BrokenOpen [2009-08-12 17:28:33 +0000 UTC]
The text choice is good, and I like the idea of a seperate block for it (like I did recently it just looks good in my opinion).
The only things I will suggest is; lighting, depth and C4Ds.
For the lighting on this one, the light should be coming from in front of Roxas (looking at the shadows on him), so take a 200px soft brush, make a new layer, and paint a single semi circle of white just below his face. Then, set the layer to overlay or soft light, depending which looks better. ^____^
Next, depth. This is an easy one for this sig. Duplicate the render layer and filter->sharpen->sharpen it (do this with any render). Then, look at it and decide which bits are "behind" the rest and which bits are "closer". In this case, the face is by face the closest as he's leaning forward.
As such, erase every part of him except the face from the sharpened layer. That's the depth sorted.
Now for C4Ds. Although they don't always work, with this one I think they could really add something. I'd recommend having some that come upwards from just in front of him (like the lighting) in order to keep the flow.
Then, using colour balance, get them to a colour that fits the rest of the sig and change its blending mode to something like Lighten or Linear Dodge. ^_^
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Firestar6 In reply to BrokenOpen [2009-08-12 18:20:44 +0000 UTC]
Hmm, I will definatly think more in to that with the next one, thanks!
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