Comments: 22
BreakingHunterx3 [2014-12-28 23:05:25 +0000 UTC]
Download? :c I love this clasic game <3
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MoustafaChamli In reply to BreakingHunterx3 [2015-02-26 00:04:26 +0000 UTC]
I might still have the original model /somewhere/, but I can't remember where, or even if it wasn't lost.
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dlausactor6373 [2010-09-20 19:48:10 +0000 UTC]
Please tell me this is part of a remake of Redemption for Source!
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MoustafaChamli In reply to dlausactor6373 [2010-09-22 03:34:54 +0000 UTC]
That was the plan. Unfortunately, the team was too small to work (two people active).
For now, it's in torpor until we hear not only more interest for it, but more interest with the necessary skills.
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Dkelabirath [2010-07-21 20:55:43 +0000 UTC]
Beautiful render.
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MoustafaChamli In reply to Dkelabirath [2010-07-27 01:42:19 +0000 UTC]
Thank you. I have to say I'm disappointed the project never went very far, but I'm still proud of that model.
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Mr-Lobo [2008-08-09 04:46:30 +0000 UTC]
Do you know some tutorials or how to make some jiggle bones? I've always been curious on how to make them.
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MoustafaChamli In reply to Mr-Lobo [2008-08-26 13:14:11 +0000 UTC]
I've yet to actually try them myself, but when I do, or if I find some, I'll make sure to mention them.
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SavageArtistry [2008-07-26 20:24:01 +0000 UTC]
Looking good! Message me if you need help with textures for your project. (I'm VampireWriter on the PlanetVampire forum)
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MoustafaChamli In reply to SavageArtistry [2008-08-26 13:15:06 +0000 UTC]
Hey! Sorry for the no reply.
I might re-do Christof's UV maps and send them your way. You seem to have a better grasp at working with textures than I am.
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Oni-Neko [2008-05-21 19:36:46 +0000 UTC]
looks good. tho I juts HAVE to ask, 'jiggle bones'?
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MoustafaChamli In reply to Oni-Neko [2008-05-22 04:15:01 +0000 UTC]
When skinning a character, you have to use dummy polygons called "bones" in order to pose and animate the character. A "jiggle bone", however is simply the name given to an assigned bone that will be used to simulate physics in the Source engine (used for HL2, VtM: Bloodlines and Dark Messiah of Might and Magic as well as the Orange Box games). The "jiggle bone" feature was added in the Orange Box version of the engine, and allows for a real-time usage of physics for things like hair, cloth or even simple jiggles that add some life to a character, object or creature.
If you have the Orange Box (or just HL2: Episode 2) you can see one example of the "jiggle bone" in action via the Antlion Guard, as well as the collapsing bridge at the beginning of the game.
I'm hoping that I'm making sense.
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Oni-Neko In reply to MoustafaChamli [2008-05-22 15:35:45 +0000 UTC]
Thanks, Az. Yes your answer does make sense to me. sounds like animation is lots of work. for that matter all 3d stuff seems to be lots of work.
By the way, d'you know anything about Carrera 3d express? I just got a copy installed on my computer later yesterday.
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MoustafaChamli In reply to Oni-Neko [2008-05-23 12:25:00 +0000 UTC]
I heard about it, but never took the time to fiddle with it. So far, I know 3DS Max, Mudbox, Zbrush and a bit of the following: Blender, Maya, and Softimage XSI.
From what I can see on the website, it's made by the same people as Bryce and Poser, so if falls squarely in the "quick'n'easy" 3D, which is something I tend to avoid.
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Oni-Neko In reply to MoustafaChamli [2008-05-23 15:19:57 +0000 UTC]
fair 'nuff. with my limited computer skills. quick'n easy is something I kinda need.
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MoustafaChamli In reply to Oni-Neko [2008-05-23 22:13:24 +0000 UTC]
Yeah, I can't judge people who use that type of 3D software when they use it to creat somethign beautiful. Just look at the works of TSHamlby, all fantastic stuff done with Poser.
I do, however, take issue with people using these programs (or at least their assets) to accelerate a process other people might be willing to build from scratch, as is the case with the Fakefactory Half-Life 2 "Cinematic Mod".
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Oni-Neko In reply to MoustafaChamli [2008-05-24 00:31:23 +0000 UTC]
*nods* ok. I think I see your point. It's about being lazy and abusing other people's hard work. right?
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MoustafaChamli In reply to Oni-Neko [2008-05-24 15:34:35 +0000 UTC]
Yeah. Sorry if I made half-sense, brain was still leaky. Thankfully, it was shot alive by yesterday's show.
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Oni-Neko In reply to MoustafaChamli [2008-05-24 16:38:38 +0000 UTC]
Enough did make sense so that I could piece the rest together. At least it isn;t your normal state unlike some people.
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