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jem58 — Primary Elements

Published: 2004-10-18 19:40:53 +0000 UTC; Views: 469; Favourites: 0; Downloads: 206
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Description These fellas came out of an idea for my website - a W.I.P. I originally just made the blue one, but made the other two to make it include the primary colours. This is my first attempt at character design, and my most advanced 3D work yet, and was done in a program which is marketed as a mere add-on to flash.

I refer to the excellent Swift3D v4 used here. This is its attempt at raster rendering, which I was extremely impressed at. For an £100 application, I am constantly amazed at how it manages things like this, which are almost at 3DS and Maya level, although, of course, they can do a lot more advanced things. Rendering time was approximately 7 hours or so at an original resolution of 6400x4800.

Very little Photoshop work, just the background gradient, and the fading out of the reflection - the reflection was already there in the render, but part of it got chopped off, so I decided to fade it out to make it look a *bit* more natural. I strongly advise a full view to see the interaction of reflections between the robots fully.
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Comments: 15

carbon-12 [2004-10-31 10:33:15 +0000 UTC]

dude, simply amazing work.

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jem58 In reply to carbon-12 [2004-11-02 18:02:33 +0000 UTC]

Thanks

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riyunoa [2004-10-29 08:10:49 +0000 UTC]

Wow!!~ That's really good, I've tried using 3DS max before, the only thing I could do was make a chess piece...

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jem58 In reply to riyunoa [2004-10-29 08:29:30 +0000 UTC]

I find 3DS really difficult ot use, which is why I prefer to use the £100 Swift3D for most of my 3D modelling Yesterday I downloaded the latest 30 day trial of 3DS Max and I'm still just as useless with it

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riyunoa In reply to jem58 [2004-10-29 08:31:18 +0000 UTC]

Yeah, 3DS Max is difficult... I tried to learn it by looking at tutorials... Maybe I should have tried a more beginner-level tool. Oh well, that's me... Jump into the deep end and drown...

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jem58 In reply to riyunoa [2004-10-29 08:35:02 +0000 UTC]

Well my first foray into 3D modelling was Maya Personal Learning Edition. I didn't even know how to rotate my view of the object I too jumped right inot the deep end, drowned, died, and was buried. Until I found a program which was more suited to my needs So I was resurrected

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riyunoa In reply to jem58 [2004-10-29 08:37:25 +0000 UTC]

I don't know how to move the vectors [or whatever they call it]... Still don't know how...

Hm, 3D modeling is fun, but I realized that my proportion is way absurd... I think I'll have to work on my 2D art before I try anything 3D...

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ArPharazon [2004-10-22 08:27:06 +0000 UTC]

jez, this goes to the desktop directly. A brilliant design. I love them!
As you said the forground shading could be improved. Its to sharp breakoff. I guess u didnt had more space than that available. BUT there is a little trick you could consider.
Copy the up part of the figures, flip it vertical and set 50% transparency. Should match the rendered shadow pretty close. What you might need to do is to scale it down to get a more realistic height of them from the point of view you set the camera.
Its a cheap trick, but could have saved u the last 20% of the rendertime.

(if you use the gradient tool to make a gradient-selection of the shadow, with more strength down on its downpart. and blur that selection i THINK you could get it even more realistic than the render itself could give you without the 10 extra hours. ontop of this)

Again: awsome work!

cheers,

~ A'P

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jem58 In reply to ArPharazon [2004-10-22 09:25:19 +0000 UTC]

Thanks for such a useful comment - I've known about that trick, but I've never really tried it out........ *runs into Photoshop for a few hours*

Thanks again

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mimoekoshu [2004-10-19 10:24:03 +0000 UTC]

Looks great!!!

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jem58 In reply to mimoekoshu [2004-10-19 10:32:15 +0000 UTC]

Thanks

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Foto-Graf84 [2004-10-19 06:02:50 +0000 UTC]

oh they are looking genius!!!

excelent work

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jem58 In reply to Foto-Graf84 [2004-10-19 08:13:23 +0000 UTC]

Thanks

I was working on animating them for my site, until when I was half way through rendering (5 hours ) I discovered the hard way that you really should save your work when you're running Swift3D, Photoshop, Illustrator, Flash, and Firefox, along with chatting on msn I'm on half term now for 2 weeks, so I have nothing better to do than animate them again

Stupid 512mb of ram................

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Foto-Graf84 In reply to jem58 [2004-10-19 08:31:17 +0000 UTC]

shit!
thats really bad

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jem58 In reply to Foto-Graf84 [2004-10-19 08:42:53 +0000 UTC]

yeah its unbelievably annoying when you see a days work freeze in front of your eyes

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