Comments: 20
Revinda [2017-05-25 12:17:32 +0000 UTC]
Try to manipulate hard/soft edges with intent? Right now everything is too soft with no clear shapes. Also studying ribcage/shoulders/neck muscles and the entire top of torso might be pretty useful.
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Ode-Chan In reply to Revinda [2017-05-25 17:20:19 +0000 UTC]
What do you mean by "manipulating hard/soft edges with intent"? When should I be using hard edges and when soft?
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Revinda In reply to Ode-Chan [2017-05-25 18:19:16 +0000 UTC]
Well, look, you use pretty soft brushes everywhere, that's why everything feels equally muddy, right? But there're hard edges in life - when planes collide at sharp angles and at 90 degrees. And all the edges are somewhere in between smooth curve and those hard edges. In human face those smooth changes in curvature are not the only once - for example, nose has harder edges, and when artist works with those, he usually uses brushes with well hard edges to define the strong collision angle. Wow, I had to strain my English language skills beyond limit, so please ask if something is not obvious. But typically hard edges help clearly define planes, and human head has those. For example look here: permanoobs.org/download/file.p… The nose and other facial planes are done with hard edges and clearly defined planes, while chin and lower jaw have that smooth transition and smooth edge. Basically you need your strokes to define form. Hard strokes - planes colliding, smooth strokes - transition of one plane into another
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Revinda In reply to Ode-Chan [2017-05-26 11:40:29 +0000 UTC]
Well, time doesn;t matter much here because it's the matter of priorities. Look here for example: forums.permanoobs.org/download… It's not fully rendered (look at the hair), only shapes are done, yet all the edges are there. For smooth edges look at the lightened zones of breast and shoulder. For the hard ones look at the boundary between light anddarkness on the breast, the ear, nose, etc. It's probably a good idea to try focusing on getting the shapes before everything else. The more recent image one is better, but shares the problem of the "not hard enough edges" in the base of the nose for example. Hard edges give the image the crispiness that makes manipulating the viewer attention easier. On previous image that I've sent look at the jaw line (or lack of it) and how it's really smooth to see soft edges. No prob with feedback, I guess that's what communities are for!
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Ode-Chan In reply to Revinda [2017-05-26 16:05:33 +0000 UTC]
Oh I see! I will practice this! Thank you!
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Ode-Chan In reply to Revinda [2017-05-26 16:04:58 +0000 UTC]
Oh I see! I will practice this! Thank you!
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Ode-Chan In reply to Revinda [2017-05-26 16:04:53 +0000 UTC]
Oh I see! I will practice this! Thank you!
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Ode-Chan In reply to KaiXtr [2017-05-13 02:13:18 +0000 UTC]
Oh it actually does!! She also reminded me a bit of Roxanne from A Goofy Movie, but human form xD
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atram95 [2017-05-09 01:38:57 +0000 UTC]
Is Spectacular!!
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Ode-Chan In reply to atram95 [2017-05-09 01:45:52 +0000 UTC]
Thank you!
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Eksperyment [2017-05-08 17:42:54 +0000 UTC]
She looks like... Ariel! Little Mermaid xD
Nevertheless, beautiful art <3
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Ode-Chan In reply to Eksperyment [2017-05-08 21:37:39 +0000 UTC]
Yeah, cause she kinda is! I didn't start with the thought of Ariel but she did resemble her so I decided to turn her into the little mermaid :3
Thank you! <3
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chucheems [2017-05-08 15:20:54 +0000 UTC]
lovely shading *q*
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Ode-Chan In reply to chucheems [2017-05-08 15:35:35 +0000 UTC]
Thank you! ^.^
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