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Lady-Quantum — G8F auto-fit clone for G3F tutorial
Published: 2018-01-08 23:37:56 +0000 UTC; Views: 29021; Favourites: 66; Downloads: 0
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Description Hiya folks! LQ here with some exciting news! I was searching around in the DAZ forums and found a gem of a tutorial on how to create a G8F auto-fit clone for G3F! www.daz3d.com/forums/discussio… (It's further down the page, and it's by Singular Blues. Yay! Kudos!) Now, I don't know about you all, but having to update to a new model every couple years is kinda expensive, and frustrating, especially when you can't get your model that you've put hours of effort into to look the way you want. But what can you do? DAZ's new marketing strategy has them creating a new base model every couple years to drive the 3D modeling community. That's not necessarily a bad thing, because innovation is good, but it does cause a problem if you can't afford, or don't want to upgrade to the latest trend.

Well, here's a bit of a help. Auto-fit clones. 

They've been around a while, and since Genesis they have allowed different generations of clothing to fit to different models. There are several out on the market that can be bought right now that allow for a lot of versatility especially in the G2, and G3 models, and slowly G8 seems to be catching up. However, one thing that hasn't happened yet on DAZ's or the content creators part was bringing out an auto-fit clone so that G2 or G3 could easily fit the new clothing that was coming out for G8. I can only think it's intentional on DAZ's part to block something like this from coming out in order to boost sales of their new models, and make it harder for clothing to fit on the "older" models. (If a couple years can really be considered old given that V4 reigned for almost 10.) Nevertheless, I'm bringing it to you so that you can use all the neat new stuff on your G3, and perhaps this technique can even be used to help bridge the gap between G8 and the other series of models that people use.

Okay, so let's get started.

**EDIT: I have become aware of an issue that affects SOME DAZ users to where when they zero their models they are not returning to Base resolution. (1/1) That being the case in steps 2 and 14 you need to be aware that this can be an issue, and make sure that you check the resolutions and make sure they are the same throughout the process or you will receive an error at step 15 when you are trying to load the morph.

Step 1: Load G3F


Step 2: Zero your G3F figure. There's two ways to do this: Right click the Parameters Tab, mouse to Zero, and click Zero Figure, OR use the Edit menu Figure to Zero, to Zero Figure, and click on that.


Step 3: Use the File menu and Export. Name it Genesis 8 Clone. Save and Accept.
   

Step 4: Use the File menu and Import. Choose the Genesis 8 Clone that you just created. It should look like this.


Step 5: Using the Edit menu, under Figure select Transfer Utility. In the drop-down menus, have G3F in Source, and Genesis 8 Clone in Target. Then Accept.
 

Step 6: Select Genesis 8 Clone. Change Parent to none by going to the Edit menu, Object, Change Parent and clicking on that. A menu will appear that you scroll to the bottom of, select "none" and click Accept.
 

Step 7: Select G3F then delete it. (Edit menu, delete, delete selected items)
 

Step 8: Load G8F Developer load. (Use this or the eyelash figure will mess things up apparently. )
 

Step 9: Fit the Genesis 8 Clone to the G8F. To do this select the Genesis 8 Clone, go to the Edit menu, Figure, Fit to and click it. A box will pop up and you select Genesis 8 Female and click Accept. Another box will pop up (this one an auto-fit) and you select Genesis 3 Female as the figure that it was originally for, and Full-Body as the type of item.
     

Step 10: Hide G8F. Only the Genesis 8 Clone should be visible.


Step 11: Use the File menu and Export. Name it Genesis 8 Female. Save and Accept as before.
   

Step12: Clear the scene.


Step 13: Load G3F again.


Step 14: Zero your G3F figure. There's two ways to do this: Right click the Parameters Tab, mouse to Zero, and click Zero Figure, OR use the Edit menu Figure to Zero, to Zero Figure, and click on that. (Yes, again. )


Step 15: Open Morph Loader Pro. To do this, use the Edit menu, Figure, and select Morph Loader Pro. A box will pop up that will allow you to select how you want to load your morph. Click on the Choose Morph Files button and choose your created Genesis 8 Female object. Then click Accept, and it should load the morph into the G3F.
   

Step 16: Select G3F if not already selected, and find the new morph in the Parameters tab under the character. (It will start out under the Morphs section.) Click on the gear next to it and enter into the settings in order to change a few things. First, click the drop-down next to Path and change it to Hidden/Clones. Second, click the drop-down next to Type and change it to Modifier/Clone. Third, check the Hidden box.


Step 17: Use the File menu to Save As a Morph Asset. A box will pop up. Click on the arrow next to Genesis 3 Female, find the box next to Hidden and check it. Click Accept.
 

Step 18: You now have an auto-fit clone for Genesis 8 Female. When you load a G8 outfit to G3, the What Figure drop down in the auto-fit dialog will have Genesis 8 Female as an option. Woohoo!

Okay! So isn't that great! And it isn't so hard that you think your mind is going to explode!   

Of course, with anything there are a few provisos, a few quid pro quo's...  

Quote from Singular Blues' post:

Limitations
G3 and G8 have very different shoulders, despite all the vertexes in the shoulders being the same. This may cause clothing to look a bit odd in this area. This limit will apply to any other method, but results may vary.

Custom bones will be lost. SickleYield has a tut on her DA for preserving custom bones for Generation 4 or less figures while fitting to Genesis+. This method will work G8 to G3. In fact, it will work better than it does with Gen 4. This is because the method preserves all the bones, and this can cause posing problems with figures that don't share the same skeleton. G8 and G3 do share a skeleton (3 has a few bones 8 doesn't but they don't matter here) so the SY tut should result in fairly exact transfers (which may lead to different behavior at the shoulders, so this might be worth a try if plain autofit gives a bad shoulder result). Note: Somewhere in the tut you are instructed to convert figure to weight mapping. This is not reqired for transfers between Genesis figrures. It's a Gen 4 or less thing.

For all the ways 3 and 8 are alike, they are not the same figure, and autofit is mostly an authoring tool. It can do a good job (or a great job) transferring between figures, but the intended role was for the author to make adjustments after autofit, so results will be variable.


Righty Oh then! And I believe that tutorial that is being talked about is here: 



So thanks for that !!! 

I hope this has been helpful, and gotten the word out to folks here in the community so it doesn't get buried in DAZ's forums. 

Lots of
~LQ

**EDIT: I have become aware of an issue that affects SOME DAZ users to where when they zero their models they are not returning to Base resolution. (1/1) That being the case in steps 2 and 14 you need to be aware that this can be an issue, and make sure that you check the resolutions and make sure they are the same throughout the process or you will receive an error at step 15 when you are trying to load the morph.

Related content
Comments: 45

PiggyChu620 [2022-10-06 11:46:28 +0000 UTC]

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Lady-Quantum In reply to PiggyChu620 [2022-10-06 11:50:54 +0000 UTC]

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PeterPerni [2022-03-21 20:36:40 +0000 UTC]

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Lady-Quantum In reply to PeterPerni [2022-03-22 15:28:06 +0000 UTC]

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iawval [2020-10-28 01:10:02 +0000 UTC]

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AlairaArt [2020-04-16 13:19:51 +0000 UTC]

Hi there! Thank you very much for this tutorial. It's immeasurably useful, but I seem to be tripping at the finish line. I'm trying to get this to work so that I can auto-fit G8F clothing onto the G2F base model.

Every step works up until I am adjusting the morph type on Step 16. For type, all I have is "modifier/shape" as an option. Everything still seems to go through, but when I try to auto-fit, I'm still not getting Genesis 8 Female as an option.

I'm guessing this Step 16 problem is why, but I'm not sure what to do. Any ideas?

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Lady-Quantum In reply to AlairaArt [2020-04-18 07:42:28 +0000 UTC]

Hiya!

I’m looking over my instructions, and I can’t understand what could be the issue. Do you have Hidden sections in your menu showing? 

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AlairaArt In reply to Lady-Quantum [2020-04-18 14:20:10 +0000 UTC]

I do have hidden sections showing. 
Is it because I'm running 4.12 (64 bit)?

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Lady-Quantum In reply to AlairaArt [2020-04-19 08:46:57 +0000 UTC]

That shouldn’t be it. I’m currently running 4.10 but I was running 4.12 and as far as I know they didn’t make changes to how the morph name settings work.

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AlairaArt In reply to Lady-Quantum [2020-04-19 10:36:45 +0000 UTC]

Well I'm stumped. I did this once before following PDSmith's tutorial for G3F to G2F and it worked great, but that was when I was running 4.9. After updating to 4.12, I can't do it, so that's my only lead. Perhaps something went wrong in the installation. I'll keep digging. Thanks for looking into it though!

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Lady-Quantum In reply to AlairaArt [2020-04-19 10:52:43 +0000 UTC]

Is it giving you an error, or just not showing up where it should be?

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AlairaArt In reply to Lady-Quantum [2020-04-19 18:24:59 +0000 UTC]

Not showing up. The only option I have for Type is Modifier/Shape. 
I went through all of the steps multiple times with both G3F and G2F and always only had that option.
I'm certain the instructions are fine and it's a problem on my end, but I'm not sure where to start yet. 

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Lady-Quantum In reply to AlairaArt [2020-04-19 19:38:33 +0000 UTC]

Well, there’s always the option of creating a new section to put the morph into, but that requires you creating a new folder in the hierarchy, naming it properly, and then inserting the morph into it, like what step 16 details. I know it can be done, and have done it before.

Here is a tutorial about transferring morphs which has some of the same functionality, and it talks about how the folder setup works. Perhaps there is something in the metadata that is not wanting to transfer. That’s what is coming to my mind.

[Tutorial] Transferring Character Morphs G1G2G3G8The first version of this workflow came from Kattey on the DAZ forum, for which I acknowledge credit. 
Here is that (lengthy) thread: http://www.daz3d.com/forums/viewthread/24093/
First of all, however: there are two ways to recreate a character.  There is the easy way, which is not redistributable, and the hard way, which is.  We'll discuss the easy way first.  I'm sorry, but I can't do anything for those of you who absolutely can't learn from text.  This is what I have time for right now.
---
PART 1: CREATE A SINGLE DIAL
Load Genesis 1.  Dial in your character morph.  There cannot be anything in the scene except the single figure while we do this.  No hair, no clothes, no props.  Or if they are there, you must hide them by clicking the eye next to them in the Scene tab.
Go to Parameters-General-Mesh Resolution.  You should always have a Parameters tab.  If you don't, you aren't ready for this tutorial because you are still

I hope this helps you on your journey, and IF for some reason this doesn’t work for you SickleYield has made this professional-level version here:

www.daz3d.com/sy-genesis-8-clo…

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johnboubakeur [2019-11-25 23:24:01 +0000 UTC]

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Lady-Quantum In reply to johnboubakeur [2019-11-26 05:02:44 +0000 UTC]

Hello!

Yes, always use the same units when importing, exporting, as well as the resolution types. Otherwise you get errors and/or problems like what you described. I’ve even gotten issues where the clones percentages just haven’t been right, but otherwise everything seemed fine.

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Chiguatador [2019-01-11 21:18:16 +0000 UTC]

Lady-Quantum, Thank you very much for the tutorial, its very easy to do. I try and it worked fine, but in the end, the shoulders got strange, I tried to transfer a body morph from the G8F to the G3F and I did, but when I apply the morph, the G3F's shoulders deform. Do you have a solution for this?

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Lady-Quantum In reply to Chiguatador [2019-01-12 03:39:22 +0000 UTC]

Hmmm...be sure when you’re using the morphs that they aren’t going past the normal preset limits that they would have on the G8. When you transfer, those limits aren’t applied appropriately, so you have to go in and reapply them manually. Hope that helps!

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Chiguatador In reply to Lady-Quantum [2019-01-12 04:22:42 +0000 UTC]

Forgive me, but i don't understand... how i can do this?


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Lady-Quantum In reply to Chiguatador [2019-01-12 05:25:32 +0000 UTC]

If you click on the gear that is on the Bend, Twist, and Side-to-Side movements it will allow you to look at what the limits for those movements are for each section. Compare those with the ones on the G8 you are copying, and then apply the limits to see if that helps stop the problem.

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Chiguatador In reply to Lady-Quantum [2019-01-12 18:47:24 +0000 UTC]

Doesn't Work! I try as you suggest, but the issue continues! I really don't know to do... I just want transfer feet morph from G8 to G3, not create a clone... Help please...

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Lady-Quantum In reply to Chiguatador [2019-01-13 19:58:36 +0000 UTC]

Well, first off, this tutorial isn’t one specifically for morph transfers, so that’s part of the problem.

The process of transferring morphs is a bit different than creating a clone, however you have to have a working clone for things like your transferred morphs to look right. The reason for that is because the base model between generations is different.

Here is a tutorial for transferring character morphs across generations, which is how I started learning to do it. 

[Tutorial] Transferring Character Morphs G1G2G3G8The first version of this workflow came from Kattey on the DAZ forum, for which I acknowledge credit. 
Here is that (lengthy) thread: http://www.daz3d.com/forums/viewthread/24093/
Here's another thread with a method that might be better on eye distortion, I haven't tried yet: https://www.daz3d.com/forums/discussion/comment/2539831/#Comment_2539831
Here's what I've been doing myself. 
First of all, however: there are two ways to recreate a character.  There is the easy way, which is not redistributable, and the hard way, which is.  We'll discuss the easy way first.  I'm sorry, but I can't do anything for those of you who absolutely can't learn from text.  This is what I have time for right now.
---
PART 1: CREATE A SINGLE DIAL
Load Genesis 1.  Dial in your character morph.  There cannot be anything in the scene except the single figure while we do this.  No hair, no clothes, no props.  Or if they are there, you must hide them by c

Just remember that if you are only transferring part of the character, just transfer that one morph on the base figure.

Hope this helps, and keep on truckin’!

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DuoMaxwellGundamWing [2018-09-22 08:05:10 +0000 UTC]

Thank You very much, it work for me with notes from AshTrayAddict, i must all time check Mesh Resolution change from High -> Base. It work with Genesis 8 Male too. 
Good work!

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Lady-Quantum In reply to DuoMaxwellGundamWing [2018-09-23 09:35:45 +0000 UTC]

Glad it worked for you, and that it is also working for G8 as well.

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Eidersson [2018-08-15 06:54:36 +0000 UTC]

Firstly, thank you for the tutorial and the work Lady-Quantum.

Following the tutorial didn't work initially, I then decided to read the comments and voila, it works a treat. 

So a thank you to AshTrayAddict too, I had to change the Resolution to "Base" twice during the procedure and also changing the asset directory is the key.

My appreciation to all.

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Lady-Quantum In reply to Eidersson [2018-08-15 08:32:13 +0000 UTC]

Yes, apparently there’s a point in there where folks are getting confused about keeping things in the same resolution from beginning to end. (That resolution being Base.) As long as you make sure of that and follow the steps you should be fine.

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AshTrayAddict [2018-04-12 21:04:28 +0000 UTC]

First off, let me start by saying THANK YOU! Absolutely thank you for sharing/ posting this. I've combed though so many forums looking for a way to make a V4 clone for G8F for a long time now (basically since G8F came out.) Thanks to this tutorial I've been able to make clones to cross all genesis platforms and bring V4 and M4 all the way up to G8 models! So again thank you. 

That being said there are 3 small changes you might consider making.

1st you already mentioned step 2: export at base resolution. That should go without saying, or if you have ever made a custom morph  you should know rule number 1 is always export at base resolution.

2nd is at step 17: "check the hidden box". On older genesis figures that folder can be very VERY large. It's probably nit picking on me but I believe it's a better practice to click the arrow next to hidden, then the arrow next to clones and just check the new clone you have created. That way you're not unnecessarily re-saving other people's work.

3rd and this is probably not an issue for most but I thought it might help a few. Along with step 17, be mindful of where or what directory you are saving to. This is a little complicated to  explain but even more difficult to find if you're not careful. If you have installed Daz Connect on your computer you might not be aware but you now have 3 content directories. your  default; Documents/DAZ 3D/Studio/My Library, a 2nd directory is located at Users\Public\Documents\My DAZ 3D Library, and finally Daz Connect creates Documents/DAZ 3D/Studio/My  Daz Connect Library. And furthermore if you have a secondary drive like me you have a 4th directory to deal with as well. A little confusing? I know, sadly it took me over a day to figure this out but please bear with me. So step 17: When you first bring up the morph assets save options pop up, the first line Asset Directory: will read /My Daz Connect Library. The problem there is that the Daz connect Library doesn't communicate with the default library or secondary library like the other directories do. 
So for instance if you accidentally save a G8F clone for G3F in the Daz Connect Library, then try to load G3F from your default directory and try to load a G8F clothing item on her. You're probably saying "Where the hell is my G8F clone?" the answer is Daz Studio doesn't know to look in the Daz Connect Data folder for it. 

So Very long explanation short, Step 17: Always save assets to the same directory you loaded the figure from.

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Lady-Quantum In reply to AshTrayAddict [2018-04-14 16:43:16 +0000 UTC]

Thanks very much for your comments, and your suggestions! Anything that helps folks who read this and makes the process easier is great in my book! I just tried to go through the basic steps that the tutorial I had found explained in greater detail with some of my own observations thrown in from the viewpoint of a DAZ artist.

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Isaac3d3 [2018-02-05 16:54:25 +0000 UTC]

I tried this as well. There is one important step that is missing. Between Step 2 and 3; before Exporting the G3f figure as an object you must change the figure resolution to Base, otherwise when you try to use Morph Loader Pro to load the morph on to G3F in Step 15, it will complain that the geometry is not the same. This might be an obvious point for some but a possible point of frustration.
Having said that when I got to the end of the process and loaded a G3f figure and loaded a G8f clothing item on to her (Step 18), the Autofit popup still did not have Genesis 8 Female as an option. Presumably there is yet another subtlety that I am missing.

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Lady-Quantum In reply to Isaac3d3 [2018-02-05 18:31:50 +0000 UTC]

In step 2 when you zero the figure it should put the figure to Base rather than High Resolution. The main thing to remember is that things have to be the same throughout the entire process, so if one part is skipped or missed it can cause the error you received.

As for why it wouldn't show up in the auto-fit section, the only thing I could think of would be that in step 16 something didn't get changed properly, so when it was saved as a morph asset it didn't put it into the auto-fit area.

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Janus3003 [2018-01-14 22:49:49 +0000 UTC]

This isn't working for me. I've tried multiple times and confirmed that I'm following your instructions, but every time I try the Morph Loader Pro, it says "Warning: Geometry did not match, failed to create morph." Am I missing something?
Thanks!

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Lady-Quantum In reply to Janus3003 [2018-01-14 23:14:57 +0000 UTC]

When you are going through the steps, are you making sure to zero the models at each point? Also, make sure that the sub-d is at 1 or else they won't match up. For some reason this new version of DAZ likes to be really slow about actually changing the sub-d to 1 when you zero the model, so sometimes you have to do it manually.

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Janus3003 In reply to Lady-Quantum [2018-01-15 02:45:40 +0000 UTC]

(sharing this here in case anyone else comes looking for help with the same problem)
Got it to work by adapting this tutorial: 

Mature Content

 . One extra thing I did was match G8F's pose to G3F (45/-45 to the shoulder bends, 6/-6 to the thigh side-to-sides) before transferring the utility, and zeroed the pose prior to saving the support asset.

Thanks for the help, though! Still wonder what I was missing.

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Lady-Quantum In reply to Janus3003 [2018-01-15 06:42:00 +0000 UTC]

I didn't have that issue, but thanks for posting this and glad you got it to work.

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Janus3003 In reply to Lady-Quantum [2018-01-15 02:04:12 +0000 UTC]

Thanks for the tip, but it's still not working for me. I'll keep digging.

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JonX67 [2018-01-09 14:46:38 +0000 UTC]

Great advice! Thank you!

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Lady-Quantum In reply to JonX67 [2018-01-10 04:43:57 +0000 UTC]

No problem hun! Glad that will work for you.

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JonX67 In reply to Lady-Quantum [2018-01-10 06:22:38 +0000 UTC]

I'll have to try,
though your description is so detailed that I don't think something could go wrong

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Lady-Quantum In reply to JonX67 [2018-01-11 04:14:00 +0000 UTC]

Good to hear!

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akizz [2018-01-09 08:02:52 +0000 UTC]

Fantastic. We can create it ourselves!

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Lady-Quantum In reply to akizz [2018-01-09 09:16:53 +0000 UTC]

Yup!  

If I could figure out how/where the saved morph clone is, and where to put it, then I'd save a copy and just let people download it. Unfortunately I don't know where things when they are being saved as a Morph Asset.

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akizz In reply to Lady-Quantum [2018-01-09 12:14:11 +0000 UTC]

That would be sweet

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maltorramus [2018-01-09 00:36:11 +0000 UTC]

wow look so complicated and hard. i guess that makes you amazing LQ

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Lady-Quantum In reply to maltorramus [2018-01-09 01:41:18 +0000 UTC]

It really isn't that hard. Just follow the step by step instructions, and you'll be good to go.

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Nathanomir [2018-01-09 00:20:02 +0000 UTC]

Excellent. Thanks.

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Lady-Quantum In reply to Nathanomir [2018-01-09 00:27:08 +0000 UTC]

No problem! Hope it works well for you!

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