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LuxXeon — Carapace

Published: 2012-08-10 02:17:14 +0000 UTC; Views: 2255; Favourites: 41; Downloads: 52
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Description Began as an excercise in organic polygon SubD modeling using the Graphite Tools in 3dsmax 2013. Awesome modeling tools.

The circular shape in the middle, for instance, started as a simple box (4 equal sides). Inspired from some of the complex geometric and high genus shapes I've seen people do in Topmod, I decided to take on the challenge of a complex, yet organic shape, while still maintaining a linear, topologically sensible modeling structure. I started with several bridge operations on the polygons of 4 simple box primitives that I attached together as subobjects of a single object, removed various edges/faces, and after multiple extrude/bevel/inset commands, I started to arrive at an intersting result. The tesselation method I used was based on edge distance, with Delaunay triangulation topology compliments of Edgedirection in the Graphite Topology tool, and some help from the meshsmooth modifier with Classic Subdivision. From there, it was a simple process of deleting inner faces, adding a few additional modifiers, and crossing my fingers for something cool to manifest itself.

The outer shell "webbing" was achieved through the same basic process, only on a single larger box primitive.

Rendered in Luxrender via the Luxmax translation bridge plugin.
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Comments: 17

FracTaculous3D [2018-04-11 22:03:47 +0000 UTC]

really cool

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LuxXeon In reply to FracTaculous3D [2018-04-12 21:58:24 +0000 UTC]

Thank you.

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fractalhead [2013-06-10 02:46:34 +0000 UTC]

very nice

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fanfouille [2012-09-05 22:27:02 +0000 UTC]

Nice organic shapes !

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LuxXeon In reply to fanfouille [2012-09-06 03:05:14 +0000 UTC]

Thanks.

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Cr2O3 [2012-08-14 15:50:57 +0000 UTC]

love the colors
and the mood it causes

👍: 0 ⏩: 1

LuxXeon In reply to Cr2O3 [2012-08-14 17:26:12 +0000 UTC]

Thank you.

👍: 0 ⏩: 0

Uzgurugalo [2012-08-13 08:01:19 +0000 UTC]

Great render, I rly love it.
DOF is also good, too bad that background is completely blurred.

👍: 0 ⏩: 1

LuxXeon In reply to Uzgurugalo [2012-08-13 17:55:40 +0000 UTC]

Thanks. Yeah, the background is an HDR image, which already had a bit of DOF in it before I applied actual physical DOF to the render, so it got a little overblurred.

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kokolores123 [2012-08-10 17:24:16 +0000 UTC]

Nice one!

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LuxXeon In reply to kokolores123 [2012-08-10 17:50:18 +0000 UTC]

Thank you!

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AnthonyRalano [2012-08-10 12:46:10 +0000 UTC]

The webbing is amazing! Nice object as well. It looks like a real photo taken outdoors.

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LuxXeon In reply to AnthonyRalano [2012-08-10 17:17:38 +0000 UTC]

Thank you!

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xXXRender8XXx [2012-08-10 04:01:32 +0000 UTC]

Dang, looks pretty sweet. Honestly, you've been cranking out some really nice looking stuff from max, and it's good to see you're already coming to grips. Keep up the good work Lux!

👍: 0 ⏩: 1

LuxXeon In reply to xXXRender8XXx [2012-08-10 09:02:10 +0000 UTC]

Thankyou. I'm excited, as you can tell, by all the modeling possibilities in Max. As per my journal "warning", i'll be uploading a handful more of these kinds of images as soon as they finish in Lux.

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Jason-C [2012-08-10 02:18:01 +0000 UTC]

Awesome!

👍: 0 ⏩: 1

LuxXeon In reply to Jason-C [2012-08-10 08:58:02 +0000 UTC]

Thanks.

👍: 0 ⏩: 0