Comments: 34
thomvinson [2017-11-06 20:20:29 +0000 UTC]
I like her!
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Nathanomir In reply to thomvinson [2017-11-06 23:41:47 +0000 UTC]
She's definitely a keeper.
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Nathanomir In reply to LmAnt [2017-11-06 06:31:11 +0000 UTC]
Thanks. I'm going to keep her around.
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akizz [2017-11-06 02:44:59 +0000 UTC]
Looks like she just shot somebody lol.
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Nathanomir In reply to akizz [2017-11-06 02:51:08 +0000 UTC]
She probably did! The guy must not have had a lighter.
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vanBlood [2017-11-05 23:45:53 +0000 UTC]
Very nice
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Blades-123 [2017-11-05 23:13:37 +0000 UTC]
Amazing pose,textures, character, and mood.
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Dangerguy01 [2017-11-05 17:10:52 +0000 UTC]
She does look great and this is a great combination of pose and expression. Though I do find all the G3 figures kind of resemble one another. Maybe it's just me. And maybe G2 figures do too but I'm just blind to it.
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Nathanomir In reply to Dangerguy01 [2017-11-05 21:28:14 +0000 UTC]
There probably is only so much that can be done with the base sculpt without breaking the mesh.
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daywalker-designs In reply to Nathanomir [2017-11-08 21:41:51 +0000 UTC]
Define "breaking the mesh". I've seen, and done, some pretty wild morphs of the "low poly" Genesis stuff.
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Nathanomir In reply to daywalker-designs [2017-11-08 22:31:45 +0000 UTC]
I've tried working up some morphs on clothes in Hexagon, and the sculpt actually caused the polygons to separate from each other. I didn't think that was possible! But there it was right in my face. Obviously, the morph wouldn't load as the geometry was changed. Perhaps a figure isn't as breakable.
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daywalker-designs In reply to Nathanomir [2017-11-09 22:14:44 +0000 UTC]
If you sent it to Hexagon via the bridge, it's likely that any flawed joints were able to separate when you tried to make the morph. Those are a pain in in the assets.
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Nathanomir In reply to daywalker-designs [2017-11-09 23:50:14 +0000 UTC]
I usually export as an obj then pick it up in Hexagon. Reverse process the same. I tried the bridge once and it was too cumbersome. I'm kinda hardwired.
I just need to sit down with Blender, some tutorials, and learn it. It's in my money league (as in, none).
Zbrush sculpting is obviously different. What Fred Winkler alone has done with Genesis 3's primitive mesh is a miracle, and others just keep getting better. One of these days, I'll have a machine big enough and a wallet big enough and that bad boy is coming home.
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daywalker-designs In reply to Nathanomir [2017-11-09 23:53:27 +0000 UTC]
You've seen what I can do with G3F as well, and I'm nowhere near Fred's level of experience or quality. It takes patience and time, which is something some folks on the forums simply do not get.
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Nathanomir In reply to daywalker-designs [2017-11-10 00:05:04 +0000 UTC]
Yep. You have to be willing to adopt Edison's philosophy. "I didn't fail 1,000 times. I found 1,000 ways that don't work."
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daywalker-designs In reply to Nathanomir [2017-11-10 02:04:03 +0000 UTC]
The man knew how to view things positively. Wish more people would learn from that example.
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Dangerguy01 In reply to Nathanomir [2017-11-05 21:56:21 +0000 UTC]
Hmm, makes sense. I notice the same thing about Vicky 4 figures. I can usually tell just from the thumbnail if I'm looking at a G3F or a V4 figure.
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Nathanomir In reply to Dangerguy01 [2017-11-05 22:12:47 +0000 UTC]
It's easy to spot a V4, V6, V7, and even a V8 (if I look at the jawline). V5, too, but she doesn't get around much anymore.
My speculation is that is the reason behind all those non-Vicki base figures, like Karen, Eva, Lilith, Rune, etc. A different base sculpt (even if they can only get so far from the G2F or G3F look). Outside of Olympia and Monique, that never caught on with the content creators. It was rather telling that Fred Winkler made one or two figures for the new base, then went back to Vicki. Probably not enough variation for his tastes. In my G2 days, I picked up most of the new base figures, but use V6 exclusively, except for Monique. Vicki does what I want and frankly, the others didn't look different enough to bother with. I could even get Olympia's height and full figure by overriding the slider parameters. No big deal. With G3, I stick with V7, Monique, and Kalea. I picked up Aiko and the Girl but haven't used them. Too toonish for my style, but they may make for good cute aliens.
Looks like DAZ got the message with G8 and hasn't tried anyone outside Olympia, although it's both too early to tell and V8 is pretty much just V7.2.
It also doesn't help that G3 has a primitive mesh. It's half the polygons of G2. You can only do so much with a cube. V6 and M6 were the best figures for overall sculpting and modifying.
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Dangerguy01 In reply to Nathanomir [2017-11-05 22:18:52 +0000 UTC]
LOL, interesting remark about getting to Olympia's figure with V6. The image I'll post later today uses a prop that came with G2, V6, and Olympia 6 poses. I think you'll recall that Candy/Duster is based on V6. But both the G2 and V6 poses looked like they'd require a lot of futzing to make the figure and prop work together. In a "what the hell" moment, I tried the Olympia pose... and lo and behold it worked with minimal adjustments. Guess when I worked all those sliders to emphasize Candy's curves I changed her from Vicky to Olympia!
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Nathanomir In reply to Dangerguy01 [2017-11-05 22:22:32 +0000 UTC]
Sometimes, I use a G2M pose on a G2F, and a G3M pose on a G3F. I hope that doesn't change something ...
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Dangerguy01 In reply to Nathanomir [2017-11-05 22:59:29 +0000 UTC]
LOL I do that too. They seem to work fine, without any, ah... undesirable consequences.
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thomvinson In reply to Dangerguy01 [2017-11-06 20:20:15 +0000 UTC]
Yes it works fine for me too!
I am even using G3 Poses on G8 and they mostly work, though sometimes funky things happen to the fingers. . .
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Nathanomir In reply to thomvinson [2017-11-08 22:33:18 +0000 UTC]
There were similar hand and foot issues using converted G2 poses on G3.
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AlexArts-3D [2017-11-05 17:04:13 +0000 UTC]
She is smoking...
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rpgstilltheend [2017-11-05 17:04:03 +0000 UTC]
She looks great. And of course I'm sure your going to do nudes of her.
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Nathanomir In reply to rpgstilltheend [2017-11-05 21:29:10 +0000 UTC]
Probably not. She's pretty much a one off of a totally unmodified (except for the skin) stock figure. Just to see what she looked like.
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