Comments: 50
artsinstitute [2015-01-12 12:49:58 +0000 UTC]
Very nice work.
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AldoJS [2012-01-27 15:13:46 +0000 UTC]
Very good, congratulations, good job.
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ArCanEVSU [2011-05-31 08:57:58 +0000 UTC]
you've got it again pal...
though there are some visible noise on the wall and ceiling.. maybe you could do a little bit adjustment on you subd setting..
hope you don't mind ...maybe you could do some adjustment or lessen your ceiling lights... a pendant light i think would do on the nook area...
add some stuffs like fruits on the table... chopping board, set of kitchen knives on the counter... 1 set of flower base will do.. anyway just my opinion...
impressive work indeed.. by the way i like your table..
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PGDsx In reply to ArCanEVSU [2011-05-31 10:10:14 +0000 UTC]
I agree, it is noisy.. But remember this was done way back in 2006 on a very, very low spec machine. I have thought about re-opening the scene to re-render it, do you think I should?
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ArCanEVSU In reply to PGDsx [2011-05-31 12:06:52 +0000 UTC]
ohhh sorry... you've done it it on a low spec machine?.. that's why you've limited stuff to put in.... yet you've come with this output... much more impressive...
bout re-rendering it.. maybe you could do it in your spare time & i would love to see the revise output... perhaps i don't want to be that demanding...hahaha (just kidding)
anyway, thanx bro... my pleasure of exchanging ideas with you..
have a nice day..
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invictuzz688 [2010-12-06 12:01:38 +0000 UTC]
a lil too many lights, but thats really dependant on the design.
then. the table n bench. a tad too close to the counter. should prollt give the spacing a lil more thought. but thats intended then i guess its alright.
its a decent looking render, but i think u shud ease off on the intensity of the lights - this is a day-time render right?
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PGDsx In reply to invictuzz688 [2010-12-06 13:37:22 +0000 UTC]
Yeah both the lights and the table spacing was as per the reference photo I worked from. I agree though, it would be a squeeze! This was done back in 2006..
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invictuzz688 In reply to PGDsx [2010-12-07 10:26:02 +0000 UTC]
like i said, its a matter of the design, the render was good!
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egyfahd [2010-06-09 11:18:44 +0000 UTC]
perfect materials and lights
but the render is noisy
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longbowman [2010-06-05 17:06:37 +0000 UTC]
a lil bit grainy, but very nice.
i would love to see the entire room, 3d or plan maybe?
do you have that. because this kitchen is unique, i think.
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jennomarco [2010-06-05 00:00:46 +0000 UTC]
i like the way the scene is rendered! perfect! lighting, modeling, and rendering! great work!
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akinlolugboji [2010-06-04 12:54:02 +0000 UTC]
The only thing wrong I can see is that everything is almost right. Lights under the high cupboards over the sink and cooker would fair better than the ceiling spot lights because these will be blocked by whoever stands in front of them to use it.
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Neon-Monkey [2010-05-02 11:38:51 +0000 UTC]
This design have been featured in the 12/12 Designs of week 18 [link]
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SybexMed [2008-11-09 08:19:05 +0000 UTC]
How did you go about creating the materials used here?
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SybexMed In reply to PGDsx [2008-11-10 19:38:37 +0000 UTC]
ok, thanks. great work,
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greenviper36 [2008-04-21 20:17:52 +0000 UTC]
umhhh, it's great, but the only thing i feel a little weird is tha there is sensation of a wide window device at right side, as if the kitchen were setted in the middleof a public hall, like... a cafeteria
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keep-it [2007-08-22 13:42:10 +0000 UTC]
Most Good
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LuadeCristal [2007-08-20 11:12:03 +0000 UTC]
Beautiful!! I'm thinking in refurbishing my kitchen and this is exactly what I had in mind.
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makhor [2007-07-25 09:20:48 +0000 UTC]
very nice render
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felipe-olguera-jr [2007-05-31 04:18:16 +0000 UTC]
wow,just awesome, can i use this for my catalogue art sir? thanks.
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oneMystery [2007-01-26 13:20:41 +0000 UTC]
looks great!~ but being an interior designer... those dining table benchs.. god i hate those things lol
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PGDsx In reply to Samatar [2007-01-11 09:54:36 +0000 UTC]
Yeah, I just tryed to replicate a kitchen image with this one, so thats how they had the drawers. Maybe the table is pushed back for the photoshoot or something.
I see what peeps mean with the dark areas but the real kitchen had no more dark areas in than this. I think its just the dark areas/shadows need to be darker than current. Maybe I'll get to look at it in ps again soon and adjust it that way, as this is almost a raw, straight out of max render.
Thanks for the comment Samatar!
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ApocalypseT In reply to PGDsx [2006-12-19 18:39:00 +0000 UTC]
no prob,yes,i actually thought about black an high reflective
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ApocalypseT [2006-12-16 16:14:36 +0000 UTC]
wow,stunning..how long did the render take?
maybe you should try it with black mamor as the floor,polished and with a big reflection,may look nice!
+fav
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PGDsx In reply to Cubiclegangster [2006-12-13 10:26:20 +0000 UTC]
Thanks for the constructive comment!
What do you meant by this 'There are some weird mesh artifacts on the chrome in the foreground'?
See what you mean with the contrast, I think the chrome work isnt right, too bright. Darker, more contrasting reflections might improve things.
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akdesignstudios [2006-12-12 17:24:45 +0000 UTC]
Great work love it.
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PGDsx In reply to TakenFromMe [2006-12-12 15:47:58 +0000 UTC]
It is very white yeah. The image I worked from was way brighter so the floor was bleeched out white.
Looking at it I think the chrome work could do with looking at, this should bring some darker areas in like you say this needs.
Cheers for the help!
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