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Mathness β€” Waffle

Published: 2013-05-20 17:06:19 +0000 UTC; Views: 606; Favourites: 15; Downloads: 11
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Description Mmmm, a waffle made from artificial flavours of mint and strawberry, yummy.

Finally got around to doing some rewriting of the render software (still a lot to do, it is a giant mess ), added some new stuff as well like textured subsurface scattering which turned out pretty nice.

Tried the Hosek-Wilkie sky model as well, but for some reason I could not get it to work.

This render started as a test render, but I liked it enough to go for a full render. The object is technically a level 2 fractal, but I felt the right dA category would be 3D art. All done with my own software.

Enjoy.
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Comments: 13

ahmadasaad89 [2017-04-05 19:33:17 +0000 UTC]

I like this one very much!

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Mathness In reply to ahmadasaad89 [2017-04-07 10:48:09 +0000 UTC]

Thanks. It tastes great.

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tomek69 [2013-08-20 15:44:26 +0000 UTC]

MniamΒ Β 

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Mathness In reply to tomek69 [2013-08-20 17:47:26 +0000 UTC]

Bon appΓ©tit.

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PutYourBraveFaceOn [2013-08-20 11:02:44 +0000 UTC]

Yay! I’m very glad to announce you that your artwork has been chosen to be amongst the best deviations submitted to our in the month of June 2013. You can check it out here: Featured & here: Hall Of Fame ( 38 – June 2013 ) . P.S. Please, don’t forget to show us some love by ing the Blog. If you had seen this Blog faster than we got to announce it to you, even better!

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Mathness In reply to PutYourBraveFaceOn [2013-08-20 16:45:55 +0000 UTC]

Thanks a whole bunch again.

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PutYourBraveFaceOn In reply to Mathness [2013-08-26 15:03:29 +0000 UTC]

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Krutor [2013-06-08 20:48:51 +0000 UTC]

This is great

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Mathness In reply to Krutor [2013-06-12 10:47:35 +0000 UTC]

Thanks.

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crag-dolomite [2013-05-22 13:16:25 +0000 UTC]

looks pretty interesting

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Mathness In reply to crag-dolomite [2013-05-23 15:41:05 +0000 UTC]

Thank you.

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lyc [2013-05-22 01:14:33 +0000 UTC]

great image how did you find implementing h&w?

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Mathness In reply to lyc [2013-05-23 16:02:55 +0000 UTC]

Thanks.

Assuming I got it work correctly now (purged some code and started over, i.e. how to learn nothing from mistakes xD) I actually prefer to stick to the Preetham model for now. Preetham gives values in the 0-1 range so much easier to work with, scaling down H+W seems to that range gives some horrible unrealistic colour bands. Obviously a better idea to render H+W in HDRi, but I have not looked at that yet.

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