Comments: 64
Christuffus [2012-10-11 16:57:28 +0000 UTC]
Is it okay if I use this picture as a thumbnail in youtube and put a link in description to it?
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Hazard-the-Porgoyle In reply to Christuffus [2012-10-11 17:04:42 +0000 UTC]
I'm sorry, but I cannot authorize this type of action. I've had too many things of mine stolen and plastered all over YouTube, so I can no longer allow any of my work to appear on that site.
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Hazard-the-Porgoyle In reply to Christuffus [2012-10-11 20:12:43 +0000 UTC]
No means no. If I see my work on YouTube, I will file a copyright report and have the video taken down.
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Hazard-the-Porgoyle In reply to Christuffus [2012-10-11 20:20:05 +0000 UTC]
I have to be stern, since you seem so insistent. There's a difference between sternness and "anger".
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Hexidextrous [2012-07-03 01:08:45 +0000 UTC]
One of my favorite Sonic Rush Bosses. Two thumbs up for making it look so good. The Shading is also great with the setting sun in the background, so realistic there!
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Hexidextrous [2012-05-26 03:33:26 +0000 UTC]
This boss took me by surprise when I fought it. Since the stage was entirely a G.U.N. base, I originally thought it was going to be against a G.U.N. Mech or one of their seargents or something. I really didn't expect it to be Eggman in an improved version of the Leaf Storm boss (since there were no Eggman robots in the stage earlier).
Nice job on the recreation on that scene too.
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alphaspeed [2012-04-06 01:00:36 +0000 UTC]
You lifted this scene right out of Sonic Rush. LUV IT!!!!!!!!! BT, I still cant beat Mad Gear Zone. Any tips?
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Hazard-the-Porgoyle In reply to alphaspeed [2012-04-06 22:13:16 +0000 UTC]
Glad you like the accuracy of the work.
As far as Mad Gear goes, there are really only a couple of tricky spots in each act to worry about. I would advise watching some YouTube videos if you need to see how the stages are successfully completed. It'd be difficult for me to type a walkthrough here.
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Omiza-Zu [2011-10-02 21:38:02 +0000 UTC]
X3 awwww
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SonicSong182 [2010-11-14 19:06:40 +0000 UTC]
Wow, that's really cool - it looks like a more CGI version of the still frames they used for Sonic Rush. I think you did pretty well with her pose, as well as the setting. Great work. ^_^
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Blaze-the-Cat14 [2010-10-22 15:38:00 +0000 UTC]
OMG! Soooooooo cool! I loooooove Blaze's pose and stuff!
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ShastaTheCat [2010-10-16 18:55:30 +0000 UTC]
The lighting is amazing!! You did really well!! It must have taken you a century to do! What program did you use?? Techniques??
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Hazard-the-Porgoyle In reply to ShastaTheCat [2010-10-16 19:06:54 +0000 UTC]
I'm glad you like it ma'am. This took about 2.5 days to create, and you may read about the programs and processes that were used to create it here: [link]
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Amethyst26 [2010-10-11 21:50:23 +0000 UTC]
your work is amazing!
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RedLion23 [2010-08-16 15:25:08 +0000 UTC]
That boss was such bitch.
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Hazard-the-Porgoyle In reply to Sonicfan101 [2010-04-19 14:49:11 +0000 UTC]
It's what I do best, good sir. I've always gained a satisfaction from putting new perspectives on these iconic scenes, and I'm glad you think that is being conveyed well.
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hypershadow555 [2010-04-12 19:31:27 +0000 UTC]
Very nice work. Your getting better with your characters each time you draw one. Perspective is good, lighting is good. The whole thing is awesome.
You know someday Robotnik is gonna learn not to fire rockets at his own ship.
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Hazard-the-Porgoyle In reply to hypershadow555 [2010-04-12 19:37:06 +0000 UTC]
Glad to hear that you think the characters are looking better. Something tells me it has been too long since I last made a fool of myself in that regard, and I think that's going to catch up with me.
At least this time Eggman was smart enough to borrow someone else's ship and wreck that instead of another poor Egg Carrier.
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Hazard-the-Porgoyle In reply to hypershadow555 [2010-04-13 00:52:50 +0000 UTC]
As far as that poor '06 Egg Carrier - must've been something insignificant but unavoidable like moisture in the control panel sending a crippling surge of power to the engines. Oy, what a stupid way to lose such a grand battleship. Then again, that happens in real life quite a bit.
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niososonic [2010-04-12 16:02:57 +0000 UTC]
This is..
Im speechless
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HyperMetalix [2010-04-12 13:51:06 +0000 UTC]
Wow, Blaze almost looks like a 3D model in this. Very well done!
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Felicia-Val [2010-04-12 12:17:56 +0000 UTC]
wow amazing O_O for a minute i thought it was real 3D!
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Coraleana [2010-04-12 06:49:58 +0000 UTC]
Nice! I like the perspective in this one. And Blaze came out really well.^^
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OmegaMorph [2010-04-12 01:19:20 +0000 UTC]
Believe I remember having some trouble with that one, but my memory's vague at the moment.
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Hazard-the-Porgoyle In reply to OmegaMorph [2010-04-12 01:25:03 +0000 UTC]
They certainly made sure this version had nasty tricks to catch you off guard. The number of times he fooled me with that triple head pound...
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Kryptid [2010-04-12 01:03:41 +0000 UTC]
I love the job you did on Blaze. Making her cuffs genuinely fuzzy was a nice touch.
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Hazard-the-Porgoyle In reply to Kryptid [2010-04-12 01:22:26 +0000 UTC]
Glad you noticed that. I had originally drawn her cuffs in the artwork's style, (i.e. plain) but then thought, "well let's see - just what can I do with the smudge tool here?..."
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brook-the-cat [2010-04-11 23:36:02 +0000 UTC]
sweet jesus it beautiful.
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Hazard-the-Porgoyle In reply to Moon-Phantom [2010-04-12 00:23:49 +0000 UTC]
I'd be lying if I said I hadn't considered this an Egg Viper ver. 2 of sorts. Yep.
I share your same views about how the sun should do more to the ship, but alas, I had to follow what the game had set in terms of shading. Also, at the very end I added a large glow emanating from the sun, trying to make it appear as though the sun's light was flowing over the objects, and that may attribute to the brightness issue.
Thanks for the critique.
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