Comments: 42
craftsbyblue [2016-11-20 18:54:49 +0000 UTC]
Hi, I'm here from ProjectComment !
Your piece drew my attention because of Pokemon & my interest in animal biology; I think that this is a very realistic and well-rendered version of the Mudkip, hence most of my suggestions will be from a more scientific and technical perspective:
I strongly encourage you to add more details to the environment and experiment more with the lighting. Right now, the background and foreground are nice, but a bit bland. Pokemon are fascinating creatures and people would flock to see them if they were real - don't be afraid to try something dramatic and complex, like this or this , and make your Pokemon more in-your-face. It will make your audience more engaged, and elicit a stronger emotional reaction.
Watch out for inconsistencies in Mudkip's fingers - some of the fingers are rounded, while others taper off more sharply. I'd say pick one or the other, but not both, and utilize reference pictures of salamanders (like this photo ).
This ties in with my previous suggestion about the lighting. For an amphibian, Mudkip's skin looks too dry; to convey the wetness of the skin, the lighting should be more concentrated in certain areas of the skin, rather than diffuse throughout (example here ).
Hope this helps, and keep up the great work!
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craftsbyblue In reply to Okemian [2016-11-21 02:43:35 +0000 UTC]
Hehe, scientific approach is the best approach !
- Sounds great !
- I didn't see the gill asymmetry actually xD. And I remember now, Illustrator does do rounding, which can be frustrating at times! If you want more control over the line art, I suggest Paint Tool SAI, which is free. Personally, I find SAI more suitable for line art, and Photoshop for coloring and shading.
- Indeed, it's quite difficult - I would say have at least one "main streak" of highlights following the curve of the body, since that's how the lighting plays out on many salamander photos (like this and this ). If you find a reference photo with a similar pose as the one you're drawing, that's even better .
You are very welcome, looking forward to seeing what you'll make next! Feel free to comment on my more recent pieces, if you like - don't feel obligated to do so .
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Okemian In reply to craftsbyblue [2016-11-26 18:24:41 +0000 UTC]
Not that much better but I'm getting there - missed 3 days of college and as of tomorrow 3 days of work, I'm definitely ready to be well again X'D
I do not yet have a feather texture brush (that would be a start) nor would I know how to use it but I shall learn! XP
As for species I'd likely go for a basic chick from an average breed of chicken. Though the feathers would be much fluffier I believe? That's a thing with young birds right? XD
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Lord-Kiyo [2016-11-17 02:18:51 +0000 UTC]
Some good use of textures
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Okemian In reply to Lord-Kiyo [2016-11-17 16:10:31 +0000 UTC]
I did know about the gills - unfortunately the way I draw means that when I noticed the placement was off it was too late to fix it without having to redo almost everything - I think a lot of the anatomy will come with practice, after all it was the first time I've ever drawn a mudskipper xD
Shading for me is definitely improving but I know I have a lot more to work on, like you said with the colour reflection. That's something I keep meaning to do but forget to do in the moment. As for it looking pasted onto the background, it's kinda like that, but more that the background was made after and on a separate layer, rather than it all being one whole image. Again, just a case of practicing. I think I got the shading a bit better on my heracross, though it doesn't have a background (yet) pre15.deviantart.net/cb16/th/p…
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Lord-Kiyo In reply to Okemian [2016-11-17 19:12:07 +0000 UTC]
Yeah, all in the practice.
I see the bug, and it does look rather good. Sure with practice you get it perfect one day
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Okemian In reply to Lord-Kiyo [2016-11-17 20:00:55 +0000 UTC]
Glad you think so - I'm currently working on my human anatomy XD it's so surprisingly hard.
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Lestiehasnolife [2016-11-17 00:20:25 +0000 UTC]
So detailed and amazing!
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Lestiehasnolife In reply to Okemian [2016-11-17 00:22:56 +0000 UTC]
Haha, well, from my perspective, it's absolutely perfect!
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LordOrenamus In reply to Okemian [2016-09-09 08:54:10 +0000 UTC]
Haha me to I use the grass brush for EVERYTHING xD
Yeah he is very fluffy, it could take a lot of time if you draw every feather !
The idea of a very fluffy bird reminds me this Rowlet:
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LordOrenamus In reply to Okemian [2016-09-09 14:45:22 +0000 UTC]
Yes you should do that, it's awesome ! You'll need to make some researches ^^
Bagon is an interesting choice, you will become really good for reptiles ! Which animal do you choose to interpret Bagon ? (I can't wait the day you'll draw Salamance = probably my favorite dragon)
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Okemian In reply to LordOrenamus [2016-09-09 14:49:20 +0000 UTC]
For bagon I might go for another baby dinosaur, perhaps recently hatched with some she'll still on its head idk...
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LordOrenamus In reply to Okemian [2016-09-09 23:11:24 +0000 UTC]
Especially its mega version, just iùagine the wings in a realistic style ! !
I decimated entire teams with him on Pokemon showdown (with substitute + Dragon dance)
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LordOrenamus In reply to Okemian [2016-09-09 23:18:40 +0000 UTC]
Maybe mega Salamence could be our next collab ? I't'll be a huge challenge, Idk how I'll draw such a lineart o_o And ot'd be difficult for you too, because I imagine Salamence with many small scales !
Yes it's a good idea to draw these beetles ! I like bug drawings so much x)
Ok, now I know, if someday you want to fight me I'll prepare a team with 6 Klefkis x) (btw I destroyed so many noobs with six Arceus thanks to Klefki)
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LordOrenamus In reply to Okemian [2016-09-09 23:25:55 +0000 UTC]
We could do it someday, you seems to be very inspired at the moment, I'll let you finish all your beetles & stuff before ! We'll start when you'll be ready ^^
One of them could be an atlas beetle *-* (this bug is so fascinating)
I'm on Pkm showdown, I have 2 "overused" teams, you can challenge me whenever you want
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InkGink [2016-09-08 20:17:01 +0000 UTC]
Great job!
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