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falconire — LOPANGO - THE LAND OF FIRE

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Published: 2019-06-13 21:21:16 +0000 UTC; Views: 7251; Favourites: 39; Downloads: 66
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Description 2018-2019 - Photoshop with a Cintiq Drawing Tablet. I've been working on this for a couple of years. I based as much of the terrain and locales as I could on canon sources, as well as previous maps that have been made of the region by other map makers. The bottom right area accidentally ended up looking like a crocodile head or some sort of dragon, which I really think fits the theme of the area. I named a few areas such as the following with the intended backgrounds:

Amamgo: A small town of Lopango people who have been enthralled and enspelled by a cabal of twelve drow women who disguised themselves aboard an Amnish galley on it's way to Barth. After arriving, the group of them followed rumors about a "Village of Gold" southwest of the colony, in the highland jungles. What they found was a village of superstitious native people who did have access to a gold mine. The drow, led by a drow priestess called Malendrix Ev'Maer, seduced the tribal elders and declared the town and the mines under the protections of "The Guardian Spider of Lolth". After some infighting, where many of the men were killed, the then eleven drow women established themselves as the only remaining authority in Amamgo, and has the remaining populous begin constructing a temple of dark slate to the Spider Queen.

Barth: A hamlet built by Amnish sailors in 1381 DR, which survived the Spellplague and grew into a small city in the years that followed, as a center of trade in the region.

Brandrielle's Isle: This small coral island is covered in thick mats of flowers, making it a beautiful sight. A sea captain named the island after his favorite lady of the evening at the Copper Coronet in Athkatla, said to be part nymph. Sadly, the flowers of the island are quite poisonous and induce those who get too close to them to sleep. Many a sailor has died trying to explore the island, thus it is often avoided and thought of as cursed.

El Corse Desbordante: An Amnish named this island after its rather bulbous shape, and rumor has it by the bountiful nature of the island women that dwelt there upon its discovery. A single village stands there made of native Lopango people that the Amnish called Gandroy. It has four dozen thatched huts on stilts, but three Amnish boats have been beached there. The first, the Spearpoint (an old Waterdavian ship), beached by accident and now acts as a trading post and inn for travelers. The second, a small skiff called La Solterona, is the home of a drunken dwarf who spends too much time with the native women, but who also uses his skiff as a defacto tavern. The last is a beached longship that took heavy damage during a hurricane called La Espado del Mago, which acts as a crude fortress for the town's defacto ruler, a half-elf bard from Zazzespur named Gandroy (who the town is named after in Alzedo).

Isle del Orco (Isle of Ryte): This island is covered in thick jungle and a small peak. The ground is always rumbling and the peak often smokes, but never erupts. The natives tell that an airship crashed on the island in the mid 1370's D.R. and its captain, a half-orc named Ryte, survived and became the King of the Island, only to vanish after an Amnish sailing ship discovered the island in 1377 D.R.. The Amnish were shocked to find the half-orc living there so they jokingly named the island after him. The airship, once called the Flying Lion (a former Halruaan airship), lies in pieces in the middle of the jungle, its four giant turtle shells half buried by foliage and its broken bowsprite of a winged lion toppled sticking out of the ground.

Isle of the Sea Bitch: This small island was named after the ship that discovered it, the Sea Bitch. It's a rocky, barren place, but's notable for the location of a broken statue of great size. The statue is broken in half at the waist, but once depicted a plump fertility goddess (a representation of Maztica most likely), which was erected by the ancient Lopango people. The top half of the statue lays half buried in the bay, revealing that her two arms were cradling her full belly, her head bowed, and with one ample breast protruding out of the water (a favorite place for sailor to sail to and climb on).

Lanceboard Island: This coastal island has a small jungle woodland on it and is said to be home to ancient statues that resemble pieces of a Lanceboard Game. The Amnish refer to it as "Isla del Lanceboard", as it was first mapped by a dwarven sailor from the North (who named it in dwarf as well as "Ndraugz", which means Wet Shores).

Latigazo: A fortified township that was founded just prior to the Spellplague by a devote coven of priestesses of Loviatar from Athkatla, along with an assortment of their consorts and slaves. They found their unique brand of absolute Loviatarian based matriarchy (too extreme for even Athkatlian society). After securing large donations from several wealthy worshipers in the city they hired three ships to cross the Trackless Sea in 1383 D.R. (informing only their friends and faithful). Latigazo is built on a high hill that was dotted with old Lopango ruins. A grand stone temple to Loviatar stands in the center, known as The Brutal Throne of Agonies. Statues of the city's patron goddess and her clergy are said to adorn the streets, carved by loyal servants in devotion to her cause. All female members of Latigazo's society are encouraged to join the clergy, to convert the natives to Loviatar's ways and their own ideals. By 1491 D.R. most native Lopango people in the area had either joined the faithful of Loviatar, or they avoided the settlement out of utter fear, but the settlement is the source of fine leathercrafting and whipmakers that dwell within it. Amnish sailors discovered Latigazo by accident while sailing down the river that the residents call "The River of Tears", but they found no hospitality there. Latigazo has no inns or taverns, but tunnels and dungeons are scattered beneath it, dotted with many cells and torture chambers. Many of the Painbringers of Loviatar here are said to wear dragonhide armor and to carry dragontooth weapons, and rumors tell of a captive adult red dragon that had been unscaled with its arms, wings, tail and legs cut off in order to use the great beast's body as a furnace and a source of dragon dung. Such a horror has never been confirmed, however.

Mem: This circular city stands on a rounded foundation with seven steps leading up to its seven main gates. It's interior is a maze of courtyards that are built in concentric rings, with spike-like towers standing over its walls. Mem is an ancient city who's citizens worship a God Prince called Thude, who has ruled the city for seven hundred years. Thude dwells in a palace in the city's exact center. He is said to be seven feet tall and the slayer of seven dragons. He tolerates no other gods in his city, and especially not dragons. The nobility of Mem are Thude's children and descendants, who form a series of seven hierarchies, depending on what century they were born in. Slaves form the lowest and eight cast. Mem has a calendar system that counts downward, and which will reach year zero by 1498 D.R., which the natives believe will spell their the of the world (or at least for Thude and their city). Thude respects defense and strategy, but his clergy do not spread his faith, but they do accept concubines for Thude's enjoyment. The stoneworking services of Thude match those of the dwarvenkind of mainland Faerun.

The Mere of Malor: discovered by a Waterdavian explorer just prior to the Spellplague. Known to be teeming with crocodiles, were-crocodiles, black dragons and the like. No Lopango native humans live in the mere, although small roaming tribes dwell along the coasts as fishermen, who tell stories about a great city within the jungles to the east of the mere, which they call Quinan.

New Brost: An Amnish township founded in Hammer of 1384 D.R. and supported by the nearby colony of Barth. Unlike Barth, which survived the Spellplague and grew rapidly in size, New Brost was abandoned due to starvation and sahuagin raids, with only it's half completed temple of Waukeen (the House of Treasures) standing out among the ruins.

Nozdo: A city of stone where the inhabitants worship red dragons, with tall pillars built around the city that have stairs spiraling up to their tops. Nozdo is a Lopango word meaning "Sacrifice". At the top of Nodzo's buildings human sacrifices are left to appease the dragons. Nozdo's population was drastically reduced after coming into contact with Faerunian diseases, which led to an end of the sacrifices. Red dragons then incinerated most of the city just before the Spellplague in a series of rages, leaving the city ruined. By 1490 D.R. the ruins have been retaken by the jungle, an adult red dragon called Tezmollak has taken residence in the city, and a few surviving descendants of the original people there have survived, worshiping him as a god.

Quinan (not featured): A rumored hidden city within the jungles east of the Mere of Malor. The fisherfolk tell tales that it is built like an anthill, and much of it lies underground. The people there are short, hairless, with a gray complexion and unfriendly to outsiders. They kill dragons on sight and worship their own god, who some believe is called Quinan. Faerunian sailors have questioned whether these people are an isolated clan of snirfneblin or duergar, but no Faerunian has ever been there to find out. Rumors also tell that these people are the source of silver found in the area, notably silver tipped spears. Silver coins bearing the face of a bald headed figure with a crown has been found by Faerunian sailors in the region, believed to be coinage from Quinan. In truth Quinan was founded two thousand years ago after a group of snirfneblin were accidentally teleported there after a magical explosion in the Underdark of mainland Faerun. Those that survived fought dragons and other hostile creatures, and quickly retreated to the jungles, where they came across an old dragon's lair. Quinan is named after their leader, a snirfneblin illusionist, who cloaked their new city with magic and who discovered rich veins of silver under the caves there. The descendants, who speak a strange dialect of gnome, are unusually tall for snirfneblin, standing at round four to five feet tall (thus being the only medium sized gnomes in the Realms). They continue to mine silver, and the descendants of Quinan himself are all illusionists, but they also have an underground temple to Baravar (gnomish god of illusion - who they refer to as Babavab). The city's very reserved leaders call themselves the Babalbulab (Quinan gnomish for "Mystery Princes). They are unaware that Faerunians have arrived in the Newfound World and they blame the Spellplague on "dragon wizardry". Quinan's entire interior is actually a demi-plane, which allowed it to avoid the destruction of the Spellplague.

San Adon: An island named after the Mystrian saint, Adon. This island is rocky and dotted with pits of quicksand, with thick fens on its western side. A henge wizard and hermit is said to dwell on the island (although there are no buildings there and no one seems to know his name).

Starvation Shores: These barren and rocky shores are lined with high cliffs and jagged rocks, and are buffet constantly with fierce winds and tropical storms. Where there are no rocks there as stretches of thick sands, but beyond the cliffs and rocks are thick brush with little to offer wayward sailors, thus the name. Few native Lopango people dwell in this area, and those who do are fishermen.

Umberlee's Ankle: This large island was charted by the Sea Bitch in 1382 D.R. and named for its shape that resembles a foot. The sailors on the Sea Bitch were a paranoid lot and named it for the sea goddess of Faerun as a sign of fear and respect for her. A few small ships have washed up on the shores of this island, which has a small native population of Lopango People who live in two villages on the coast called Udzo and Zoxi, which have begun raiding what washes up on their shores, but who have also traded with Faerunian sailors. Sadly, many of the Lopango People of this island have fallen victim to common Faerunian diseases, leaving no more than a few dozen people remaining.



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Comments: 3

radijad [2019-06-14 04:14:03 +0000 UTC]

I like how you rendered the forest areas, it’s a cool texture

👍: 0 ⏩: 1

falconire In reply to radijad [2019-06-14 04:39:30 +0000 UTC]

Thanks. That texture was hand drawn, which is one of the reasons this map (and those connecting to it) took so long to complete.

👍: 0 ⏩: 1

radijad In reply to falconire [2019-06-15 15:05:43 +0000 UTC]

Well hey it was worth it it looks great

👍: 0 ⏩: 0