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NOMANSNODEAD — Hunter Killer

#army #characterdesign #guns #mech #mecha #military #robot #soldier #weapons
Published: 2018-03-29 16:42:13 +0000 UTC; Views: 34012; Favourites: 919; Downloads: 0
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Description Hunter Killer is the top of the line from its products
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Comments: 23

Evroxt [2018-11-15 10:34:39 +0000 UTC]

Amazing ! 

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NOMANSNODEAD In reply to Evroxt [2018-11-15 13:56:00 +0000 UTC]

Thanks!

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Sekitonbo [2018-05-05 04:39:36 +0000 UTC]

At least until someone finds a way to use EMP bullets.

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IOUANAME [2018-04-01 03:51:44 +0000 UTC]

What would be the purpose of giving a robot clothing  

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Katrinafrombirch In reply to IOUANAME [2018-04-17 08:22:09 +0000 UTC]

better for camo

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IOUANAME In reply to Katrinafrombirch [2018-04-22 03:55:31 +0000 UTC]

but couldn't you just paint that one XD

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purple-hermit In reply to IOUANAME [2018-09-06 03:57:31 +0000 UTC]

Fabric is softer, so it blends into mixed environment better than metal plates, it could be useful in dampening radar imaging, and would help reduce the amount of dirt and debris getting ground into at least some of the more complicated joints and other mechanical systems.

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IOUANAME In reply to purple-hermit [2018-09-08 22:07:48 +0000 UTC]

i agree with two of those points

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netherpirate In reply to IOUANAME [2020-04-06 16:17:42 +0000 UTC]

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russetwolf13 In reply to IOUANAME [2018-04-07 07:16:43 +0000 UTC]

Same reason you'd make it humanoid: so it could use human weapons and equipment.

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IOUANAME In reply to russetwolf13 [2018-04-07 10:04:53 +0000 UTC]

well I mean its a robot I'm pretty sure you don't wan to go wasting fabrics and other things on a machine that doesn't need em was reall my point here but still I understand where you're coming from X3 

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russetwolf13 In reply to IOUANAME [2018-04-10 07:40:38 +0000 UTC]

Pockets are handy for everyone.

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IOUANAME In reply to russetwolf13 [2018-04-22 03:56:36 +0000 UTC]

couldn't you build that into the leg portion and have it extend out ;3 

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russetwolf13 In reply to IOUANAME [2018-04-22 10:25:17 +0000 UTC]

That would reduce the available internal volume for more important components. Containing things inside the armor that aren't absolutely vital would necessitate expanding the internal volume, increasing size, raising it's profile.

Size increase necessitates more powerful motors, which raises power requirements, increasing the size of the powerplant/battery size necessitating larger motors to handle that weight increase.

And so on and so forth, this type of death spiral happens all the time in tank development.

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NOMANSNODEAD In reply to IOUANAME [2018-04-01 11:59:34 +0000 UTC]

To protect it from rain, maybe.

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AsBeyondSoWithin [2018-03-31 22:41:27 +0000 UTC]

Cool design though something about its pants is kinda funny to me.

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NOMANSNODEAD In reply to AsBeyondSoWithin [2018-04-01 11:58:20 +0000 UTC]

Half pants are better than no pants

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Rob-Cavanna [2018-03-30 18:06:52 +0000 UTC]

I could have used one of these when I lived in Philadelphia... 

just for general security purposes. 

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NOMANSNODEAD In reply to Rob-Cavanna [2018-04-01 11:56:59 +0000 UTC]

Haha, I can't make sure it's 100% safe though.

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ThreeDeeDeemon [2018-03-30 01:44:28 +0000 UTC]

Nice details and shadings ! How do you even begin coloring after the first sketch is done ? Do you suggest any tutorials ? You look like you know some techniques and i really need to improve my work.

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NOMANSNODEAD In reply to ThreeDeeDeemon [2018-03-30 08:48:14 +0000 UTC]

Cheers, thanks! I've done blocking the entire line art first with single dark tone, then put the colors each by each. After that multiply layering for the shadow part. It's not that hard because this was (almost) flat colored piece and I think many artists already showed similar tutorial here and there.  

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ThreeDeeDeemon In reply to NOMANSNODEAD [2018-03-30 15:53:34 +0000 UTC]

Thank you !

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NOMANSNODEAD In reply to ThreeDeeDeemon [2018-03-30 16:24:25 +0000 UTC]

No biggie!

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