Comments: 20
PhaedrusFlo [2012-06-24 23:08:47 +0000 UTC]
How might I ask, is it possible that you could create such a beautiful piece of art?
I'm familiar with maya for 3d modelling and i just starting using photoshop, but I would be in debt to you if you could explain to me the process of developing such a beautiful image... I want to know everything about this character, and the process of creating such beauty! please email me at rayflotheskater@rocketmail.com if you could drop me some tips on how to create like this. Very beautiful, it must be a masterpiece! thank you, and I hope to create along side you someday!
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ILJackson In reply to PhaedrusFlo [2012-06-25 00:13:45 +0000 UTC]
I am not sure I can explain it! I've been doing CG for several years now, but before that I was a pen and paper artist when I was young. I also worked with a lot of photographers when I was a news reporter. So I borrow from all of those things. I render human figures with Daz Studio Advanced and I do postwork in GIMP. Both are often considered inferior to more pricey rendering engines and photoshop, but they do a good enough job. The important thing about CG art is to treat it like art. I use what I know of composition, lighting and color to make a piece pop, but that took years to learn and some of it is by feel. First thing, notice that she is not in the CENTER of the image. That's a big mistake most renderers often make (even me sometimes). Images are visually more effective if the main element is slightly off center. Another common mistake is placing lighting dead center. It should always be at some angle, so that there is a good amount of shadowplay, which gives the setting more depth. The DOF (depth of field) is also very useful in giving a sense of depth and space, and easy to do. If you notice, the colors have a theme too. Everything, even her skin, that I don't want you to focus on is a drab tan, with enough variability to make it visually interesting. Then I make the spell green and the shorts blue, because I want your eye to focus on her magic and her well-shaped derriere. The camera is positioned slightly down, looking up, giving the main subject a sense of power, but it's a slight angle, so it's not overbearing. The best advice I can give, really, is to treat rendering like other forms of art and take a couple classes, not necessarily on CG modeling or anything (I've never had any class like that), but on art composition, or take a class on photography (esp. anything that focuses on lighting). If that's out of reach, just look through the web for information on composition, negative space, three-point photography lighting, etc. and then apply those techniques to your rendering. I really hope that helps!
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blocnum [2012-05-14 13:06:38 +0000 UTC]
This fabulous pic!
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NeilV [2012-05-13 11:22:39 +0000 UTC]
great image
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Misfit-KotLD [2012-05-13 04:49:37 +0000 UTC]
She can't be a Techno-Wizard; she doesn't have a bomber jacket.
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ILJackson In reply to Misfit-KotLD [2012-05-13 13:09:28 +0000 UTC]
She has one...but it gets hot in magic garages...
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Misfit-KotLD In reply to ILJackson [2012-05-16 16:27:15 +0000 UTC]
It just hit me, magic garages is a euphemism, isn't it.
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ILJackson In reply to Misfit-KotLD [2012-05-16 16:46:58 +0000 UTC]
well, one that came to me as I wrote it...
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Misfit-KotLD In reply to ILJackson [2012-05-16 16:52:58 +0000 UTC]
so now you're saying I'm slow.
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ILJackson In reply to DrOfDemonology [2012-05-12 23:24:15 +0000 UTC]
Thanks! It's kind of a technowizard thing. Palladium books has been doing that with its technowizard characters before steampunk became its own genre.
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