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Nyanamo — -Silva-Run Cycle-

Published: 2013-09-11 03:11:48 +0000 UTC; Views: 1471; Favourites: 55; Downloads: 16
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Description Woo! Got this out of the way!
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Comments: 14

bWWd [2013-09-21 01:02:18 +0000 UTC]

nice work

👍: 0 ⏩: 1

Nyanamo In reply to bWWd [2013-09-21 01:05:01 +0000 UTC]

Thanks man

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bWWd In reply to Nyanamo [2013-09-21 01:47:21 +0000 UTC]

my only suggestion would be to slow down the hand in front, it moves forward too fast compared to other hand

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Nyanamo In reply to bWWd [2013-09-21 13:56:48 +0000 UTC]

Ooh, my bad OTL. I'll be sure to fix the speed. I sometimes overlook the animation. I'll fix it asap.

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TuxedoDemon [2013-09-13 18:33:42 +0000 UTC]

THE ANIMATION ON THIS IS SUPER FLUID. I seriously can't wait to start seeing more on this game; I love how you're just... doing this, it's fucking fantastic. It's kind of giving me the motivation to just do my own projects instead of being afraid of them, fff. 


But, idk if you want crit or not, if not, ignore me, but in comparison to the other sprites, her tail is sort of... a lot smaller on this sprite? It seems fluffier on the other two sprites, if that makes sense. Do you see what I mean?

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Nyanamo In reply to TuxedoDemon [2013-09-13 22:33:51 +0000 UTC]

In the run cycle, the tail looks thinner. In the idle and punch cycle however...I actually made sure those were ok. However I COULD be wrong OTL I LOVE the feedback. It helps me see things I don't at the moment.  So thank you so much!

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MeckelART [2013-09-13 04:19:09 +0000 UTC]

Wow this is really amazing : D
I also like the punching one as well
You did a great job on both of them!

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ZoDy [2013-09-11 18:49:50 +0000 UTC]

The upper body animation is very decent, arm movements are very smooth, I do find the leg animation to have more detail then it should if that makes any sense : p I feel as though the bottom half of her is sprinting whilst the upper body is quite relaxed. Only suggestion I could make there is if she has a bit more 'bounce' in her animation, I know it's easier said then done but I'm just giving some supportive pointers ; ) 

👍: 0 ⏩: 1

Nyanamo In reply to ZoDy [2013-09-11 21:11:55 +0000 UTC]

Oooh. I just now noticed this. Actually THANK you for the feedback! I'll try to fix it. There is a registration point set in each to see where the ground would be originally and I was just basing it off of the registration point. I'll tweak the animation to make it look a little smoother.

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ShimaFox [2013-09-11 15:01:29 +0000 UTC]

For some reasons, the classic Megaman theme starting in my head, manually.

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Nyanamo In reply to ShimaFox [2013-09-11 17:18:22 +0000 UTC]

Megaman WAS a big inspiration

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ShimaFox In reply to Nyanamo [2013-09-11 20:36:49 +0000 UTC]

:3

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sharperofthefew [2013-09-11 03:22:16 +0000 UTC]

She still runs better than I do. I frikin flail my arms around Dx

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Blainfox101 [2013-09-11 03:20:32 +0000 UTC]

nice

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