Comments: 68
makosanders [2010-03-26 23:11:43 +0000 UTC]
Mostly Unrelated Musings:
Having to use a 800*480 screen has really changed my priorities in interface design. Whenever I see an application interface wasting screen space I whole-heartedly call the design a failure.
I think the way forward is in making a language to give display elements a sort of intelligence that lets them know when they're needed, when they can move to a space that's recently been evacuated, and when to hide completely.
Have you ever heard of such an initiative to make a living interface? A system?
👍: 0 ⏩: 1
mangosango In reply to makosanders [2010-03-27 01:15:47 +0000 UTC]
hmmm I haven't heard of anything like that being developed, although smart hiding/resizing windows sounds like a really good idea. There must be some way for the computer to figure out what windows are more important than others using data from how long a window is open or how many interactions the user has with it. Interesting ideas though - I'll keep an eye + ear out for anything.
👍: 0 ⏩: 1
makosanders In reply to mangosango [2010-03-27 04:45:41 +0000 UTC]
Hmm. I don't like the idea of the system having to track how the user interacts with it. I don't think it'd add anything since if the user is interacting with the element already, they have time to control it themselves. Otherwise, it's good for things to be predictable, if the user can anticipate the control sequence they need to make something happen they can bang it out faster.
But with eye tracking, I think you could have the system do some very clever things, like you said. Imagine, you look at a notification, and when you look away, it knows it has been read so it can disappear and get out of your way. After a time though, gaze will be just another input device at the user's disposal and control will be handed back to the user. They will demand to be able to anticipate when an element will react to their gaze, and they will use their gaze as nothing more than another interface device.
Maybe at first the computer will delight with its insights, but once the users think they have a handle on a particular behavior, they'll want it to become predictable so that they can use it.
I say perhaps there are untapped inputs designers havn't noticed, but if we identify them, they will, and should be tapped.
👍: 0 ⏩: 1
mangosango In reply to makosanders [2010-03-28 23:18:16 +0000 UTC]
Eye tracking sounds interesting, but would probably be difficult to reliably implement and be cost-effective at the same time. Computing is becoming more mobile-oriented as well, with most inputs coming from tiny keyboards and touchscreen interfaces. At the end of the day, it's about displaying information clearly while maximizing the visual appeal and efficiency of the interface.
That said, interfaces aren't just restricted to visual cues - there are others like haptic and audio feedback/input. It would be great, for instance, if your computer give system notifications by telling you what was happening instead of displaying a popup on screen.
In terms of hapic feedback/input, if your put your hands on the keyboard in a website, the computer might automatically highlight the closest text box, etc.
👍: 0 ⏩: 1
makosanders In reply to mangosango [2010-03-29 07:05:31 +0000 UTC]
I'd love if I could get a completely aural interface, that'd do to keep me connected 24/7 before the advent of the VRD[virtual retinal display, projects image onto retina, controls focal distance of the image, has an extremely wide field of view. Eye tracking is an easy add with VRDs since they have to watch the eye to figure its focus anyway.].
Better keyboard integration from websites would be welcome in any form D;
👍: 0 ⏩: 0
Edl21 [2010-03-22 02:27:17 +0000 UTC]
great!!
👍: 0 ⏩: 0
Project-Tsm [2010-03-14 13:38:44 +0000 UTC]
cool man
you have a point there with pixel fonts but still I like them
👍: 0 ⏩: 0
Thinker-Philosopher [2010-03-10 15:49:11 +0000 UTC]
Stuff like this is why, hands-down your my favorite custoer, even if this is just a mockup. Brilliant color scheme, especially liking the Mass Effect 2 vibe (colors, the cutscene, et cetera).
👍: 0 ⏩: 1
auan [2010-03-09 05:09:00 +0000 UTC]
Nice work, a new direction?
👍: 0 ⏩: 1
thmage [2010-03-09 02:05:22 +0000 UTC]
Cool. Just never been a fan of pixel fonts like that. :/
👍: 0 ⏩: 1
mangosango In reply to thmage [2010-03-09 06:28:04 +0000 UTC]
Yeah - I could never use them for extended periods of time.
👍: 0 ⏩: 0
MidnightRider13 [2010-03-08 20:17:54 +0000 UTC]
Looks wicked sweet m8!
👍: 0 ⏩: 1
nitzua19 [2010-03-08 19:21:48 +0000 UTC]
this is nice. i'm especially liking the taskbar and the font. my only gripes are that vs style has been worked to death (though it can still look great, like it does here), and the caption buttons seem a little flat in comparison to the rest of the scheme.
👍: 0 ⏩: 1
nitzua19 In reply to mangosango [2010-03-09 14:22:03 +0000 UTC]
i'm not sure where you might find one, but i feel like it's been uploaded somewhere for sure..
👍: 0 ⏩: 0
LinkinDnB [2010-03-08 17:21:30 +0000 UTC]
Love it/you <3 hahhaa.
👍: 0 ⏩: 1
r420rr420r [2010-03-08 15:56:38 +0000 UTC]
nice, look modern minimal!
👍: 0 ⏩: 1
nuuvo [2010-03-08 15:26:38 +0000 UTC]
Really cool stuff!
👍: 0 ⏩: 1
romeooh [2010-03-08 15:08:55 +0000 UTC]
it looks great.
👍: 0 ⏩: 1
rjd2k3 [2010-03-08 14:39:27 +0000 UTC]
faved!
👍: 0 ⏩: 1
AlbinoAsian [2010-03-08 12:13:07 +0000 UTC]
love it, it feels similar to the Appows [link] which hasn't been released yet but he drew from the inspiration. I like your take on it, and the yellow color
👍: 0 ⏩: 1
tytung [2010-03-08 12:04:19 +0000 UTC]
interesting...and cool too
👍: 0 ⏩: 1
SwaySo [2010-03-08 11:49:15 +0000 UTC]
yellow color is so cool~~
👍: 0 ⏩: 1
eEub [2010-03-08 10:10:44 +0000 UTC]
Nice job man !
👍: 0 ⏩: 1
| Next =>