Comments: 12
Sarinov [2015-11-04 08:21:53 +0000 UTC]
Which software/s U used ?
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superhilalo [2015-02-26 08:26:55 +0000 UTC]
hi can u do animation for 1 shot for 60 $
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Sampparts [2014-07-31 19:37:51 +0000 UTC]
Awesome!
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Bohvey [2014-07-31 18:33:53 +0000 UTC]
I really dig your rough animations. Good work.
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martianink [2014-07-31 16:24:45 +0000 UTC]
Very cool!
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basakward [2014-07-31 09:05:58 +0000 UTC]
Awesome as always, man!
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NecroTechno [2014-07-31 05:08:34 +0000 UTC]
One of my favorite kill, animations. Cool to hear that you worked for Vigil. Real shame it went under. Here's hoping Darksiders 3 gets made some day by a team just as talented as the last one.
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Ratiasu [2014-07-31 04:56:00 +0000 UTC]
Thanks for giving us Darksiders fans an inside look! Shame what happened to THQ, Vigil especially. Agreed on this being nifty to watch - they go by really quick in-game.
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IrvingBrew [2014-07-31 03:28:06 +0000 UTC]
daaaaang, well I'm glad you caught some of em' because this is really nifty and fun to watch! how many hours did it take per animatic? was it all done in one go, or were there several drafts over it?
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Inkthinker In reply to IrvingBrew [2014-07-31 04:16:59 +0000 UTC]
They took a few hours to draw out like this. I'd sit with Chad Hranchak, the Lead Animator (awesome), and brainstorm some kill ideas, then I'd draw it out in rough form and get some feedback, then work up a rough anim. This is one of the nicer ones, I think. We traded off back and forth with writing some of the descriptions, but Chad did all the hard communication work and the heavy lifting.
In the end, I think these little animatics were a bit of a failed experiment, but it was fun trying. I'm sure if I'd been more inspired, or able to produce them faster/cleaner, it might have been a more successful effort. But I'll probably never really know.
I honestly can't remember how many I did, but I wish I hadn't lost 'em all. I only have a handful now.
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