Comments: 45
PeterPerni [2022-03-21 20:36:40 +0000 UTC]
👍: 0 ⏩: 1
iawval [2020-10-28 01:10:02 +0000 UTC]
👍: 0 ⏩: 0
AlairaArt [2020-04-16 13:19:51 +0000 UTC]
Hi there! Thank you very much for this tutorial. It's immeasurably useful, but I seem to be tripping at the finish line. I'm trying to get this to work so that I can auto-fit G8F clothing onto the G2F base model.
Every step works up until I am adjusting the morph type on Step 16. For type, all I have is "modifier/shape" as an option. Everything still seems to go through, but when I try to auto-fit, I'm still not getting Genesis 8 Female as an option.
I'm guessing this Step 16 problem is why, but I'm not sure what to do. Any ideas?
👍: 0 ⏩: 1
AlairaArt In reply to Lady-Quantum [2020-04-18 14:20:10 +0000 UTC]
I do have hidden sections showing.
Is it because I'm running 4.12 (64 bit)?
👍: 0 ⏩: 1
Lady-Quantum In reply to AlairaArt [2020-04-19 08:46:57 +0000 UTC]
That shouldn’t be it. I’m currently running 4.10 but I was running 4.12 and as far as I know they didn’t make changes to how the morph name settings work.
👍: 0 ⏩: 1
Lady-Quantum In reply to AlairaArt [2020-04-19 10:52:43 +0000 UTC]
Is it giving you an error, or just not showing up where it should be?
👍: 0 ⏩: 1
AlairaArt In reply to Lady-Quantum [2020-04-19 18:24:59 +0000 UTC]
Not showing up. The only option I have for Type is Modifier/Shape.
I went through all of the steps multiple times with both G3F and G2F and always only had that option.
I'm certain the instructions are fine and it's a problem on my end, but I'm not sure where to start yet.
👍: 0 ⏩: 1
Lady-Quantum In reply to AlairaArt [2020-04-19 19:38:33 +0000 UTC]
Well, there’s always the option of creating a new section to put the morph into, but that requires you creating a new folder in the hierarchy, naming it properly, and then inserting the morph into it, like what step 16 details. I know it can be done, and have done it before.
Here is a tutorial about transferring morphs which has some of the same functionality, and it talks about how the folder setup works. Perhaps there is something in the metadata that is not wanting to transfer. That’s what is coming to my mind.
[Tutorial] Transferring Character Morphs G1G2G3G8The first version of this workflow came from Kattey on the DAZ forum, for which I acknowledge credit.
Here is that (lengthy) thread: http://www.daz3d.com/forums/viewthread/24093/
First of all, however: there are two ways to recreate a character. There is the easy way, which is not redistributable, and the hard way, which is. We'll discuss the easy way first. I'm sorry, but I can't do anything for those of you who absolutely can't learn from text. This is what I have time for right now.
---
PART 1: CREATE A SINGLE DIAL
Load Genesis 1. Dial in your character morph. There cannot be anything in the scene except the single figure while we do this. No hair, no clothes, no props. Or if they are there, you must hide them by clicking the eye next to them in the Scene tab.
Go to Parameters-General-Mesh Resolution. You should always have a Parameters tab. If you don't, you aren't ready for this tutorial because you are still
I hope this helps you on your journey, and IF for some reason this doesn’t work for you SickleYield has made this professional-level version here:
www.daz3d.com/sy-genesis-8-clo…
👍: 0 ⏩: 0
Chiguatador [2019-01-11 21:18:16 +0000 UTC]
Lady-Quantum, Thank you very much for the tutorial, its very easy to do. I try and it worked fine, but in the end, the shoulders got strange, I tried to transfer a body morph from the G8F to the G3F and I did, but when I apply the morph, the G3F's shoulders deform. Do you have a solution for this?
👍: 0 ⏩: 1
Chiguatador In reply to Lady-Quantum [2019-01-12 04:22:42 +0000 UTC]
Forgive me, but i don't understand... how i can do this?
👍: 0 ⏩: 1
Lady-Quantum In reply to Chiguatador [2019-01-12 05:25:32 +0000 UTC]
If you click on the gear that is on the Bend, Twist, and Side-to-Side movements it will allow you to look at what the limits for those movements are for each section. Compare those with the ones on the G8 you are copying, and then apply the limits to see if that helps stop the problem.
👍: 0 ⏩: 1
Chiguatador In reply to Lady-Quantum [2019-01-12 18:47:24 +0000 UTC]
Doesn't Work! I try as you suggest, but the issue continues! I really don't know to do... I just want transfer feet morph from G8 to G3, not create a clone... Help please...
👍: 0 ⏩: 1
Lady-Quantum In reply to Chiguatador [2019-01-13 19:58:36 +0000 UTC]
Well, first off, this tutorial isn’t one specifically for morph transfers, so that’s part of the problem.
The process of transferring morphs is a bit different than creating a clone, however you have to have a working clone for things like your transferred morphs to look right. The reason for that is because the base model between generations is different.
Here is a tutorial for transferring character morphs across generations, which is how I started learning to do it.
[Tutorial] Transferring Character Morphs G1G2G3G8The first version of this workflow came from Kattey on the DAZ forum, for which I acknowledge credit.
Here is that (lengthy) thread: http://www.daz3d.com/forums/viewthread/24093/
Here's another thread with a method that might be better on eye distortion, I haven't tried yet: https://www.daz3d.com/forums/discussion/comment/2539831/#Comment_2539831
Here's what I've been doing myself.
First of all, however: there are two ways to recreate a character. There is the easy way, which is not redistributable, and the hard way, which is. We'll discuss the easy way first. I'm sorry, but I can't do anything for those of you who absolutely can't learn from text. This is what I have time for right now.
---
PART 1: CREATE A SINGLE DIAL
Load Genesis 1. Dial in your character morph. There cannot be anything in the scene except the single figure while we do this. No hair, no clothes, no props. Or if they are there, you must hide them by c
Just remember that if you are only transferring part of the character, just transfer that one morph on the base figure.
Hope this helps, and keep on truckin’!
👍: 0 ⏩: 0
AshTrayAddict [2018-04-12 21:04:28 +0000 UTC]
First off, let me start by saying THANK YOU! Absolutely thank you for sharing/ posting this. I've combed though so many forums looking for a way to make a V4 clone for G8F for a long time now (basically since G8F came out.) Thanks to this tutorial I've been able to make clones to cross all genesis platforms and bring V4 and M4 all the way up to G8 models! So again thank you.
That being said there are 3 small changes you might consider making.
1st you already mentioned step 2: export at base resolution. That should go without saying, or if you have ever made a custom morph you should know rule number 1 is always export at base resolution.
2nd is at step 17: "check the hidden box". On older genesis figures that folder can be very VERY large. It's probably nit picking on me but I believe it's a better practice to click the arrow next to hidden, then the arrow next to clones and just check the new clone you have created. That way you're not unnecessarily re-saving other people's work.
3rd and this is probably not an issue for most but I thought it might help a few. Along with step 17, be mindful of where or what directory you are saving to. This is a little complicated to explain but even more difficult to find if you're not careful. If you have installed Daz Connect on your computer you might not be aware but you now have 3 content directories. your default; Documents/DAZ 3D/Studio/My Library, a 2nd directory is located at Users\Public\Documents\My DAZ 3D Library, and finally Daz Connect creates Documents/DAZ 3D/Studio/My Daz Connect Library. And furthermore if you have a secondary drive like me you have a 4th directory to deal with as well. A little confusing? I know, sadly it took me over a day to figure this out but please bear with me. So step 17: When you first bring up the morph assets save options pop up, the first line Asset Directory: will read /My Daz Connect Library. The problem there is that the Daz connect Library doesn't communicate with the default library or secondary library like the other directories do.
So for instance if you accidentally save a G8F clone for G3F in the Daz Connect Library, then try to load G3F from your default directory and try to load a G8F clothing item on her. You're probably saying "Where the hell is my G8F clone?" the answer is Daz Studio doesn't know to look in the Daz Connect Data folder for it.
So Very long explanation short, Step 17: Always save assets to the same directory you loaded the figure from.
👍: 0 ⏩: 1
Isaac3d3 [2018-02-05 16:54:25 +0000 UTC]
I tried this as well. There is one important step that is missing. Between Step 2 and 3; before Exporting the G3f figure as an object you must change the figure resolution to Base, otherwise when you try to use Morph Loader Pro to load the morph on to G3F in Step 15, it will complain that the geometry is not the same. This might be an obvious point for some but a possible point of frustration.
Having said that when I got to the end of the process and loaded a G3f figure and loaded a G8f clothing item on to her (Step 18), the Autofit popup still did not have Genesis 8 Female as an option. Presumably there is yet another subtlety that I am missing.
👍: 0 ⏩: 1
Janus3003 [2018-01-14 22:49:49 +0000 UTC]
This isn't working for me. I've tried multiple times and confirmed that I'm following your instructions, but every time I try the Morph Loader Pro, it says "Warning: Geometry did not match, failed to create morph." Am I missing something?
Thanks!
👍: 0 ⏩: 1
Janus3003 In reply to Lady-Quantum [2018-01-15 02:45:40 +0000 UTC]
(sharing this here in case anyone else comes looking for help with the same problem)
Got it to work by adapting this tutorial:
Mature Content
. One extra thing I did was match G8F's pose to G3F (45/-45 to the shoulder bends, 6/-6 to the thigh side-to-sides) before transferring the utility, and zeroed the pose prior to saving the support asset.
Thanks for the help, though! Still wonder what I was missing.
👍: 0 ⏩: 1
Janus3003 In reply to Lady-Quantum [2018-01-15 02:04:12 +0000 UTC]
Thanks for the tip, but it's still not working for me. I'll keep digging.
👍: 0 ⏩: 0
JonX67 [2018-01-09 14:46:38 +0000 UTC]
Great advice! Thank you!
👍: 0 ⏩: 1
akizz [2018-01-09 08:02:52 +0000 UTC]
Fantastic. We can create it ourselves!
👍: 0 ⏩: 1
maltorramus [2018-01-09 00:36:11 +0000 UTC]
wow look so complicated and hard. i guess that makes you amazing LQ
👍: 0 ⏩: 1
Nathanomir [2018-01-09 00:20:02 +0000 UTC]
Excellent. Thanks.
👍: 0 ⏩: 1