HOME | DD

jamminwolfie — Heavenly Home -An Angel's Home

Published: 2010-05-08 01:13:07 +0000 UTC; Views: 4944; Favourites: 20; Downloads: 1352
Redirect to original
Description Click for 1024 pxl view, download for full

Finally got it all done. This one took ages and some new renders (actually started over with the same scene, wanted the light to shine from the angel instead of from the sky). Here's the old version of Heavenly home... [link] This one's not as blurry, wanted to show the angel (Neila) nice and clearly

I was inspired to bring up the wings (should've done that in the first place lol but I'm happy with the first one as well) and re-do this to make it an angel's heavenly home

Hope you like it!!

Rendered DS3.0.1.144, post work in PSPx2 (flare came from a brush in Photoshop)

...wolfie
Related content
Comments: 19

Elven-Samurai [2010-11-13 01:36:17 +0000 UTC]

Oh, that's pretty!

👍: 0 ⏩: 1

jamminwolfie In reply to Elven-Samurai [2010-11-13 05:14:38 +0000 UTC]

Thanks a lot, Elven

...wolfie

👍: 0 ⏩: 1

Elven-Samurai In reply to jamminwolfie [2010-11-14 05:03:40 +0000 UTC]

👍: 0 ⏩: 0

tonepainter [2010-05-18 19:59:16 +0000 UTC]

Very cool... I love how the rays emanate out from her. Good choice to make this a subtle effect, instead of so many images I see where it's overpowering and, to my eyes at least, makes it look a little too cheesy. You've struck just the right balance.

👍: 0 ⏩: 1

jamminwolfie In reply to tonepainter [2010-05-19 12:27:12 +0000 UTC]

Thanks a lot, nought!! This right here shows how much I've learned over the years in lights, shaders, and post work No to mention posing (I posed her myself) and scene setups Not easy to learn all these, but it's fun, I can say that!

...wolfie

👍: 0 ⏩: 0

abriony [2010-05-08 10:24:29 +0000 UTC]

That's really sweet, love the girl the wings and the lighting, it all comes together so well.

👍: 0 ⏩: 1

abriony In reply to abriony [2010-05-08 10:27:37 +0000 UTC]

PS that background texture is great looks like soft pencil on rough paper.

👍: 0 ⏩: 1

jamminwolfie In reply to abriony [2010-05-08 10:32:05 +0000 UTC]

Thanks abriony!! That's a really nice compliment

...wolfie

👍: 0 ⏩: 0

Kjherstin [2010-05-08 09:33:16 +0000 UTC]

Very angelic! I like this version so much better.

👍: 0 ⏩: 1

jamminwolfie In reply to Kjherstin [2010-05-08 10:30:27 +0000 UTC]

Thanks!

👍: 0 ⏩: 0

geechy72 [2010-05-08 03:19:29 +0000 UTC]

I love the lighting in this one! Very angelic and serene!

Great work,

Roni

👍: 0 ⏩: 1

jamminwolfie In reply to geechy72 [2010-05-08 03:34:56 +0000 UTC]

Thanks Roni

👍: 0 ⏩: 0

Atlantean6 [2010-05-08 02:47:39 +0000 UTC]

Wolfie,

I like this one. You did some very good work with it. You didn't use a lens flare, it looks like you used volumetrics.

👍: 0 ⏩: 1

jamminwolfie In reply to Atlantean6 [2010-05-08 03:34:26 +0000 UTC]

Thanks a lot, elton! Lens flair by DL, right? No. I should dig that up though (not sure if it's DS3 compatible though). Don't think I used volumetrics, just did a lot of special layers (hard lights, overlay, screen, etc..) till I was happy, then reduced the opacity a little with the very top (her and her wings only). The "heavenly" background used a bit of histogram adjusting and then a major blurred layer.

Thanks again, bro

...wolfie

👍: 0 ⏩: 1

Atlantean6 In reply to jamminwolfie [2010-05-12 03:19:07 +0000 UTC]

You are welcome. But i was wondering if you used volumetric lighting.

👍: 0 ⏩: 1

jamminwolfie In reply to Atlantean6 [2010-05-12 09:11:38 +0000 UTC]

No, first I rendered the background with the bench, in which the Uberpoint light is positioned where her chest is, to create shadows from the bench and from the part of the wall that looks like a fireplace. Then I rendered her and the bench alone with a couple distantlights with no shadows applied. Both png renders with UberEnvironment light of course.

Then layered the two together, merged, duplicated, and did various types of layering (overlay, multiply, dodge, hard light, etc) & color tweaks (black/white) in various opacity, and then with the "only her" png, I deleted the bench, did a soft glow, copied it over to the original, and in Photoshop, I did a flare brush. Again I grabbed the "only her" png which I deleted the bench and layered over the whole thing, in which she and her wings look natural but the rest of the image looks glowy. The flare layer is at the very top with about 30% opacity.

Basically I played and played till I was happy lol, don't have a set standard way of doing it. I should have wrote it all down though!

I really don't know what "volumetric" light is, but I might have it for DS LOL. Can ya describe it?

...wolfie

👍: 0 ⏩: 1

Atlantean6 In reply to jamminwolfie [2010-05-12 13:56:02 +0000 UTC]

DS3A comes with volumetric lighting. Its a process which you can create a god ray or spotlights through smoke. There is a tutorial that can help: [link] .

👍: 0 ⏩: 1

jamminwolfie In reply to Atlantean6 [2010-05-13 05:06:16 +0000 UTC]

Naw, that's more like smokey lights, I've played with those before, not the same type as as a very lighted up/glowy "heavenly" scene.

...wolfie

👍: 0 ⏩: 1

Atlantean6 In reply to jamminwolfie [2010-05-13 13:55:33 +0000 UTC]

You're right.

👍: 0 ⏩: 0