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H-72 — WTTC, Arsenal: Psionic Weaponry,

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Published: 2020-06-21 16:48:02 +0000 UTC; Views: 2242; Favourites: 78; Downloads: 13
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Description Psionic-Weaponry, by PainCorp
Psionic weaponry is a limited-issue weapon series afforded only to those possessing the necessary psionic power or potential to channel psionic feedback through the weapon system converting it into pure beams psionic energy. Only approved personnel or clientele are cleared for the handling of such weaponry, please see your project manager before filling out any requisition forums. Psionic weaponry works by focusing psionic feedback, of any sort, into a slightly more physical energy-based projectile attack. Thankfully there's plenty of psionic feedback in war zones but there’s also a lot in the Phase, a dimension of pure suffering that permeates most of reality. By channeling psionic power through a portal into the phase, the wielder can actually change reality for a limited amount of time on a much grander scale than would otherwise be available to even the most powerful psionics. In essence, this allows the wielders to, depending on the type of weapon, cast or channel Phase-Parables, powerful spells that alter the very nature of reality to create devastating effects such as quakes, fireballs and singularities.

Psionic energy is well understood by the nern but it can be difficult to comprehend for robotic or some lesser organic races. The basic fundamental gist is; that psionic power already disrupts the natural physics and order of the universe. When combined with a greater source of inter-dimensional warp fuckery, then reality can become as the psionic pleases. The effects are usually limited to damage but the effects can be severe and long lasting if done improperly.

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PC-Bolter, (Psionic Damage): Rapid fire settings come standard for all bolters. Fires a bolt of pure psionic energy with relative little feedback. Generates a beam of psionic energy when the user is damaged.

PC-Boltgun, (Psionic Damage): A double-barrel bolter that comes pre-equipped with a psionic-blade bayonet. Fires a spread of psionic bolts with relatively little feedback. Generates fireball like blast of powerful and raw psionic energy when the user is damaged or when the psionic-blade is used to damage an enemy.

PC-MiniTorcher, (Psionic/Pyro Damage): Generates a current of psionic-flame that ignore armor and burn organics, causes severe mental unrest when struck by the flames. Comes pre-equipped with a psionic-blade bayonet. Generates a torrent of psionic-flames from the sky when the user is damaged or when the psionic-blade is used to damage an enemy.

PC-Railgun, (Psionic/Volt Damage): Channels a constant barrage of psionic chain-lightning, comes equipped with pain-spires that can be used to damage the enemy or damage yourself. Deals a massive and devastating beam of psionic energy when the user is damaged or when the spires are used to damage an enemy. Absorbing too much feedback will force the weapon to discharge the psionic energy outward and unless properly shielded, it will kill the wielder.

PC-Butcher, (Psionic/Kinetic Damage): A psionic-blade can cut through and deflect energy with ease, due to its otherworldly nature it can also bypass armor with eases. Comes equipped with pain-spires on the knuckle-guard that can be used to damage the enemy or yourself. Can be used to restore a vast amount of health instantly when damaging an enemy after sustain damage from them, otherwise creates a wave of deadly psionic-energy when damaged.

PC-Lasher, (Psionic/Kinetic Damage): Psionic feedback generated by this weapon three times as potent, allowing for easy replenishment. Additionally, every time this weapon damages an enemy, some amount of health is replenished.

PC-Executioner, (Psionic/Kinetic Damage): A custom butcher is expensive but well worth the cost, due to the nature of pain-spires, the larger the better, the butcher generates its own field of psionic energy at all times when near suffering of any kind, even from the user. The blade also creates massive waves of psionic-energy when swung. Restores a vast amount of health instantly when damaging an enemy after sustaining damage from them, otherwise creates a localized quake when the user slams the blade against the ground after taking damage.

PC-Tenderizer, (): A heavy-maul capable of generating psionic-lightning with relative ease. When damaging an enemy or after sustaining damage, the user can channel a psionic-storm causing lightning strikes wreak havoc across the battlefield. The strikes can even be absorbed by other psionic weapons to heal the users.

PC-Slab, (): Like psionic feedback but don’t like taking damage directly to feed your more powerful abilities? Well brother do I have a deal for you! Thanks to living metal used in the construction of this shield, any damage taking by the shield will generate psionic feedback, though as a being made of steel the feedback will not be as powerful as organic feedback, it’s still enough to use special abilities every now and then.

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The Company Armory,
-Pulse Weaponry, by Project-Pulse.  
-Bio Weaponry, by Kreepy-Kritter Labs.
-Cryo Weaponry, by the Swinoren Army Surplus.
-Plasma Weaponry, by ZeroNet Horizon.
-Volt Weaponry, by Zol'Tekka 3000.
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Comments: 2

Creativesm75 [2020-10-02 03:32:11 +0000 UTC]

👍: 0 ⏩: 1

H-72 In reply to Creativesm75 [2021-06-11 16:49:18 +0000 UTC]

👍: 0 ⏩: 0