Comments: 8
KaiRoland [2012-02-11 11:51:03 +0000 UTC]
Thanks for posting some wireframes! Helps to put a CG scene into perspective. I use Blender because I'm broke, but I'm curious if you consciously keep your poly count low or if the program inherently does that? The cloth off to the left for instance as it is there would have been something of a retopo in Blender. You make good use of quads, but I notice your Bridge to Avalon had some triangles. Does 3Ds Max render them out well? I always run into problems whenever I have any triangles myself.
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skytracks [2011-10-11 19:33:06 +0000 UTC]
its my daydream
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BAN---KAI [2011-07-30 21:04:36 +0000 UTC]
hey m8 can you tell me in which program was this made ,, i want to find a program easy to use like sketch up but with all the top options,, in that program the objects look almost fluid while in sketch up they are really solid and uncontrolabe
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max4ever In reply to BAN---KAI [2011-08-01 13:10:44 +0000 UTC]
This one was made with 3D studio Max.
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BAN---KAI In reply to max4ever [2011-08-03 10:33:05 +0000 UTC]
thanks for the reply,, your gallery is awesome btw,, i cant decide what program to use,, Max or Maya,, the opinions are mixed on every site,,
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pacionazareth [2011-04-22 21:40:40 +0000 UTC]
perfect light...very well done
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nosrac70 [2011-04-22 15:56:27 +0000 UTC]
Very nice!
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