Comments: 51
Thwibit In reply to ??? [2024-04-29 08:48:37 +0000 UTC]
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supercheese123 [2019-09-26 16:17:53 +0000 UTC]
Will the main character still be able to reach FBB levels of muscle assuming the main character will be even able to get buffer as game mechanic.
I guess sofia who is biggest girl will be something like the first vision of mandy big or is that still too big?
Well i'm kinda mixed on this but i did notice people became more welcoming to toned girls over the last years. A few years ago even an outline of abs or a slight bump in the arms or legs would cause people to yell man with boobs.
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Bicepsual [2019-09-21 07:51:43 +0000 UTC]
Moxy is the biggest perv of us all here, so if she decided on this it must have been a last resort.
That being said, I would check your thoughts against the real world (and the bigger competition) using a new demo to see whether it even attracts the audience you aim for.
Also, I am curious about your PG13 plans. This turned into from a fetish dating simulator into an adventure game in RPG maker (or so it seems) that includes muscular women? or is it still a dating simulator, only we don't see Mandy's guzangas anymore?
I must say your last demos and especially the latter one were very enjoyable.
And think about it, if it does attract an interested bigger crowd, maybe you can pull a Burton and fund your Corpse bride with the planet of the apes money.
Best of luck. and thanks for all the effort
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MoxyDoxy In reply to Bicepsual [2019-09-21 10:36:15 +0000 UTC]
Dating without the guzangas
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MsRattusFaber [2019-09-19 22:50:16 +0000 UTC]
I'm glad you're going to keep moving forward with things, and it's been a ride from backing it to writing for the demos. The sweet, squishy romance is still all there, which is what set it apart from the rest of the muscular pack for me.
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BroozerPunch [2019-09-19 18:37:15 +0000 UTC]
Changing the initial promise of a fetish game where most of the backing and interest in funding came from to a completely different game is a scummy business practice man, I hope that you give back people who are unsatisfied with this colossal change to the project their money.
I don't speak for the backers and supporters, but as an outsider looking in, this is the worst decision you could have taken
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MoxyDoxy In reply to BroozerPunch [2019-09-19 21:13:47 +0000 UTC]
Backers have thus far been understanding of the decision but those who aren't are welcome to contact me to discuss potential reimbursement.
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DepravedDefense [2019-09-19 18:26:55 +0000 UTC]
From where I'm standing, you're doing something akin to a practice in entertainment industries that doesn't, if ever, make more money. You're trying to turn your game into something different so it would appeal to an audience that wouldn't buy the game in the first place even with the changes made to appeal to them, and in turn, you alienate the base audience that you made for yourself. It happened to Sonic Team when they made Sonic Heroes and Sonic Lost World, and it happened again when 343 Industries made Halos 4 and 5. Those games mentioned tried to be something different to appeal to gamers that wouldn't normally play their games, but in the end their efforts were all for naught 'cause those audiences weren't interested in the IPs to begin with and thus would never pick it up because it had their names on it.
You're basically doing the same thing here, but what makes it worse is that you're taking people's money who were under the impression that you were gonna give them this one thing. And now you're leaving them in the cold after all because you suddenly want to make this game fun for the whole family? Dude, if you want to make a game that you want your kids to play, make an entirely new game. Don't just try and water down this game's core concept just so it can appeal to a "wider demographic." Give them what you promised, before you do this sort of thing.
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MoxyDoxy In reply to DepravedDefense [2019-09-19 20:59:54 +0000 UTC]
If I continued making UP with its funding amount, the project would've died or taken a decade to finish. The programmer agreed to take a fraction of what their rate should be because they like the project, but that was always meant to be temporary relief. The audio engineer is working for free. I'm working for free. I had to decide whether to change a few things in order to actually get people paid for their work or shutter the project in a few months because <$300/mo. is unsustainable to have the product, quality, and timeline people expected. So, I'm leaving in female muscle but scaling back the sizes, refusing to compromise on the quality, and maintaining the same timeline. I couldn't achieve my ideal because the reality of the situation wouldn't let me.
You may be right. Maybe in trying to include a larger community I will end up losing everything. But that's the risk I have to take the keep the project alive while still fulfilling my original vision. Muscle was always 10% of the game to me. There's gameplay, character writing, music, design, etc. I know for other people muscle was a much larger percentage, even 100% of the reason they were interested. Perhaps I should've realized that and tempered peoples' expectations.
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GameGirlPower In reply to MoxyDoxy [2019-09-19 23:07:11 +0000 UTC]
Would scaling back the sizes on all except one character work? Like leaving in one character who may have a narrative reason to want to get huge?
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KolAddict7 [2019-09-19 18:12:06 +0000 UTC]
I'm not angry about it because I never donated but this isn't the best move. You're competing in a huge game market on a tight budget. Frankly the big muscle fetish angle was the angle that was getting you funds and I don't see a toned down alternative making up for lost 'big muscle' cash. I don't think you will be successful dodging the NSFW fetish undertones. Honestly I will bet that rioting fans of the previous iteration will tie Crestpeake Bay to its NSFW predecessor publicly and at length. If only out of spite.
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MoxyDoxy In reply to KolAddict7 [2019-09-19 21:15:04 +0000 UTC]
I have no intention of erasing its nsfw roots
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Saccularius [2019-09-19 11:42:14 +0000 UTC]
Also this seems pretty fuckinf scummy to those who were funding and pledging patreon money to you. This has swindle plastered all over it. This will not end well for you in the long run.
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MoxyDoxy In reply to Saccularius [2019-09-19 21:14:24 +0000 UTC]
Backers have thus far been understanding of the decision but those who aren't are welcome to contact me to discuss potential reimbursement.
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Saccularius In reply to MoxyDoxy [2019-09-19 22:28:23 +0000 UTC]
You're gonna spurn your fanbase dude.
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Saccularius In reply to sheldor73 [2019-09-19 12:32:02 +0000 UTC]
He be doin us a bamboozle fren
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GameGirlPower [2019-09-19 07:25:15 +0000 UTC]
Very ambitious. I hope your reach won't exceed your grasp with this, but you gotta aim for the stars if you want a chance of making it big.
You are right, the public has never been more accepting of fitness lifestyle.
However, whenever you leave the niche, you compete with corporations. Much like with running a restaurant, if you run your little niche place where you cook with organic ingredients that you source locally, you can become the #1 in town. But if you want to turn that concept into a franchise that works everywhere, it becomes a very different game. Instead of satisfying the customer base you know and built, you suddenly have to sell stuff that everyone more or less agrees to. And you have to survive the marketing game where your competitors have an advantage with their deep pockets.
So if you want to take it mainstream, you have to analyze is the mainstream is a) potentially interested and b) if you can reach them. Neither will be easy. You'll probably have to pay for exposure, and even then it will be tough.
Now there are ways of doing it, and I once came up with a concept for a fully fledged fitness rpg game which I never followed up on because it would have cost me way too much to develop with an uncertain outcome (and I would have had to commission most of the programming work).
All that being said: where business people see obstacles, artists see opportunity. And if you are inspired to go mainstream, go for it. Hope the community here can do its best to help you promote the game. I'll definitely bang the advertising drum. However, people are right, you collected funding for something you promised to deliver, and it's not nice to turn your back on folks who supported you from day one. Sure, art evolves, but it rarely does a 180. But who says you can't have both?
My suggestion: split the project. Work on a mature / niche audiences version on the side and publish it under a different name. This has been done before, see various movies that were released in two versions with two different titles. 1. you kinda owe it to previous backers, 2. you have something to fall back on, 3. you may reach a wider base of fans, 4. it's not too much extra work.
There are good motivations and bad motivations to want to go mainstream (bad motivation is always money - that rarely works). It sounds like you are doing it for the right reason. Just stick to your artistic instincts. Don't be afraid about what general audiences want or don't want. If the stock market teaches you something, it's that fear and overconfidence both give bad advice. If you can make a game that's fun for general audiences while still having its unique artistic vision and some sthenolagnic quirks, you're more likely to strike gold than with something disneyfied, scrubbed from anything remotely offensive - or interesting. Do what you're good at doing. You can always edit stuff later.
Either way, I'm excited to see where you take this project.
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MoxyDoxy In reply to GameGirlPower [2019-09-19 20:46:26 +0000 UTC]
It's not really a 180.
I already do fetish work and have that to fall back on.
I've tried splitting on other things before and it just ends up being double the work for marketing and assets.
I'm not trying to turn my back on anyone. Many backers understand the new direction and will still be very happy with the amount of muscle that will be in the new version. I appreciate your support and I'm still thankful you did me a solid back in the day.
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MoxyDoxy In reply to TheSoylentOrange [2019-09-19 21:00:35 +0000 UTC]
The biggest muscle will be fbb level and the biggest tits will be... I actually don't know yet, but large by normie standards.
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TheSoylentOrange In reply to MoxyDoxy [2019-09-20 12:08:57 +0000 UTC]
Ah, so basically RL sizes.
I dunno, man, getting five percent of a very wide potential customer base can end up worse than getting twenty percent of a smaller, more dedicated one. Again, I can understand the intent, but I really have to question if it'll get you the results you want...
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MoxyDoxy In reply to TheSoylentOrange [2019-09-20 21:26:28 +0000 UTC]
Maybe it does, maybe it doesn't, but the smaller dedicated one is not currently able to fund the game, so I have to try something else.
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RequiemBlockerHL [2019-09-19 05:08:06 +0000 UTC]
While I wish you the best, this project has gone from something I'm interested in to something I'm not.
Losing focus on the muscular women and FMG will cost you quite a few customers, and is a bit insulting to previous supporters who have been funding you for a promised product.
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MoxyDoxy In reply to RequiemBlockerHL [2019-09-19 21:15:13 +0000 UTC]
Backers have thus far been understanding of the decision but those who aren't are welcome to contact me to discuss potential reimbursement.
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Nokozeze [2019-09-19 05:05:23 +0000 UTC]
I’m going to be honest. This is a terrible idea that will end in failure. You’re disappointing the audience you already had for an audience that may or may not support the game, most likely not. You should have just stuck with the direction you were going and use it as experience for a new game that would appeal to a wider audience when you were finished. And deny ever having worked on a fetish game like many game developers in the industry do.
But hey, it is your game and your decision. If I’m proven wrong and your game does do well, then great.
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MoxyDoxy In reply to Nokozeze [2019-09-19 21:15:21 +0000 UTC]
Backers have thus far been understanding of the decision but those who aren't are welcome to contact me to discuss potential reimbursement.
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Nokozeze In reply to MoxyDoxy [2019-09-19 22:28:15 +0000 UTC]
There’s a difference between understanding and accepting, you know?
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blast0r [2019-09-19 04:52:25 +0000 UTC]
Bigger world: Good.
Obvious expansion of Scope: Good Luck.
Fetish served by other games: Not really.
PG-13: Your choice. Good luck.
Content from here on out: Do you plan to delete all your previous content?
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MoxyDoxy In reply to blast0r [2019-09-19 20:39:57 +0000 UTC]
No, it stays.
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cloudraa [2019-09-19 04:22:00 +0000 UTC]
to me this just feels like a way to push out the people who were interested before and not attract enough new people who aren’t part of the “niche fetish” as you put it
aka it’s going to not appeal directly to anyone and just... exist
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Saccularius [2019-09-19 04:04:35 +0000 UTC]
Are...are you serious. This is a terrible idea
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sheldor73 [2019-09-19 03:44:57 +0000 UTC]
So are the gals going to be less muscular than before? I think while general society is accepting of fitness, a lot of the characters were "too muscular" for the general public imo. I want the game to be a wild success, hell maybe even on steam one day, I just want to know how you plan on making really muscular girls appealing to a non-niche audience
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MoxyDoxy In reply to sheldor73 [2019-09-19 20:41:14 +0000 UTC]
They are going to be less muscular. There's an increase in fitspo content and abs are in right now. The general public is becoming more accepting so I plan on bridging the gap a little from that end.
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sheldor73 In reply to sheldor73 [2019-09-19 04:42:42 +0000 UTC]
Hidden by Commenter
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MoxyDoxy In reply to sheldor73 [2019-09-20 02:38:01 +0000 UTC]
There's still gonna be muscular females. And of course you're not scum, why would I think that?
I have yet to pocket a single dime from this project. In fact, I've gone out-of-pocket for assets and writing. Meanwhile, my programmer is getting paid peanuts. The current funding was unsustainable for a project of this scale. The backing thus far basically bought all the code, sprite assets, etc. up to date while I did all of my work for free, including portraits, UI, music, sound. Hours and hours of work I threw into it without taking any of the money for myself. So I had to make a choice. Work on this game as a side project for 10 years to finish it or stop it completely. I chose a third way. I want to pay for faster programming. I want to pay for more sprites. But the Patreon is below $300/mo. That's completely unsustainable. I'm already living a barebones life just to draw what I draw, and somehow me trying to break even on a project that is still going to be free to play, I'm the greedy one? You all want my content but don't want me to pay rent?
I know this isn't what many people wanted, myself included. It wasn't a choice I made out of the blue. I was turning down friends and family time to make this game. I reduced my food budget by $150 a month for this game. I put hours and hours with no return into this game. I can't keep it up. Maybe another artist can, but if that was gonna be my life for the next few years, then I don't know who's being treated like scum here. I work so hard to be a good artist, to make good content, to be worthy. If I'm this quickly forsaken for trying to sustain a project by making a design change and leaving everything else untouched, then... what am I even trying for?
There's no way for me to prove this, but even if the Patreon shot up to $1000/mo. I still wouldn't take a dime, but I'd be able to make the game. A game I can still be proud of. I wish people wouldn't feel betrayed just because Sofia looks like Dana Linn Bailey instead of Nataliya Kuznetsova, but I can't control that. I'm doing the best I can. People want to paint me as a swindler, fine. I'm still here with a 100% delivery rate on commissions and I have yet to pull a PIT on my Moxy Patreon. One way or another, I'm gonna make a game. I can't please everyone with it, but there will be a good game by the end of it. If you want to think the project is dead because the muscles are smaller, I can't control that. All I know is if I keep things the way they are the project really will die.
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sheldor73 In reply to MoxyDoxy [2019-09-20 03:07:52 +0000 UTC]
I was heated earlier. I will buy the game anyway, I know you're not a swindler, just the comment about quality of the game is reflected in the quality of the community, like we were not of a high enough quality or like we're degenerates kind of rubbed me wrong. You probably didn't mean it that way, but that's how I interpreted it But you need funding, so this makes sense, this is a step in the right direction for games like this. Obviously our little community can't afford to support every project, but I hope you are able to finish this. It's still going to be better than anything we've ever gotten before.
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MoxyDoxy In reply to sheldor73 [2019-09-20 03:23:10 +0000 UTC]
Would it be too much trouble taking down some of your replies? I'm not about to censor anyone, I leave it up to you. It just seems that the heated you commented far more than the less-heated you.
And I tried reaching you on Discord about Detective Pikachu but I don't think I've seen you there recently.
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sheldor73 In reply to MoxyDoxy [2019-09-20 03:57:29 +0000 UTC]
I'm on mobile, and don't think I can take replies down from here, I give you permission to hide my comments and leave this one up as proof. Sorry Moxy, best of luck to you with this, looking forward to it. And I don't think it should be f2p, you along with so many others have worked really hard on this.
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