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mingapur — Practice 18 04 23

#dnd #dungeonsanddragons #guild #member #swordmaster
Published: 2018-04-24 10:43:06 +0000 UTC; Views: 73; Favourites: 3; Downloads: 0
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Description So here is my practice for yeasterdays lineart and todays coloring.
For the lineart I had a Photoshop bug recently where my lines eventhough drawn quickly and straight still have some awefull jitter. Couldn't get rid of the bug so the lines are very jittery on this lineart. It gets really annoying. The lineart toock me roughly 2 hours.
I tried something new for the coloring and shading. Actually it was quite fun and rather fast. Took me roughly 1 hour.

The character depicted here was more of a spontaneous on the go invention. Might use him for DnD nontheless.
I think he might be some kind of overly confident guild member of the Adventurer guild in the major city and challenge the players to some kind of gameor duel.
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Comments: 2

Kara-Yami [2018-04-27 22:03:32 +0000 UTC]

I'm sure glad you mentioned the line art issue so that I know not to mention it here(even though I guess I just did?^-^) This is WAY cool. I love his design! He is very interesting! I really like all your colors and think that it was all used very effectively. I dont know your last coloring style, so I dont know what to compare it to. but it did pay off! The clothes are very nice! I like the equal and needed hard and soft lines. Its not over or under used! I will mention the hand is a little awkward, although I understand. Hands are the freaking worse! The only other thing I would suggest is going a little darker on the shadow under his feet. The overall shadow is good, but it still looks like he's floating a little. Just needs a little more grounding is all. Overall, you did Awesome! I hope that bug gets fixed soon! But just so you know, I can hardly tell anything is off, I had to look very closely! Great job!
CritiqueCorner  

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mingapur In reply to Kara-Yami [2018-05-01 15:42:29 +0000 UTC]

Thanks for the quick reply and I will keep your critique in mind. Sadly I havent fixed the bug yet although I already did some research. But as you said it isn't that obvious so I will just continue ignoring it for now.

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