Moonlight109 In reply to coolmemes [2015-06-28 22:15:38 +0000 UTC]
Oooh thanks! The camera settings are... well I don't have a picture, but SSAO Bias is about 2/3rds dragged to the right, Strength is halfway, and Radius is a little past bias. I usually turn off motion blur since I can usually make better motion blur in GIMP if I need to (I usually don't use it though), then I set the DOF settings to 128 for rendering, if I can. 64 has pretty much no difference from it, but any lower and a lot of jagged lighting starts to appear (called 'light artifacts' I think), and volumetric lights will appear uneven and have lines in them. Otherwise I tend to have full radius with lights, that makes them appear much smoother. Things with a gobo texture like in this poster usually have a radius of... something like .1, usually very low but still present.
LATELY though my computer has really been acting up, posters will render with some tiles missing (which appear just fully black), and it can't handle high settings. I edit all my posters, but for the past several, the DOF settings are set to the default 'use camera settings', and I just smooth out any jagged light artifacts in editing later. Usually just with the smudge tool, at 30-ish% opacity, I take a semi-soft brush and generally follow what things already look like... I try not to change things too much, just make what's already there look better.
I actually happened to get pretty lucky with this one, it didn't need MUCH editing in the end, but this is what it looked like straight out of sfm- i.gyazo.com/dd69c712635e7d115b…
Thanks for the watch and fave by the way.
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