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peterku — Claudin

#concept #sword
Published: 2015-08-05 10:33:59 +0000 UTC; Views: 32899; Favourites: 518; Downloads: 558
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Description It is speedwork of sword. All made while 1 session.  Model is simple without any addition features just to keep it real, light  and mainly functional. (And also to make whole work in 1 session.)  Profile is classic in modern suit. Hope I hit right proportion. If somebody is skilled with sword I am glad to read critic. 


Used program: 3ds max +Vray engine+Photoshop

So what do you think? Do you like it or not. tnx for comments if any.
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Comments: 24

willcraft [2024-07-02 23:36:47 +0000 UTC]

👍: 0 ⏩: 1

peterku In reply to willcraft [2024-07-05 08:22:18 +0000 UTC]

👍: 0 ⏩: 0

xharuf [2015-08-14 16:25:57 +0000 UTC]

Great work, dude !

👍: 0 ⏩: 1

peterku In reply to xharuf [2015-08-15 14:06:14 +0000 UTC]

tnx you.

👍: 0 ⏩: 1

xharuf In reply to peterku [2015-08-16 15:53:17 +0000 UTC]

Welcome

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RealTimeBrush [2015-08-10 22:00:09 +0000 UTC]

Very nice work and great looking materials too.

👍: 0 ⏩: 1

peterku In reply to RealTimeBrush [2015-08-11 06:12:38 +0000 UTC]

tnx you amte. 

👍: 0 ⏩: 0

TaelonZero [2015-08-07 05:34:57 +0000 UTC]

Looks like a pracital design to me. Only things I could nitpick realy comes down to what I prefer in a sword, nothing realy wrong with it.

👍: 0 ⏩: 1

peterku In reply to TaelonZero [2015-08-09 19:16:38 +0000 UTC]

tnx mate

👍: 1 ⏩: 0

EdDaRed [2015-08-06 18:18:53 +0000 UTC]

Very good work! Depending on the blade length, the ricasso may not be necessary, but it is a nice touch. Reminiscent of the Albion Ringeck ( www.youtube.com/watch?v=xKHty5… ) or this ( www.youtube.com/watch?v=U851_d… ).

👍: 0 ⏩: 1

peterku In reply to EdDaRed [2015-08-09 19:16:29 +0000 UTC]

tnx you.

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Shadow696 [2015-08-06 13:24:42 +0000 UTC]

Nice!

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Conceptbro [2015-08-05 21:31:22 +0000 UTC]

8.5/10 would chop scrubs with that.

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peterku In reply to Conceptbro [2015-08-06 06:14:50 +0000 UTC]

tnx.

👍: 0 ⏩: 1

Conceptbro In reply to peterku [2015-08-06 06:31:07 +0000 UTC]

Anytime. I should learn to 3D once I finally get established in the real life.

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Stargazzer811 [2015-08-05 20:04:48 +0000 UTC]

This, right here, is an awesome sword.

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peterku In reply to Stargazzer811 [2015-08-06 06:14:45 +0000 UTC]

tnx.

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Dorshiffe [2015-08-05 16:42:00 +0000 UTC]

I like the guard and pommel, otherwise I'm not fond of the material used that doesn't look like metal.. Interesting idea on denture of the lower blade .

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peterku In reply to Dorshiffe [2015-08-06 06:14:39 +0000 UTC]

Hi. Tnx steel material is one of the most difficult materia for right setting. can you be more specific what it looks like from your viewpoint? I use critic for enhancing tnx. 

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Dorshiffe In reply to peterku [2015-08-06 22:20:39 +0000 UTC]

It looks unreal. I understand its metal because of the sword's shape, color and speculars, but for example the gradients are unlike anything you can find on real materials (they make me think of a website design gradients, smooth and linear). That's for the blade. Concerning the pommel and guard, they look more like metal, but still unreal, or maybe like if they came out of a futuristic digital lathe. They don't look like they were forged (as well as the denture on the blade btw). The handle looks like plastic.

You should work on the material settings as well as the diffuse map I think. Look at this sword it's close to what I'd want to see on yours concerning the materials, even if it's not perfect. nikola3d.deviantart.com/art/Th…

Thanks for answering and paying attention, it's rare nowadays

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peterku In reply to Dorshiffe [2015-08-09 19:14:26 +0000 UTC]

hi. tnx for response. hangle should be wooden with paintcoat on it. maybe therefore it looks like that to you. as I said metal material is quite hard for setting mainly if it is not video but only single picture. then you can play with source of light to get good result. I will continue in searching better settings. tnx. 

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Nikola3D [2015-08-05 11:05:26 +0000 UTC]

Looks great! Really like the handle and the guard design.   
A minor thing:
The scratches bump on the blade looks inverted (they look like elevations instead of indentations), or maybe i'm just tripping.

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peterku In reply to Nikola3D [2015-08-06 06:13:29 +0000 UTC]

lol you probabl right. I was in hurry so I guess I put texture on it in inverted mode. 

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atomictrip In reply to Nikola3D [2015-08-05 17:48:56 +0000 UTC]

I agree the scratches look as elevated... great model though as always good job ;o)

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