Description
This time I present another individual warband sneak peak, the Boyar Hunting Parties of Morgulia!
For hundreds of years the Boyar houses have ruled the human realms virtually unchallenged. The centuries, in turn, have made the Boyars utterly arrogant, decadent, and corrupt. Still, they maintain some semblance of their, once noble, traditions if only in corrupted and decadent form. One of these traditions, the “Hunting Party”, stems from the days when they served directly under the Vampir, and they would accompany their undead lords in their “sport”.
Now they hold the place of Lords and Ladies and parade through the night forests in decadent parody of true hunts. This is not to say that there is no danger, or that they do not kill in these parties. Indeed, their names and titles are of no aid to them in the wilderness and their keeps and estates are filled with the trophies that they have taken from their victims, for they approach the Morgulian traditions of the hunt as little more than a traditional party game, not merely killing from need, but slaughtering for mere sport whatever takes their capricious fancy, whether it be animal, monstrous beast, or even their own peasantry...
Arrogant and heedless in the extreme, these hunting parties set up lavish, and often, garish encampments where they may celebrate their kills in an almost grotesque level of debauched extravagance, even in the wilderness, "safe" under the watch of their personal guard, while feasting, boasting, carousing, and displaying their trophies. This can often lead predators and other, more dangerous, things to their camps, but the ever rapacious Boyars are almost as dangerous in their aroused drunkenness as they are upon the hunt itself...
So. What makes the Boyar Hunting Parties different from the other Vanatori of Morgulia from a game standpoint? Boyar Hunting Party warbands are, of course, incredibly wealthy by the standards of most in Morgulia and so pay the lowest possible cost for rare gear. Of course, they are probably paying the maximum cost but, for them, the cost is so trifling that, to them, it seems like little enough price to pay. Further, the Boyar Huntmasters are capricious of both whim and goal and so may reroll their Objective for each battle if they wish.
Boyar Hunting Party warbands also have access to Abilities and Spells that grants them their rightful lordship over their followers. The Boyar's Authority Ability improves the Huntmaster's chances of preventing their warband from breaking from battle and their Domniari have access to the spell "Joy of the Chase" which causes every warband member within range to count as having taken the Guard action without using up one of their Actions for the Round. Finally, their warband objective "Joyous Slaughter" allows them to directly hunt the terrified peasantry!
Boyar Hunting Parties are entitled, viscous, uncaring and, often, drunk willing to slaughter anything that crosses their paths without concern for anything except the thrill and rush of the chase and kill.
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