Comments: 9
K0USEKI [2016-03-10 06:16:32 +0000 UTC]
oh my!! They're so beautiful ahhh ; u ;
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Momodeary In reply to K0USEKI [2016-03-10 21:26:38 +0000 UTC]
asdf Thank you!! ; U;
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K0USEKI In reply to Momodeary [2016-03-11 21:22:34 +0000 UTC]
You're very welcome dear > u <
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whatfrank [2016-02-28 10:04:13 +0000 UTC]
You can kill Shaun at the end right? Also love your artwork, very good stuff. The names are quite interesting, kind of like my naming schemes but different.
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Momodeary In reply to whatfrank [2016-02-29 03:06:12 +0000 UTC]
They wanted to try a new telling-story technique and I think they told a lovely story! Having to work with an entirely new engine and twisting the story enough to work with all the questlines they removed didn't work out too seamlessly, but I don't mind the main story. I love that they've listened to our feedback, I can only expect the DLC and next Fallout title to be a great balance, seeing as how they experimented SO MUCH with this title.
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whatfrank In reply to Momodeary [2016-02-29 13:52:23 +0000 UTC]
I can't give an accurate opinion on the story, since I haven't beaten the game, but frankly Fallout "4" was such a failure in my eyes that I can't trust Bethesda to make a competent Fallout game, Obsidian save use all and all that. Here's the thing about them experimenting, it wasn't necessary, they could of made a great game by looking at Fallout New Vegas and improving on it, they clearly didn't do that. By the way where did they listen to feedback? and relevant to what? I'm generally curious, because if it involves a certain aspect of the game that I despise, well I might have to just give up. Just for a different perspective, this is what I experienced in Fallout "4" story wise. "This is you, this is your spouse, you know close to nothing about them, this is your son, ow no it's the nukes, RUN, go into vault. Your spouse whom you've spent no time getting to know or get logically attached to through time and dialogue is dead, and your son whom you've spent a few minutes with has been kidnapped, escape vault. You MUST find your son, look "your" character who's a worried wasteland parent said so, what do you do?" "I don't know or care about either of those people, so I'm going to explore the wastes with an awesome robot who I CAN get attached to and find some other people that I can get attached to". And so I forgot about said child and never mention him to anyone, trying very hard to role play as a character that isn't what Bethesda set as the default through god...damn...voice...acting...sigh. That's what I experienced playing Fallout "4". Also it's the fifth game, not fourth.
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