Comments: 9
holosei [2021-12-12 07:17:42 +0000 UTC]
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Seisko [2017-06-20 17:18:20 +0000 UTC]
when converted to mmd did you use pmd or pmx? they say pmx because the vertices are a large amount..
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MikuMikuKnight In reply to Seisko [2017-06-20 18:18:58 +0000 UTC]
When I converted it, it started out as PMD since that's the only plugin for Blender to convert to MMD. I then converted to PMX since PMD has limited for vertices.
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Seisko In reply to MikuMikuKnight [2017-06-21 22:51:17 +0000 UTC]
Yeah that's what I'm having to do but the textures are all white but I can change the colors using the diffusion and etc but it isn't the original textures... Could you help me with that?
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MikuMikuKnight In reply to Seisko [2017-06-22 03:32:48 +0000 UTC]
There should be original textures in the file you port the model to. Rename the original textures and trash the the black and white ones. You should be able to input the new texture names in the box on the PMX Editor.Β
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Seisko In reply to MikuMikuKnight [2017-06-23 19:37:19 +0000 UTC]
What do I rename them to? And when porting there are new textures? Sorry if I'm dumb and confused lol I haven't done this before but I'm trying at least
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MikuMikuKnight In reply to Seisko [2017-06-23 21:26:27 +0000 UTC]
When you port the model, it'll duplicate the texture from the XPS file into the new folder you made. It's best if you make a separate folder from the XPS. You can renamed the color textures into anything you want. For example, a face texture is named '08764.png,' I renamed it into 'face.png' so I can remember.Β
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