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Kirbopher15 β€” .: Rica and Romi :.

Published: 2008-03-17 04:43:05 +0000 UTC; Views: 2049; Favourites: 26; Downloads: 38
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Description Did so many pictures in tribute to voice actors, figured it's due time I made something for original seiyuu. This pair 'o ladies are Rica Matsumoto and Romi Paku.

Rica is the voice of Satoshi (Ash) on Pocket Monsters (Pokemon's Japanese counterpart) as well as the performer of the vast majority of the opening theme songs. Romi is the voice of Edward Elric on the ridiculously popular Fullmetal Alchemist, as well as Hitsugaya Toshiro on Bleach. Both of them are very talented voiceover artists, and I thought putting 'em in some cool lookin' outfits in front of a theater curtain would look interesting.

As you can see in comparison to my other past billion pictures, I did a LOT of experimenting on this one. The background is 100% made from scratch on the original picture, the outlines for the characters are all colored, I had a small use for the smudge tool in doing eyelashes and hair effects, and I finally...FINALLY did something other than the god-forsaken Burn & Dodge tools, using actual variations in colors. This one took up a lot more time to complete, obviously, and SOME aspects of how I put it together I may not use so often, but I'm glad how it came out for the most part.

I don't ask this of you often, but for those've you watching me on DA here, who actually do -ART- art, and not just essentially have an account here for either commenting on pics and/or posting sprited pictures, I'd REALLY appreciate some detailed feedback. While doing flashwork has been taking up a lot of effort, I also wanna get better at drawing in general, as it's an incredibly important skill obviously. Any critique of that nature would be appreciated.
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Comments: 26

QueenofCroatia [2010-06-23 21:39:56 +0000 UTC]

Paku Romi-Sama, and
Rica-Chan FTW!!

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Katsu14 [2008-06-10 02:08:53 +0000 UTC]

Wow this is such an amazing picture! X3 I love it! Rica Matsumoto is my favorite seiyuu and she looks awesome here! Yay for Rica love!

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Hairyblob2 [2008-03-21 03:26:50 +0000 UTC]

NICE.

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renshu [2008-03-19 05:35:44 +0000 UTC]

Head and shoulders over your usual work, man! (Great JARB there, Homestar.)

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Speedvore [2008-03-18 21:41:32 +0000 UTC]

I LOVE ROMI PAKU! She's like my favorite voice actor! XD

Great artwork, by the way. I really love the shading. The background is wonderfully drawn.

Keep up the great work!

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Kenj [2008-03-18 11:20:00 +0000 UTC]

Well I'm not very good at critique, but I guess I can mention a few things I assume weren't mentioned in the large comments above.

Actually the only thing I can offer that I believe wasn't mentioned is about...uh... the shoes. o__o;

Anyway, in Romi's case, you shouldn't just draw a straight flat line, it takes away depth. Heels, arches, laces, shoe.. tongue thing, they go into designs of most shoes. Even if you draw shoes with flat soles, it still looks two dimensional, seeing as the line is horizontal. Needs more angle.

Something like that. Idunno. e.e;

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Blitz-the-Hedgehog [2008-03-17 22:01:34 +0000 UTC]

Matt: Very great job on this.

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AlanES [2008-03-17 20:14:22 +0000 UTC]

Huh! Different shading method and colored lineart, eh? Definitely makes for a different style than what you've used in the past.

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Des-Shinta [2008-03-17 14:30:45 +0000 UTC]

The standing one looks oddly like a female Sasuke Uchiha. Still nice.

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xLunarAngel [2008-03-17 11:33:35 +0000 UTC]

WOW~!

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Shadow-Dinosaur [2008-03-17 09:38:06 +0000 UTC]

nice job! I lihe the poses they have there! Also the coloing is good. Though it does seem to mask the lineart at some points.

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BeeZeroOne [2008-03-17 08:42:55 +0000 UTC]

Well, you're better than me. But I reccommend doing a lot of practice sketches from photo references. Human anatonomy will become more and more natural to you that way, and you should be able to draw more accurately without having to do a lot of stop-think-erase-redo.

This is a great pic though, and you're always improving. Keep it up

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SennenRyu [2008-03-17 07:32:28 +0000 UTC]

I only did one actual art, and even I can see where I went wrong, though perhaps not everywhere I went wrong, so I really have no right to poke at yours. Excellent work.

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KageRyu798 [2008-03-17 06:39:30 +0000 UTC]

You asked for it. Prepare for the heavy feedback . . .

*I'd have to say, your shading has vastly improved! Especially on Rica's hair. Yet, one thing that would make the shading even better would be variation in thickness. Insofar as the smoothness, that's the part I see a great difference in. However, one thing I notice in most, if not all, of your deviations is the exact same thickness in the shading. For example, with Rica, the creases where the pants meet the boot, the pockets, and the folds of the jacket at the right side of her hip could use extra shading with a smaller brush. Same with most other minor folds.

*With Rica's belt, belts don't fold like that. Making it thinner where the bend is will give it some depth, as well as add realistic physics.

I love her eyes there. Nothing really to pick on there. Though, there should be more shading under Rica's hair (same with Romi, albiet not so much).

Rica's right hand. The thumb shouldn't be visible from that angle; rather, there should be a crease between where the pinky meets the palm and the wrist: since the thumb is below the top of the hand, the thumbside of the palm is visible below said crease (thus, should be shaded darker). Sharper edges on the knuckles would also help.

Rica's left hand. That pinky should be a tad shorter. In fact, a hand at that angle is very easy to reference with your own hand. The best you can do is look at your own hand and use your best judgement.

*More on shading: there should be some on Rica's skin next to the left (her left) locks of hair. Also, I'd advise getting rid of the shading completely behind the mike's cord. There's no way it can cast a uniform shadow along her body like that from the upper-right location of the light source. Even if the cord was close enough to her body to cast a shadow, it wouldn't be constantly adjacent to the cord itself. At best, it would go something like this:
- The shadow would start out adjacent to the cord where Rica's right knee is, then travel away from the cord, dissappearing from the pants where the top of the right boot is, going along her boot and the floor, stopping at her left ankle. It would then reappear near the cord again on her left boot, stopping again after arcing across the width of said boot. Then the shadow would reappear again on her jacket about a quarter of the way down from the cord . . . catch my drift?
- Presuming the light source is higher than that, there wouldn't be a shadow to worry about in the first place, unlest it went along the floor.

This one's a bit difficult to do, even for me, and you've probably noticed yourself, but the cord is . . . sloppy, to be blunt. It's a tough thing, but you gotta keep those lines smooth and parallel. That just takes practice.


We should pick on Romi now. I really like her right hand, there, for one thing. For another, it's similar to the cord thing: the fingers should be at uniform thickness, or at least in order from thinnest to thickest (depending on perspective). The middle finger is practically perfectβ€”the others should look similar, both in shape and thickness.

*The neck chain on the cowboy hat. When it's hanging like that, it shouldn't be so squigglyβ€”it should be taut. The end of it needs to start just below the top of the shoulder, go into a straight line up to the corner made by the collar & shoulder, then go into a straight line to where the other end is, arcing around the neck.

The creases under her boobs. Rather than a direct line, it would look smoother with a thin line of darker shading that gradually becomes lighter & thinner as it curves around them.

Pant chains. Shade under them like you did with the mike cord (using a much thinner brush, of course). Make the shading dark enough to be obvious, since the chains are right next to the legs. Like you did with the lighter gray belt-things, except those should be more thinly and darkly shaded.


I'd have to say though, in spite of all the critiques my eyes can find, this picture looks like your best work yet insofar as quality. I can't find anything extraordinarily faultyβ€”you have a nice style accompanied by a good perception of anatomy. Keep up the good work, Kirb! (I also admire your dedication to giving props to all the wonderful voice actors out there)

* All the bold astrisks are the features I felt were more important to point out. I also left out line variation because a) I didn't think of it and b) I saw it on a previous comment and felt it inane to mention. I'm also sorry if I mentioned anything somebody else didβ€”this took a while to write, so some deviants probably beat me to it.

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SkeletonStockings [2008-03-17 06:07:23 +0000 UTC]

~foolyguy said a lot more than I was going to say, but did include some things I was thinking.

I can't quite pick out what it is, but feet do look a bit odd. I have a big problem with drawing feet, though, so I suppose I don't do much help there at all >_<

Your hands look a little flat, and the one holding the microphone is a bit wonky. My only suggestion for that is to look at your own hand holding something, and take note of how it feels in your hand(i.e. is it heavy? is it delicate? stuff like that). I'm actually going to try that now that I've mentioned it, because as a very curious girl once said "I give very good advice, but I very seldom follow it."

Their arms are a bit too long for their bodies, too. I used to do that a lot. Now I'm a bit overly cautious when it comes to that, and I do a lot of erasing and watching myself do things, or look at pictures of other people.

It is really good, though. Colored lines have always been a bit of a challenge to me, as nice as they look in the end. They're also, literally, a pain in my neck. >_>

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P--A--D [2008-03-17 06:05:22 +0000 UTC]

I was going to give a nice in depth critique, but The God-Damned-Fooly outdid me.

Take his advice to heart, marshmallow.

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Windy-Rat [2008-03-17 06:03:44 +0000 UTC]

<3 Rica Matsumoto. X3 She's one of my favorite seiyuu.

And... I have nothing to add critique-wise. My art just simply isn't up to par with yours, so I don't really see anything to point out or advise on.

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foolyguy [2008-03-17 05:36:22 +0000 UTC]

The drawing foundation itself is pretty impressive, but the style is inconsistent. By that, I mean it looks like your trying for a semi-realistic look with cartoon features kinda idea. However IF that's the case, the proportions are all wonky in a couple (but not too many) key areas. For starters, they are not proportional to their own bodies. Arms can't not reach past their waist stand erect. Hands should be the size of their face. Body is the size of six 'heads'. There is not a clear enough distinction between where ankle foot, and floor meet.

Now NONE of these things are REALLY off, but they still do not register as 'correct' or believable to a viewer. They need a tweaking here/there which can be corrected in the pre-finalized drawing stage. Studying the natural bodies from works here on DA, others work outside the web, or even around you will have you grow to learn to catch such subtle details IF you look for them.

However... Lets say you don't want to go for the 100% accurate look, or even mostly accurate look. Maybe a style over substance looks like [link] is more your thing. This is fine, but it STILL doesn't fit the criteria of this area either. The key to this style of work focuses on 'shapes' specifically. Your characters are just a mesh of various surfaces, which you could easily match with these drawings. The problem with whats shown here though is your drawings are inconsistent, your 'realistic' elements are too small or out of place in relation to the composition you've laid out before it. Good example the girls right (according to the viewer) arm/hand. Its just this LONG kinda stick and suddenly we got the flat squished hand with rounded digits. More (or equally less) attention to detail in the hand would flow better and create a more unified style in the drawing.

I know all this can be over whelming with no clear answer in site. This is because artwork HAS no one answer, there is SO many ways to work a piece, that it can be difficult to under how just one aspect 'works' and the other doesn't. You have to understand when your creating a drawing what are the 'rules' you've set up for YOURSELF. Are these characters suppose to look, cute? Realistic? Stylish? ETC Whatever is the groundwork you've laid out, you HAVE to follow your own rules, to a TEE other wise these clash of 'styles' in a persons drawing can have to clear connection, and in the end just look 'incorrect'

Hope this helps, feel free to ask questions to this or anything else.

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oniellzatgun324 In reply to foolyguy [2008-03-17 21:01:07 +0000 UTC]

WoW....if u have the time to write all this, get a life.and if u do have one, find a better one where u dont stay up writing 3 paragraphs of comments?
any1 agree with me?


erpo is a ...............

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foolyguy In reply to oniellzatgun324 [2008-03-17 22:33:53 +0000 UTC]

Kirbs a friend of mine, and he wanted a 'heavy' artist related critique. You can easily summarize something to, 'the foot looks wrong' etc but is your gonna give a full hearted critique sometimes its necessary to throughly explain such things. I didn't exactly have 'fun' writing three whole paragraphs, but it was for my friend, and I felt what I wrote was needed...

nuff said.

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oniellzatgun324 In reply to foolyguy [2008-03-18 00:35:27 +0000 UTC]

....oK.....

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Davey-the-6th-moon [2008-03-17 04:51:44 +0000 UTC]

Very interesting!
Good work. ^_^

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DIN0LICH [2008-03-17 04:46:34 +0000 UTC]

Working on line variation and clothing folds would be a good next step.

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Kirbopher15 In reply to DIN0LICH [2008-03-17 04:56:09 +0000 UTC]

Yeah my drawing teacher stresses line variation often. We haven't drawn too many people WITH clothes in our class lately, hopefully so.

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DIN0LICH In reply to Kirbopher15 [2008-03-17 05:15:02 +0000 UTC]

and it can't be stressed enough. lines can make or break an entire picture. As far as clothing folds go, start to look at the way clothes fall on people around you.

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Yomix2 [2008-03-17 04:45:55 +0000 UTC]

YomiB: SQUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!! OMGOMGOMGOMG!!!!!!!!!!!!!!!!!!!!!!!! *ahem* Sorry about that... It's just... These two are just so. F*cking. AWESOME.

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