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mmarti — Shuriken rendering

Published: 2004-05-11 21:06:59 +0000 UTC; Views: 24974; Favourites: 373; Downloads: 3395
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Description Well, what can I say... it's just a shuriken model...
Not a copy of any existing shuriken type/model, sort of my own desing.
Looks kinda too old though...
...
Modeled in 3dsmax4, rendered with V-Ray.
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Comments: 193

Ferverous [2015-04-18 02:47:03 +0000 UTC]

The imperfections are so accurate! Very nice job 

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sabrinathebrave [2014-06-26 23:13:44 +0000 UTC]

 Woah, that's 3D? Wow.

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looksawesome [2014-01-18 16:58:43 +0000 UTC]

looks pretty fucking real

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PVdL [2013-10-11 22:54:22 +0000 UTC]

Looks so real, really nice work

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philippejugnet [2012-06-09 17:11:52 +0000 UTC]

I have to say your 3D is impressive. Really well done.

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dirkmichaellemke [2012-02-02 05:14:57 +0000 UTC]

love it

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olafanderson [2011-05-10 06:21:45 +0000 UTC]

Nicely done

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OoWattyOo [2011-02-21 12:26:23 +0000 UTC]

Awesome shurikens!

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narutito565 [2011-01-12 06:10:57 +0000 UTC]

que cool y son reales

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kevinroxme [2010-11-24 05:55:25 +0000 UTC]

oh isnt this a photo? I thought it was until i saw someones comment

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MK-Hellfire [2010-11-08 07:48:01 +0000 UTC]

amazing

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Hyurikken [2010-07-14 23:58:07 +0000 UTC]

the first time i saw it i thought it was a photo....
Nice work...

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Roadkill-Sarny [2010-06-03 19:12:40 +0000 UTC]

Awesome shurikens!

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LadyChocolatta [2010-03-12 08:31:03 +0000 UTC]

Wow! look like real

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Tetsuk0 [2010-03-05 21:36:39 +0000 UTC]

wow that's a render???? so realistic! You are amazingly great at this! what 3D program are you using?

👍: 0 ⏩: 2

mmarti In reply to Tetsuk0 [2010-03-05 22:14:09 +0000 UTC]

Thanks
I use 3dsmax 4 + Photoshop 7

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Tetsuk0 In reply to Tetsuk0 [2010-03-05 21:38:44 +0000 UTC]

oh I am blind, you already said what progs you used. How long did it take you to get so skilled in those progs? I have dabbled in 3D max (dabbled being the operative word) and I can see it can be complicated to get really nice shapes and effects unless you really know your stuff (whhich you obviously do!)

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Jazztonna [2010-02-02 17:52:03 +0000 UTC]

hello mate, can i use it to vector it? i will credit you

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mmarti In reply to Jazztonna [2010-02-02 21:00:14 +0000 UTC]

Yes, sure.

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xXDiAbLoXx [2010-01-02 05:56:34 +0000 UTC]

Very realistic, and badass.

Where you learn to do this?

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mmarti In reply to xXDiAbLoXx [2010-01-02 21:51:10 +0000 UTC]

Learn? Which part? Realistic or badass?
...just kidding

Actually, I'm self-taught. At first, did some basic tutorials, kinda liked the whole thing, and now I'm modeling for almost ten years.

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xXDiAbLoXx In reply to mmarti [2010-01-03 04:08:55 +0000 UTC]

Whole thing!

Where'd you go to learn?

Tis really complicated to do?

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mmarti In reply to xXDiAbLoXx [2010-01-03 14:25:43 +0000 UTC]

Where? Nowhere, I learned at home

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xXDiAbLoXx In reply to mmarti [2010-01-03 18:26:48 +0000 UTC]

I meant websites.

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mmarti In reply to xXDiAbLoXx [2010-01-03 19:08:13 +0000 UTC]

Still nowhere
I meant, I used the tutorials which come with 3dsmax itself.

PS 3dtotal.com has some nice tutorials as well.

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xXDiAbLoXx In reply to mmarti [2010-01-04 20:13:27 +0000 UTC]

How long it took you to render that terminator model?

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mmarti In reply to xXDiAbLoXx [2010-01-04 20:45:08 +0000 UTC]

I don't remember exactly, but I think it was about 4-5 hours (at 3000x4500 size).
(with AMD Athlon X2 3800+ cpu)

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xXDiAbLoXx In reply to mmarti [2010-01-04 20:50:20 +0000 UTC]

So could you split animations up to render faster?

Why's it so slow?

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mmarti In reply to xXDiAbLoXx [2010-01-04 22:29:01 +0000 UTC]

Well, with still images you want to get best quality you can get, thus it might get a little slow.
Besides, hardware was slower back then as well.
With new quad-core cpus the same rendering should take about 2 hours instead of 4-5.

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xXDiAbLoXx In reply to mmarti [2010-01-04 23:23:41 +0000 UTC]

You usually render it on a laptop with solar panels?

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mmarti In reply to xXDiAbLoXx [2010-01-05 00:13:58 +0000 UTC]

Nope, just a desktop computer.
I don't have laptop - have no use for it

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xXDiAbLoXx In reply to mmarti [2010-01-05 00:40:07 +0000 UTC]

Splines are good for modeling?

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mmarti In reply to xXDiAbLoXx [2010-01-05 07:13:37 +0000 UTC]

For beginners, splines might seem easy to master, but as models get more complex, splines can become really messy, especially trying to animate them.

I used to model with splines long time ago, until I "discovered" subdivision modeling.

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xXDiAbLoXx In reply to mmarti [2010-01-05 07:15:36 +0000 UTC]

Subdivision?

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mmarti In reply to xXDiAbLoXx [2010-01-05 09:15:03 +0000 UTC]

Yes, it's a modeling technique.
Some call it box-modeling.

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xXDiAbLoXx In reply to mmarti [2010-01-05 18:14:10 +0000 UTC]

Ah, you start out with boxes and work with them?

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mmarti In reply to xXDiAbLoXx [2010-01-05 19:32:24 +0000 UTC]

Yup, pretty much.

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xXDiAbLoXx In reply to mmarti [2010-01-06 19:49:47 +0000 UTC]

When you gonna make some new stuff?

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mmarti In reply to xXDiAbLoXx [2010-01-06 20:02:19 +0000 UTC]

Not soon, I don't have time to do any new models

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xXDiAbLoXx In reply to mmarti [2010-01-14 08:46:30 +0000 UTC]

Why are boxes great anyway?

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mmarti In reply to xXDiAbLoXx [2010-01-14 08:52:51 +0000 UTC]

Well, all modeling techniques have their pros and cons. I like box-modeling because if its intuitivety - it's like sculpting in real life. You take a large chunk of stone and start chiseling away all unneeded parts, adding details.

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xXDiAbLoXx In reply to mmarti [2010-01-14 09:18:20 +0000 UTC]

Is it possible to create new vertices at all?

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mmarti In reply to xXDiAbLoXx [2010-01-14 09:26:42 +0000 UTC]

I don't know about editable poly, but as for editable mesh - yes, it is possible, but pointless, since the vertex isn't connected to any of the edges. It's just point in the space.

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xXDiAbLoXx In reply to mmarti [2010-01-15 07:04:34 +0000 UTC]

Ok. Is it better to build a model with multiple objects then, perhaps, fuse them later or just go with one box object?

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mmarti In reply to xXDiAbLoXx [2010-01-15 07:25:31 +0000 UTC]

It really depends on what you're modeling. Robots and cyborgs (their heads), for example, are easier to model part by part, yes. But human head is usually easier to do as whole.
There are no rules, just model as you see fit.

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xXDiAbLoXx In reply to mmarti [2010-01-15 07:47:36 +0000 UTC]

Can you use objects for clothes? How do clothes fit in with your (naked) model?

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mmarti In reply to xXDiAbLoXx [2010-01-15 09:40:19 +0000 UTC]

You try to model them as close to the body as possible.. Sometimes you use cloth simulation plugins as well. It's pretty pain in the a** though. Don't like it

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JoeCoool [2009-09-20 00:56:36 +0000 UTC]

This looks so realistic! Excellent work!

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mmarti In reply to JoeCoool [2009-09-20 21:03:21 +0000 UTC]

Hehe, thanks!

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PencilOfImagination [2008-12-20 18:22:36 +0000 UTC]

This is rendered? Are you kidding me??? This is beast!!!! Very realistic when you look at the wood and the way the shuriken reflects the ligtht(where?).

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