Comments: 21
JustinMs66 [2010-06-17 22:08:16 +0000 UTC]
love the style of the texture. its ALMOST the tf2 style. a little more blending and its there.
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Raithe [2010-06-03 23:10:43 +0000 UTC]
Just for kicks or for that Polypack contest?
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RKurczewski [2010-05-27 20:51:55 +0000 UTC]
Lovely job on textures man. Two thumbs up.
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Sydan [2010-05-27 18:56:04 +0000 UTC]
For Polycount??? its very nice. At first I was like: "thats not really tf2 style." But looking closely, it has captured the feel.
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ezjamin In reply to Sydan [2010-05-27 19:14:15 +0000 UTC]
Nope, Not for the polycount contest.
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Sydan In reply to ezjamin [2010-06-01 15:13:31 +0000 UTC]
ah ok.
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douwe1992 [2010-05-27 18:44:26 +0000 UTC]
pyro axe ? fpsbanana says sniper machete still awesome model
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ezjamin In reply to douwe1992 [2010-05-27 19:13:18 +0000 UTC]
I've asked the compiler for an Axetinguisher compile.. Should come along some time soon.
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douwe1992 In reply to ezjamin [2010-05-27 19:16:11 +0000 UTC]
ah ^^. i don't really use that weapon. i want my sledgie
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AshleySmash [2010-05-27 18:02:49 +0000 UTC]
awesome!! and <3 tf2
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Post6667 [2010-05-27 17:57:20 +0000 UTC]
sweet
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BrentOGara In reply to paranoid-monkey [2010-05-28 06:19:54 +0000 UTC]
bright yes, but it's already too DEsaturated... it needs to be more saturated, not less.
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Veratai [2010-05-27 17:22:26 +0000 UTC]
*whistle* Now that's one sweet scythe..
hmm.. texture on the blade and handle seems a bit.. unfinished? Oo
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BrentOGara In reply to Veratai [2010-05-28 06:22:32 +0000 UTC]
The textures are already more... textural than those used in the game. The artistic style of TF2's equipment (and characters) relies heavily on bright colors, clear silhouettes, and shaders, less so on textures.
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teapot-shark [2010-05-27 13:34:04 +0000 UTC]
I want!
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