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JacquesDelauney — Overworld_alpha - 00

Published: 2012-08-11 20:02:27 +0000 UTC; Views: 259; Favourites: 1; Downloads: 2
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Description *~EDIT~*

Here are closer views of the two things shown here, I was too lazy to resize...

Ikana Canyon:
[link]

Green Area:
[link]


*~End EDIT~*


Figured I'd put this somewhere...

This was a rough draft idea for an ALttP hack I'm working on during my free time. The big canyon + river on the right is supposed to be a 16-bit SNES replica of Ikana Canyon from Majora's Mask. The green square area was just some stuff I wanted to test out.


This was my first go at drafting an overworld for an ALttP hack. If you can't tell, the over-all space in the canvas is actually 4 times the size of the overworld in A Link to the Past. Being that MathOnNapkins' black magic editor for ALttP isn't going to be done for a while and SePH's Hyrule Magic ALttP editor (well...) sucks balls, I had decided to get rather ambitious on overworld editing, hoping that with MathOnNapkins' editor I'd be able to enlarge the overworld. MON has made no such promises however, so I'm deciding to trash this overworld idea before I keep working on it and liking too much to let it go. Perhaps if anyone manages to find a way to port the ROM in its entirety to a .DS format, I could revisit this idea since the Nintendo DS ROMs offer a much larger ROM size, therefore a much larger canvas to work with.

Just to point out, the original overworld size is eight 512x512 squares by eight 512x512 squares, totaling up to a whopping 4096x2096 pixels in size. The canvas monstrosity you see here is 4x that,ie: 16,384x16,384 pixels. In other words, the Cthulu size of canvases (when it comes to 16x16 tile editing, anyway).

All the images seen here were taken from Hyrule Magic, and then used in Tiled as tilesets with 16x16 tiles.

Questions? Comments? Curiosities?

- john


PS:

You can get the programs I mentioned below

Hyrule Magic:
[link]

Tiled:
[link]
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