Comments: 26
moemneop In reply to Eluthar [2019-06-26 21:56:20 +0000 UTC]
I've honestly no idea. I've done some basic 3d modelling about 7 years ago, but nothing complex or fancy and no characters. I think it helps a lot to know anatomy from drawing and to be able to imagine stuff in 3d.
👍: 0 ⏩: 1
moemneop In reply to Eluthar [2019-06-27 23:44:25 +0000 UTC]
I imagine, there are so many features in Blender >.<
A while ago I tried teaching a friend. He managed to do
simple models and textures after a few days. He didn't
go further yet, so I don't know how much anyone would
need to get to a similar level. Anyway, I'm no expert
either and I'm sure you can do it too .
Try to memorize the important keyboard commands and
observe the steps needed to create 3d models from the
videos. I'm curious to see what you'll create
👍: 0 ⏩: 1
moemneop In reply to Eluthar [2019-06-29 09:50:43 +0000 UTC]
I didn't count the hours for this model, but I took some notes on a model of my gryphon that I'm still working on. It's something like
1 hr for drawing the reference
> 20hrs for the mesh (cause I'm not sure how to do feathers and wings right, I'm still trying some things)
3-5 hrs for bones and rigging
? hrs for the texture
So I guess something like 30 hrs, maybe more. I'm sure it could be done faster, it's really just my second character model ^^
I think I did the bat within about a month while I was really busy with other things...
👍: 0 ⏩: 1
Eluthar In reply to moemneop [2019-06-30 12:36:01 +0000 UTC]
Wow, that's pretty much, looks like a lot of routine work. I was observing picture of your 3d model, seems it was made in sculpting mode without retopology? I mean, you wasn't making new mesh over sculpt model? Because i can see a lot of bumps on surface.
👍: 0 ⏩: 1
moemneop In reply to Eluthar [2019-06-30 19:48:19 +0000 UTC]
I'm pretty sure someone with more exerience can do it way faster ^^
And nah, I was actually modelling the mesh directly from my reference drawing. I personally prefer this approach over sculpting, also it keeps my 3D style very close to my 2D style (no idea if that's good or bad xD)
I did the bumps with a normal map, just so it looks a bit more natural (I might have overdone that effect though, idk).
This is the low-poly mesh (I used the subsurf modifier for the final render):
👍: 0 ⏩: 1
moemneop In reply to Eluthar [2019-07-10 16:45:23 +0000 UTC]
My understanding is that sculpting is more useful for character development. I might be wrong though, I've just completely avoided that technique xD
No problem, feel free to ask if you got any question
👍: 0 ⏩: 1
kabhes [2019-03-30 17:24:40 +0000 UTC]
wow this looks great.
👍: 0 ⏩: 1
moemneop In reply to kabhes [2019-03-30 22:25:13 +0000 UTC]
Thanks ^.^
👍: 0 ⏩: 0
Dogman15 [2019-03-30 04:21:09 +0000 UTC]
Less demanding than a drawing? I would think that a drawing on paper is easier to make than a 3D model.
👍: 0 ⏩: 1
moemneop In reply to Dogman15 [2019-03-30 10:12:35 +0000 UTC]
Drawing a character on paper may be less work but what I mean here is that 3d modeling is less exhausting, at least the basic stuff I do. If you already got a drawn reference you can mostly just trace the lines and and use some imagination for what's not shown. No need to think too hard about anatomy, dynamic poses and composition unlike drawing something new on blank paper.
👍: 0 ⏩: 0
aqdrobert [2019-03-30 01:53:27 +0000 UTC]
Fluttershy wants to give you a hug!
👍: 0 ⏩: 1
UltiGenKnowledge [2019-03-29 20:33:02 +0000 UTC]
uh you are creating 3d modells a friend has a 3d printer I would love to print my Bloody but i cant disign
👍: 0 ⏩: 1
moemneop In reply to UltiGenKnowledge [2019-03-30 10:14:16 +0000 UTC]
I imagine, I'd love to see my characters printed xD
👍: 0 ⏩: 0
JRedhead [2019-03-29 16:27:40 +0000 UTC]
3D modelling is less demanding? Well I clearly don't know anything about this stuff xD
But for me the model looks real good. I like it :3
👍: 0 ⏩: 1
moemneop In reply to JRedhead [2019-03-29 16:39:01 +0000 UTC]
I know it is, that's why it's not movie quality xD
What I mean.. pushing some vertices, adding material and a skeleton is like doing lineart and colors. You don't need to think too much about anatomy if you already got a drawn reference. But that's of course just basics.
👍: 0 ⏩: 0