 0 ⏩: 1

Porsimo In reply to ObscuroArcanum [2018-10-02 08:00:33 +0000 UTC]

Thank you! And thanks for the fav too!

πŸ‘: 0 ⏩: 1

ObscuroArcanum In reply to Porsimo [2018-10-02 09:20:00 +0000 UTC]

You're very welcome! Keep up the great work - your models are great to work with, with great

textures and excellent topology!

πŸ‘: 0 ⏩: 1

Porsimo In reply to ObscuroArcanum [2018-10-03 06:33:42 +0000 UTC]

Thank you! I'm really glad to hear that! I'm always a bit insecure about the topology, so it's great to hear it works

πŸ‘: 0 ⏩: 1

ObscuroArcanum In reply to Porsimo [2018-10-03 13:05:28 +0000 UTC]

You're very welcome! You have nothing to be insecure about with the topology! I haven't had a

chance to play with any of your newer weapons yet, but I have played with the swords and

axes in the Fantasy Weapons Collection and I have zero complaints about the topology. There's

a nice flow to the quads and there are plenty of material zones to play with, which I really like!

My pet peeves are disastrous topology, not enough resolution in the mesh and a single material

group for the entire object. I mean, really, it isn't asking too much to have the blade and shaft

separate material zones to make customisation easier. There are so many assets in my content

library that look promising on the surface, but as soon as you look under the hood they're very

difficult to do anything with because of the way they were made.


Keep doing what you're doing! My only 'complaint' is that I would like to see you create MORE

blades! lol You can never have too many blades in your library, after all!

πŸ‘: 0 ⏩: 1

Porsimo In reply to ObscuroArcanum [2018-10-03 13:26:12 +0000 UTC]

Thank you, again

Yeah, I can't understand the lack of material zones, either (well, I guess in game industry it makes more sense). That's why I always try to make the mat zones from the end user's pov. It's really easy to set up multiple materials in Daz Studio (unless they use different textures) so that's not an excuse.


There are never such a thing as too many blades! I love swords, so more blades will come at time to time, you can count on it

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ObscuroArcanum In reply to Porsimo [2018-10-03 17:17:28 +0000 UTC]

No problem!

Yeah, cutting corners like that might make more sense in the games industry when you need

to milk every ounce of processing power from the system running the game because it has to

handle everything, but in Poser and DS? Nope. It doesn't make sense at all! Even just an extra

one or two material zones would have made all the difference with making models more user

friendly. I just can't understand how the vendors managed to texture the models they created

with only a single material zone without swearing up a storm. On the flipside, when you've had

to fight with low res meshes and not enough material zones, you know exactly what not to do

when you start creating your own models.


A blade for every occasion needs to be a thing! lol I'm very happy to hear that there are more

blades will be coming. Guns are great... but you don't see many elves sporting assault rifles!

πŸ‘: 0 ⏩: 1

Porsimo In reply to ObscuroArcanum [2018-10-03 18:01:30 +0000 UTC]

Assault elves armed with machine guns... Hmmm, that would be a sight to see for sure Β 

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ObscuroArcanum In reply to Porsimo [2018-10-04 08:13:46 +0000 UTC]

lol Indeed! The battle for Middle Earth could have looked quite different if the Elves were running

around with machine guns! Then again, if the Elves had machine guns, the Orcs would have too...

it would have been slaughter at Helms Deep with so many Uruk-hai so heavily armed.

πŸ‘: 0 ⏩: 1

Porsimo In reply to ObscuroArcanum [2018-10-04 12:47:32 +0000 UTC]

Oh yeah, that battle would have been quite... umm... different

πŸ‘: 0 ⏩: 1

ObscuroArcanum In reply to Porsimo [2018-10-04 13:33:42 +0000 UTC]

Hehehe! The reinforcements that arrived with Gandalf would have taken one look at the host,

"Oh bugger" and flee as fast as they could! Preferably before the Uruk's noticed they were

there...

πŸ‘: 0 ⏩: 1

Porsimo In reply to ObscuroArcanum [2018-10-04 16:33:41 +0000 UTC]

Β 

πŸ‘: 0 ⏩: 0

BornAngelAuthor [2018-10-01 19:25:18 +0000 UTC]

That’s a lot of detail work great work too! It looks awesome.

πŸ‘: 0 ⏩: 1

Porsimo In reply to BornAngelAuthor [2018-10-02 07:26:41 +0000 UTC]

Thank you! It's actually quite fun to work with all the details if there's a good reference. Some of the dimensions are a bit off, so it's not 100% accurate (there's a noticeable error in the carry handle in this pic, but I've already fixed it in the actual model).


And thanks for the fav too!

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BornAngelAuthor In reply to Porsimo [2018-10-02 19:42:05 +0000 UTC]

You’re very welcome. I have started projects like this but never finished them, so I’m super impressed.

πŸ‘: 0 ⏩: 1

Porsimo In reply to BornAngelAuthor [2018-10-03 06:32:27 +0000 UTC]

Thanks. At least for me a project like this feels really overwhelming at start, then - while doing the basic shapes - the work gets really slow, feels frustrating and un-inspiring but, when I get to the detailing, the perfectionist in me kicks in and the work becomes really fun and speeds up quite a bit! Only thing I need to fight at that point is my laziness to keep going (oh, and my skill limitations too, of course ).

πŸ‘: 0 ⏩: 1

BornAngelAuthor In reply to Porsimo [2018-10-03 07:54:10 +0000 UTC]

Lol I’m in the same boat. Gotta kick my butt in gear fight my headache from the frustration of tutorials that are horribly paced and not for beginners, and move on.

πŸ‘: 0 ⏩: 1

Porsimo In reply to BornAngelAuthor [2018-10-03 13:14:06 +0000 UTC]

πŸ‘: 0 ⏩: 0