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moemneop — Bat (wip?)

#3d #anthro #bat
Published: 2019-03-29 15:29:47 +0000 UTC; Views: 924; Favourites: 37; Downloads: 13
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Description

Remember my new bat-sona from January?


Well... even though the last few months were really stressful for me I had to get some creativity out to keep myself sane >.> I decided to make this 3d model of him since it's less demanding than drawing..


I haven't done 3d modelling in years and even then I didn't do characters. He's not perfect, his cheek fluff looks like feathers and idk about how to do his eyes right.. But I'm still quite happy about how he turned out. No idea what I'm going to do with him now, I'll probably just throw the model somewhere into my archive, never to be seen again. So, have these wips at least!


Here's an interactive view of the model: skfb.ly/6MP67



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Comments: 26

Eluthar [2019-06-25 11:53:19 +0000 UTC]

WIP? This is looking like pretty well done model! Very nice and cute was it made in Blender?

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moemneop In reply to Eluthar [2019-06-26 12:30:02 +0000 UTC]

Thanks ^.^ There are some flaws in this model that I didn't know an easy fix for. Like I can't move the eyes or completely close them >.< And yep, I made it in Blender

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Eluthar In reply to moemneop [2019-06-26 20:22:31 +0000 UTC]

Still very great job how long it took you to learn modelling in Blender for such level of quality?

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moemneop In reply to Eluthar [2019-06-26 21:56:20 +0000 UTC]

I've honestly no idea. I've done some basic 3d modelling about 7 years ago, but nothing complex or fancy and no characters. I think it helps a lot to know anatomy from drawing and to be able to imagine stuff in 3d.

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Eluthar In reply to moemneop [2019-06-27 16:05:56 +0000 UTC]

Yes drawings helps pretty much, because of it you know how to build bodies. Main problem is to understand how to control that 3d stuff in program few weeks ago i got big interest into 3d and was trying Blender too, was watching a lot of various tutorials on Youtube. Start feels kinda rough, that's why i was curious how long it took you to get used but yes i guess it will take a while.

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moemneop In reply to Eluthar [2019-06-27 23:44:25 +0000 UTC]

I imagine, there are so many features in Blender >.<

A while ago I tried teaching a friend. He managed to do

simple models and textures after a few days. He didn't

go further yet, so I don't know how much anyone would

need to get to a similar level. Anyway, I'm no expert

either and I'm sure you can do it too .

Try to memorize the important keyboard commands and

observe the steps needed to create 3d models from the

videos. I'm curious to see what you'll create

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Eluthar In reply to moemneop [2019-06-29 08:10:19 +0000 UTC]

Hah well, i guess i will try to have practice sometimes, and oh, just because of curiousity, how many hours it takes you to create one full model?

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moemneop In reply to Eluthar [2019-06-29 09:50:43 +0000 UTC]

I didn't count the hours for this model, but I took some notes on a model of my gryphon that I'm still working on. It's something like

1 hr for drawing the reference

> 20hrs for the mesh (cause I'm not sure how to do feathers and wings right, I'm still trying some things)

3-5 hrs for bones and rigging

? hrs for the texture


So I guess something like 30 hrs, maybe more. I'm sure it could be done faster, it's really just my second character model ^^

I think I did the bat within about a month while I was really busy with other things...

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Eluthar In reply to moemneop [2019-06-30 12:36:01 +0000 UTC]

Wow, that's pretty much, looks like a lot of routine work. I was observing picture of your 3d model, seems it was made in sculpting mode without retopology? I mean, you wasn't making new mesh over sculpt model? Because  i can see a lot of bumps on surface.

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moemneop In reply to Eluthar [2019-06-30 19:48:19 +0000 UTC]

I'm pretty sure someone with more exerience can do it way faster ^^

And nah, I was actually modelling the mesh directly from my reference drawing. I personally prefer this approach over sculpting, also it keeps my 3D style very close to my 2D style (no idea if that's good or bad xD)

I did the bumps with a normal map, just so it looks a bit more natural (I might have overdone that effect though, idk).


This is the low-poly mesh (I used the subsurf modifier for the final render):

 

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Eluthar In reply to moemneop [2019-07-09 08:57:20 +0000 UTC]

Ah, i see i guess it could be as economy of time to make low poly grid without sculpting, because with sculpting you spend a lot of time on forming figure, and then you also need to put low poly grid on it. I was thinking more about making low poly models without sculpting too, saw in some tutorials how they build it over 2d drawing. Thank you for saying 'behind the scene' stuff

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moemneop In reply to Eluthar [2019-07-10 16:45:23 +0000 UTC]

My understanding is that sculpting is more useful for character development. I might be wrong though, I've just completely avoided that technique xD

No problem, feel free to ask if you got any question

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Eluthar In reply to moemneop [2019-07-16 18:37:37 +0000 UTC]

I will keep in mind that i can ask you about Blender stuff thanks again!

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Mew-FanRikaDarkice [2019-03-31 17:50:16 +0000 UTC]

Cute :3

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moemneop In reply to Mew-FanRikaDarkice [2019-03-31 22:12:06 +0000 UTC]

Thx :3

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Mew-FanRikaDarkice In reply to moemneop [2019-04-03 21:25:43 +0000 UTC]

:3

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kabhes [2019-03-30 17:24:40 +0000 UTC]

wow this looks great.

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moemneop In reply to kabhes [2019-03-30 22:25:13 +0000 UTC]

Thanks ^.^

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Dogman15 [2019-03-30 04:21:09 +0000 UTC]

Less demanding than a drawing? I would think that a drawing on paper is easier to make than a 3D model.

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moemneop In reply to Dogman15 [2019-03-30 10:12:35 +0000 UTC]

Drawing a character on paper may be less work but what I mean here is that 3d modeling is less exhausting, at least the basic stuff I do. If you already got a drawn reference you can mostly just trace the lines and and use some imagination for what's not shown. No need to think too hard about anatomy, dynamic poses and composition unlike drawing something new on blank paper.

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aqdrobert [2019-03-30 01:53:27 +0000 UTC]

Fluttershy wants to give you a hug!  

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moemneop In reply to aqdrobert [2019-03-30 10:13:11 +0000 UTC]

Squeak! <3

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UltiGenKnowledge [2019-03-29 20:33:02 +0000 UTC]

uh you are creating 3d modells a friend has a 3d printer I would love to print my Bloody but i cant disign


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moemneop In reply to UltiGenKnowledge [2019-03-30 10:14:16 +0000 UTC]

I imagine, I'd love to see my characters printed xD

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JRedhead [2019-03-29 16:27:40 +0000 UTC]

3D modelling is less demanding? Well I clearly don't know anything about this stuff xD
But for me the model looks real good. I like it :3

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moemneop In reply to JRedhead [2019-03-29 16:39:01 +0000 UTC]

I know it is, that's why it's not movie quality xD

What I mean.. pushing some vertices, adding material and a skeleton is like doing lineart and colors. You don't need to think too much about anatomy if you already got a drawn reference. But that's of course just basics.

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