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HauntedLantern β€” Peekaboo

#caligostoloboto #doctorloboto #psychonautsloboto #rhombusofruin #psychonautsintherhombusofruin #psychonauts #psychonautsrazputin
Published: 2017-04-05 01:09:09 +0000 UTC; Views: 3622; Favourites: 92; Downloads: 3
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Description Man I loved Psychonauts in the Rhombus of Ruin, But when this happened Loboto really gave me a scare Since it's in VR and I was positioned in just the right spot for him to be directly in my face and I didn't expect him to be so close. Still, super happy he was in the game.

Oh, uh, I hope you all have seen the game already or this is really big spoilers.

Anyways I'll try to post more to DA, if you follow my tumblr you'd know this was posted there a while ago. woops.
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Comments: 26

Puppetmon16 [2022-04-15 23:55:05 +0000 UTC]

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MetroXLR [2019-02-22 21:38:44 +0000 UTC]

I feel VR is best utilized in the context of fear..and, MAN did Psychonauts fit.

Without the fixed camera angles of the first game, being in the same room as Loboto is freaky,
as it is presented like really being in the room with him, with your own head following his movements.

(Even worse if you played this part while sitting in a chair like Raz is sitting in.)

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HauntedLantern In reply to MetroXLR [2019-02-22 21:59:02 +0000 UTC]

Yes, I agree! I really like the whole lead up to it too!

It's set up so perfectly, with nothing scary really happening over the whole game (just a sea creature or two that get really close to the camera really) but then you get to Oleander and his dialogue sets the mood, and then suddenly you're trapped. And you know that Loboto is in there somewhere, Raz knows he's there somewhere, but you can't see him.Β 

I really love how Loboto doesn't just jump out, he waits. he makes noises behind you but when you whip your head around he's not there, but he put something right beside you, it's all so unnerving and puts the player on edge. I was being very careful the first time I played, looking around in a way that made all the little events happen slowly, and juuust when I was starting to calm down I looked over to where he was and almost screamed.

And the way he goes and picks up and examines the tools he has before slamming them back down, and his dialogue just kept the atmosphere up brilliantly. He's still got his fun, goofy aspects from the first game, but seeing him from Raz's perspective is so intimidating and well made.

Then paired with the follow up that shows everything going on in his mind (in metaphors) and what happened to him? It made me emotional, they made him understandable and makes people want to help him. The whole presentation of that part of the game supports it so well, and gets people invested in his story.

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MetroXLR In reply to HauntedLantern [2019-02-23 05:39:23 +0000 UTC]

That really is part of what made the first Psychonauts so great.
as Raz never really beats the bad guy, but tries to redeem them by repairing their damaged psyche.

The tragedy of Loboto really sticks, as it could easily happen to anyone.
(and, while he wasn't 100% cured of his trauma..he took one step in the right direction in the end.)


Loboto was teased to reappear again in Psychonauts 2, so we may yet see what happens to him.

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HauntedLantern In reply to MetroXLR [2019-02-23 07:35:14 +0000 UTC]

Yeah! So far there's no real bad guy, everyone who did bad things were doing them from understandable sources, and all Raz does is help them towards healing. It's actually a really nice detail that the end of RoR shows that Loboto isn't just magically different, he's just started to heal from all that was done to him. I'm hoping that in Psychonauts 2 he'll be trying to help out, in his own way of doing things.

Another thing that I like is that when Raz goes into a mind he's not just going and fixing everything directly, he's basically just helping to remove a roadblock and afterward it's the character who's mind he's in that ultimately resolves their issues. For Loboto it's ending the fight he's been having with himself, and he actively helps you to do that. And when the memory vault shows up you see his memories with him before his memory self reveals the compass.

It really pulls at my heart to see that all these characters need is just one person to help them out a little bit, Raz is basically just a really really good therapist who's also trying to save the world.

Anyways, Loboto is definitely one of my favorite characters and I'm really invested in his character, I really want to see him doing well in life. It might get a little awkward if Sheegor took up Sasha's offer to be a lab assistant though, considering we see Sasha examining Loboto in the Psychonauts 2 teaser. But maybe we'll get to see a heart-felt apology, Loboto's already been seen saying something similar to all the fish people he made (the way he said families in that part got me in the heart good)

I'm really excited to see where he goes and what happens to him next.

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MetroXLR In reply to HauntedLantern [2019-02-23 08:31:13 +0000 UTC]

Yeah, that's what I always thought: Raz would make a great Therapist.
As when it came down to it, Psychonauts was all about delving into the psyche of other people.

Before I ever played Psychonauts for the first time, my other favorite game was Batman: Arkham Asylum,
which also dealt with conflicting with the varies mental instabilities of the many character on Arkham Island.

Stuff like that interest me, and is one reason I gave Psychonauts a try..and, rather liked it.


I am also curious at the context of Sasha's working on Loboto
(and, if we'll ever learn what Loboto's OTHER collaborator was that he teased at.)

But, it seems Psychonauts 2 will mainly be about uncovering corruption within the titular organization,
and shedding more light on Raz' family (it's curse, as well), and maybe what really happened to Ford.

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HauntedLantern In reply to MetroXLR [2019-02-23 09:12:48 +0000 UTC]

Loboto definitely has important information in his head, whoever he was working for is probably a big target for the Psychonauts considering they were able to kidnap the head of the Psychonauts (But if was an inside job it might end up getting swept under a rug by someone) Some people already think they know who the source of the corruption is, but I think anything hinting at it right now is a big red herring.

And with Raz's family I've noticed that some of their outfits have details that resemble the Hand of Galochio, and I really want to know what's up with that.Β 

With Ford I'm curious what will happen, I read the old Li-Po document on the game and there was a lot of interesting stuff with what happened to Ford, but the content of that document could very easily be retconned for something different. From the teaser though it sounds like Ford has some very dangerous information, and that he doesn't want his mind to be pieced back together, if it would even be possible. It seems like the only thing that helps is a lot of Psitanium. But it could be possible that Raz can pull off the seemingly impossible.

With his mind the way it is though, any sensitive information he has would be impossible to find, his mind looks like it'll be a scattered maze of stuff, it'll definitely be interesting to explore if we get the chance.

One thing I want to see is Raz's mind properly beyond the caravan, brain tumbler experiment is interesting sure, with the really cryptic foreshadowing (I only understood the vault "the world shall taste my eggs" after I finished the game a few times and heard what Oleander says over the speakers if you wait long enough, and I had to explain to my friends that that vault literally shows the entirety of Oleander's plan without even spoiling it because of how weird it is) and meat circus is a great climactic finale. But I want to see the stuff going on in Raz's head without interference form other minds.

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MetroXLR In reply to HauntedLantern [2019-02-23 11:04:24 +0000 UTC]

Whoever was behind Truman's capture in Rhombus of Ruin
CERTAINLY had to be part of the Psychonauts.

I mean, being the leader of the organization, you don't just kidnap someone that easily.
It had to be someone that he really trusted, which led to letting his guard down.

(Plus, he was being held captive in a Psychonauts facility that had been abandoned.
Β AND, at the beginning, someone in the organization REALLY didn't want to help Sasha and Milla.)

At this point, the Entirety of the Psychonauts will be like the Milkman Conspiracy..in a sense.

How can we be sure of who we can trust?


I think many are REALLY hoping for not another Meat Circus level in Psychonauts 2.
Both literally, and figuratively. as that difficulty spike was just insane.

But, I do see your point. It would be nice to see a pure, untainted look into Raz' mind.
(or, even going into Lili's mindscape, which both fascinates and terrifies me.)


Interesting noting on the link between the Aquato family, and theΒ Galochio.
I hear some fans speculate how Raz' grandmother was involved from the beginning.

..or, that the Galachio actually ARE the Aquatos
(might explain the painful irony of Raz' surname. but, that is still grasping straws.)

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HauntedLantern In reply to MetroXLR [2019-02-23 21:22:33 +0000 UTC]

Plus whoever kidnaped Truman must have gotten into his place of residents, given that he was in sleepwear. Him having such an important position I would assume the place he lives is well protected, hidden even, so it has to be someone close. Considering that everyone there is psychic though they'd have to be really good at hiding their thoughts, or maybe their a sleeper agent and don't actually know that they did it.

with Meat Circus I do like the stage, but it is really unforgiving if you mess up. The version on steam even has some things changed from the original release, including a really nasty glitch that gets you stuck unable to move on the bars with the knives spinning around during the rising water part. That glitch was way too easy to trigger.

In the Li-Po document it tells that Raz's grandmother was a Galochio, and the rest of them were really mad that she and an Aquato fell in love, so they used their powers from afar and ended up causing her demise. So at the time the only Aquato that had powers was Augustus, but he hated them because of the family grudge against the Galochio's.

The origin of the curse was when Raz's grandfather was performing a dangerous water stunt and the Galochio's tampered with it, but it all backfired and many Galochio's died instead, leading to one cursing the Aquato's.

Over about a year they had all died water related deaths with the exception of Augustus, so he left and started his own family and they never went to another big top again.

Now, it the vault "Razputin's getaway" We see a suspicious figure hand Raz the Whispering Rock pamphlet. I think whoever that was might be a Galochio and might have known what was going to happen and it was some sort of trap. I feel like the Galochio's would see Raz's powers as theirs, considering they can from the Galochio side of the family. They never went after his Dad though because he never showed any signs of his powers because he hated them. Raz on the other hand showed his powers a lot.

If you haven't read the Li-Po document, I definitely recommend it, it's an interesting read (I also really like the very end of it were there's a brainstorming bit for Raz's name, one of the name's in that is "Team Boba Fetters Hot Spring", among a lot of other funny ones)

docs.google.com/document/d/1T2…
That google doc link should have the whole thing in it.

Looking at it though I definitely think some things since then have been retconned, but there's a good chance a fair amount of it will come up in the next game. It is really interesting that the only Aquato's left are also some of the only Galochio's left as well.

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MetroXLR In reply to HauntedLantern [2019-02-24 07:09:39 +0000 UTC]

Thanks. That Document is a fun read at the early development of the original game.
(which is sort of like my own writing process, where I experiment with various ideas, and see what sticks.)

and, I can see where they changed certain details in character backstory
(namely Sasha Nein's origin, which was written VERY differently here,
Β than what was implied in his memory vaults In-Game.)

and, I do agree that while some details are out of date,
the crew might've re-visited their early drafts when developing Psychonauts 2.


Another thing that I noted about Truman Zanotto was how in Rhomus of Ruin,
he was also carrying some kind of suitcase with him that I believed was chained to him.

(which is similar to what a government agent might carry.)

As far as I know, we still don't know what was in the case.
and, I am rather curious as to what was inside it, as it feels significant.

(yes, I know. This is an obvious set-up for a "WHAT'S IN THE BOX!?" joke.)


Funny. I at first thought that Oleander gave Raz that pamphlet.
BUT, then I remembered that he didn't recognize Raz in the opening FMV cutscene.

Could it has been Loboto's mystery client?

something sure is going on that make me glad a sequel is being made.
The original game alone just leave too many questions that need answered.Β 

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HauntedLantern In reply to MetroXLR [2019-02-24 08:40:35 +0000 UTC]

Some people think that the mystery guy is Zalto Galochio, but I don't think so. That guy is probably too old to do much of anything if he's even still alive. But on that thought I wonder if the idea that came up in some of the stuff early on in Psychonauts 2 news that mentions necromancy is still in play.

I guess it'll all be shown soon though, unless the game gets pushed back a year again.

I'm also curious if any of the campers will return, Some of them have some interesting potential plot threads. And then there's Benny who just sort of disappeared So I assume a pyrokinetic cougar got him or something.

I went and looked at the trailer again and Loboto is in front of a Brain Tumbler, so I think their getting him to look into his own mind, and I want to know why their getting him to look alone instead of a Psychonaut poking around.

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MetroXLR In reply to HauntedLantern [2019-02-25 05:17:36 +0000 UTC]

I guess the other campers weren't that important,
given their story arc's were easy to miss, and Lili was the only significant one.

Although, I can predict the fates of several of them.
I just know that Maloof will grow to become a Mob Boss, with Mikhail as go-to guy.

Kitty & Frankie are lesbians, let's be clear on that.

and, I am not sure if Chloe really is a space alien..or, if she just THINKS she is.
but, if that is the case, she may be performing weird experiments on Bobby Zilch.

(to quote Crypto from Destroy All Humans!: "It's PROBIN' Time!")


But, One thing that I am sure of is Raz and Lili serving as junior parallels to Sasha and Milla.
Call me crazy, but I feel the game's narrative may be headed in that direction with them.

With them being Psychonauts, Partners..and, maybe serving as councilors
for any future incarnations of the Whispering Rock Summer Camp.

(Raz as a teacher is fun to think about.)


I doubt the game will be delayed. Double Fine's YouTube channel released an update video,
stating that Psychonauts 2 is in the Alpha stage, meaning everything is being finalized.

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HauntedLantern In reply to MetroXLR [2019-02-25 05:53:48 +0000 UTC]

I think one thing that's funny is while the gaps between the game releases is years, the 3 games are basically taking place over one long weekend so far.

Raz emulating Sasha is just the best, and I think I heard the outfit Raz is going to have in 2 is a hand-me-down from Sasha so Raz is going to be really happy. Not too sure how much Milla and Lili have in common in how they act, but they do share some similarities.

It'll be a while before they need more people working at Whispering Rock, what with Ford currently holding most jobs. But thinking about the intro for the game I think that Oleander is always a councillor there, while there are two councillor's who can change from time to time, but Sasha and Milla are just always the one's there. They got a lot of reasons to be there, and Sasha has a lab there, and no other Psychonauts would be clamoring for the position considering how they've been acting so far.

Still need to have Oleander call them special guests though.

If Raz were a camp councilor though I bet the kid would love him, he'd probably back-flip off a tree or something. And then they kids would have a circus-y mind to explore. Not sure what power he would teach though, he's a bit of a Jack-of-all-Trades.

(and yes, Kitty and Frankie are 100% dating)

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MetroXLR In reply to HauntedLantern [2019-02-25 06:11:16 +0000 UTC]

Well, Raz had ONE advantage over the other campers: Gymnastics.

It was almost comical how in the "Basic Braining" tutorial level,
a whole group of kids couldn't get pass the trapeze, yet Raz obviously did.

(So, did ANYTHING even pass that course before Raz?
Β Lili says she's earned every merit badge multiple times, so..does she know gymnastics??)

I suppose if Raz were a teacher, he'd be like an advanced version of Oleander.
Working one's body, as well as their mind.

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HauntedLantern In reply to MetroXLR [2019-02-25 06:36:13 +0000 UTC]

I think the other kids would be able to do it eventually, but it's like getting someone who's never played on a set of monkey bars and a trapeze artist to have a race, the other campers all had a lot of trial and error, while Raz finished the course way before Oleander expected anyone to. He didn't even have the end area all set up right yet.

But Bobby waiting on the grind rail means all he needed to do was the spinning log bit, but he decided to get in Raz's way instead.

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MetroXLR In reply to HauntedLantern [2019-02-25 07:12:48 +0000 UTC]

I suppose Psychonauts 2 will reveal more on Raz' skill set.
given the devs stated that Raz will gain new powers, while improving the ones he already has.


I'm kinda hoping for some powers similar to what was shown in Pandemic's Destroy All Humans! series.
In which the titular alien invader used Psychic Powers, as well as space guns.

Some powers I was familiar with from Psychonauts..Others are "new"

For one, Hypnosis was used quite comically to make people dance like a chicken,
as well as follow you from point A to Point B.

It was even reworked into making groups of people "groove to dance music"

(Odd how Psychonauts never had Hypnosis as a power. It seemed pretty standard.)


Body Snatching seemed to also count (you even had to read minds to stay in the body)


But, one really OP power was freezing time,
and then PKing objects and people to really cause some damage.


Be honest, do any of those powers sound like something you would want to see in Psychonauts?

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HauntedLantern In reply to MetroXLR [2019-02-25 08:13:49 +0000 UTC]

Man, a destroy all humans reference would be great, and fitting considering Raz's voice actor also voiced a character in that game (between Psychonauts, Destoy all humans, Invader Zim and Grim adventures he seems to do a lot of VA work involving brains at being removed at some point)

I'm hoping that all the old powers stay, but it seems like the only ones staying are going to me Levitation, Psi-blast, Telekinesis and Pyrokinesis, while there will be 4 or so new powers (one of the development video's had Psi-knives, and I think that's a really fun reference to the circus)

For new stuff maybe Cryokinesis, sharing the same slot as Pyro. And maybe Sasha trys to teach him Aquakinesis, but it doesn't work, for obvious reasons. And the Li-Po document mention Loboto and Oleander made a technique for transferring nightmares, so that could be an interesting thing to see.

One thing that I want is a sort of metal gear with psychic powers kind of thing, like Raz needs to sneak into a facility, the powers would be really fun to play with in that setting, like invisibility, clairvoyance, confusion grenades, and if psy-knives where a thing you could use them to divert attention. Maybe get a power that lets you Spider-Man around for a little while.

One other thing is, why is it at the end of the first game, were some of Raz's abilities still usable when he was just a brain? The only one you actually need to use it TK, but you can still Shield and I think Pyro.Β 

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MetroXLR In reply to HauntedLantern [2019-02-25 08:40:13 +0000 UTC]

a favorite Psychonauts crossover people like to do is with Invader ZIM.
from Zim freaking out over Raz's voice, to Did thinking Raz is Zim in a better human disguise.

But, Destroy All Humans! fits so well, it could almost be canon.
Given DAH backstory stated that due to the Furons "getting freaky" with early humans
following their war with the Blisk on Mars, ALL humans have alien DNA in their genome.

Which means that technically, every human on earth is capable of using psychic powers.
BUT, unless they tap into that part of their DNA, they are practically normal.

This certainly would give an explanation as to where Psychic Powers in Psychonauts came from.
I get the they have the Psitanium Meteorite backstory, but as far as I know, that is only limited to Whispering Rock.

It weirdly makes more sense that that all Psychics gained their powers from alien heritage.

It also opens the doors to a probable conspiracy. That if ALL humans are capable of being Psychic,
then how "special" would that make Psychics in general if this truth ever came to light?

The Psychonauts themselves would be severely marginalized.
It's kinda like what Syndrome said in The Incredibles: "When everyone is Super..NO ONE WILL BE."


BUT, that is all just a Crossover Headcanon, and nothing more.


The Psi-Knives idea (for me, anyway) would be a neat reference to X-Men.
given a Psychic Ninja called "Psylock", tends to uses such weapons.

I guess we'll see which powers stay, and which new powers we get in time.

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HauntedLantern In reply to MetroXLR [2019-02-25 09:41:39 +0000 UTC]

Oh man, I've seen someone using Zim's lines for an AU version of Raz once, you don't realize just how close they are until you think about it. I think it's because Zim's voice goes all over the place while Raz has a calmer tone.

And the alien stuff would fit perfectly, there's probably an organization of conspiracy theorists, meanwhile the Psychonauts may or may not know, given how informed Sasha is about the construct of real vs fake spacecrafts.

Not sure if everyone WOULD be able to access their latent abilities, looking at X-Men stuff cause you got me thinking of it, the Deadpool movie showed that latent powers can potentially only activate under the most dire situation.

And in some cases, genetics would weaken, or fade out all together, like a recessive gene. And then there are people like Dogen, who can't control their powers, some like Raz, who are gifted with everything, including what I think are rarer/harder to learn abilities (I think telepathy is one of those, considering how Lili acted when Raz read her mind) and then there are some who have a hard time with using powers outside they're specialty.Β 

I think anyone can learn to do basically any power, but it's harder for some and easier for others, like how some people really get into stuff like sports and it comes naturally, some can learn with some effort, and some can't master it at all, but might excel in a different one.

I think the effect of Psitanium affects if the powers will show up a lot, kids born around it would have a much higher chance of having powers, and would probably also have a high chance at being skilled, but anyone who's not can't handle Psitanium affecting something they can't use, either they have latent powers that show up, or their mind is unable to cope. (again, a bit like the Deadpool movie)

On the other side, that would also explain why the Psilerium deposit has so many wreaks, if anyone is psychic, knowingly or latently, it scrambles their thoughts, and a lot of the crashes are probably people with latent abilities who just got sucked in. But if someone had no powers whatsoever they'd probably be just fine.

Something to note is animals probably very rarely have powers, but animals born in the Whispering Rock area sure do and are all skilled with them.

Also, the GPC was designed to stop psychic powers from functioning while closed inside, so I'm curious if it used Psilerium. If so that means Raz might be able to use some of his abilities if he was ever in one, considering he was near a huge amount and was mostly fine.

I remember that in an art test video for 2 there was a Psitanium cave, and it had a sign warning people not to look directly at Psitanium, and I really want to know what it would do, is raw Psitanium in large quantities dangerous for everyone, and is that why the Psitanium Ford has a different color of purple? If so the kids in camp are probably only allowed to look for arrowheads because of how small they are, while the meteor is safely buried under the lake.

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MetroXLR In reply to HauntedLantern [2019-02-25 11:59:24 +0000 UTC]

True. The game did state that the Psitanium affected things differently.
While some gained powers, others couldn't handle it, and went insane.

(I'm looking at YOU, Boyd.)

Even Destroy All Humans! implied that not all Furons were alike.
Orthopox (AKA, "Poxy") seemed more reliant on technology, than Mental powers.

and, Crypto initially treated his powers like: "I look at a cow, it FLOATS. that's it."
Only for an elderly Furon to reveal knowledge of more advanced techniques.

In short, while everyone is capable..not all are able, as you described.


While I do agree that Sasha would at least suspect aliens being the origin of Psychic powers,
I feel that if there really corruption withing the Psychonauts, this may be one thing they want to keep under wraps.

I somehow feel some Psychonauts would want to keep Psychics unique,
and not let the general public know that EVERYONE could harness such powers.

(Though, some may argue that doing so would promote better understanding.
Β I guess the moral decision of Truth vs. Deception depends on who you ask.)


I noted that Raz tended to sound more like Zim when he gets hit by a hostile,
whenever he gets angry, and frantic..AND, when he lost his brained, and was all: "Tee Vee.."

But, indeed. Raz is much calmer than the bombastic Zim.

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HauntedLantern In reply to MetroXLR [2019-02-26 00:21:28 +0000 UTC]

The Psychonauts probably have a secret Area 51 type place for any alien stuff. As for the public, it could very well bring understanding if everyone had powers, or people would do what people do, panic about it. Loboto's parents are a prime example of that, and again, X-Men is a perfect look at how people may act.

A crossover between Invader Zim and Psychonauts could go so many different ways. I think with how Raz acts though Dib would probably realize eventually that Raz is not Zim in disguise. But then he'd go nuts over the fact that Raz is psychic and naturally no one would believe him. It'd be kind of funny to see Dib try and show everyone that Raz is psychic, and Raz being Raz has no problem showing off his powers. But anyone from Invader Zim would just think it's a smoke-and-mirrors trick.

A back and forth between Zim and Raz could be funny to, Zim would probably be upset that a human has such a similar voice to him, and Raz would have to deal with Zim yelling the same thing repeatedly.

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FrancoisL-Artblog [2018-04-08 15:20:13 +0000 UTC]

It's very cool , Loboto was one of the best part of the game

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DarksilverPaintings [2017-04-08 21:48:15 +0000 UTC]

Haha, same XD
That Moment basically KILLED me. And TWICE at that! I knew he was coming! I just didn't know when and how... .-. and I wore Headphones that time... yeah...

Anyways, way better than I could ever draw! I especially like both Raz' and Loboto's expressions and the lighting here! It really brings over the feel of dread we all had at that Moment! Well done!

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HauntedLantern In reply to DarksilverPaintings [2017-04-09 02:43:41 +0000 UTC]

Thank you! It was a ton of fun to draw! I was looking around a lot the first time I was at this moment and I was doing a lot of staring at one spot trying to catch any movement, I was just starting to get off edge when I turned around and saw him. I probably would've fallen over if I wasn't sitting on a couch.

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DarksilverPaintings In reply to HauntedLantern [2017-04-09 07:20:14 +0000 UTC]

No Problem c:

Yeah, me too. When these little tables started appearing and all that noise started happening I panicked and looked around in a haste. When I looked to my right, I actually screamed for a very short time but then laughed at how silly that scream was.
My second time around, I had Headphones and already looked to the right, "expecting" him. He wasn't coming, though, so I looked left and that's when I realized, that when I'd look right now, he'll go "Peekaboo". I knew that. I looked to the right, but because of my headphones, my body still froze up for a short time. But then I laughed again.

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HauntedLantern In reply to DarksilverPaintings [2017-04-10 03:01:06 +0000 UTC]

if you angle your head just right when looking over to him you can actually catch the corner of him without triggering his animation.

One of my friend was playing and when she was done freaking out she leaned as close as she could to him and clipped the camera through his hat. What we saw was his brain and she then screamed again. Then her little brother played and he took the VR off for that bit and when he put it back on he just leaned close to Loboto's face so we teased him for trying to kiss him.

During the part in the jet I was messing around and managed to get a pillow and a roll of toilet paper to glitch outside of the jet, I have no idea how as both times were accidents but then I also got a pillow stuck on the wall.

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