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ezjamin — Scythe of Slaughter

Published: 2010-05-27 12:41:06 +0000 UTC; Views: 5840; Favourites: 41; Downloads: 68
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Description Team Fortress 2 style scythe.
Made as a replacement for the Pyros axe.
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Comments: 21

JustinMs66 [2010-06-17 22:08:16 +0000 UTC]

love the style of the texture. its ALMOST the tf2 style. a little more blending and its there.

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Raithe [2010-06-03 23:10:43 +0000 UTC]

Just for kicks or for that Polypack contest?

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VampireMF [2010-06-01 00:09:11 +0000 UTC]

immediately identified the tf2 stile nice work!

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RKurczewski [2010-05-27 20:51:55 +0000 UTC]

Lovely job on textures man. Two thumbs up.

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M-Pixel [2010-05-27 20:17:50 +0000 UTC]

Great

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Sydan [2010-05-27 18:56:04 +0000 UTC]

For Polycount??? its very nice. At first I was like: "thats not really tf2 style." But looking closely, it has captured the feel.

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ezjamin In reply to Sydan [2010-05-27 19:14:15 +0000 UTC]

Nope, Not for the polycount contest.

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Sydan In reply to ezjamin [2010-06-01 15:13:31 +0000 UTC]

ah ok.

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douwe1992 [2010-05-27 18:44:26 +0000 UTC]

pyro axe ? fpsbanana says sniper machete still awesome model

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ezjamin In reply to douwe1992 [2010-05-27 19:13:18 +0000 UTC]

I've asked the compiler for an Axetinguisher compile.. Should come along some time soon.

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douwe1992 In reply to ezjamin [2010-05-27 19:16:11 +0000 UTC]

ah ^^. i don't really use that weapon. i want my sledgie

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AshleySmash [2010-05-27 18:02:49 +0000 UTC]

awesome!! and <3 tf2

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Post6667 [2010-05-27 17:57:20 +0000 UTC]

sweet

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paranoid-monkey [2010-05-27 17:44:28 +0000 UTC]

Nice stuff, but I think the handle is too dark for TF2, try to use more bright and desaturated colors.

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BrentOGara In reply to paranoid-monkey [2010-05-28 06:19:54 +0000 UTC]

bright yes, but it's already too DEsaturated... it needs to be more saturated, not less.

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Veratai [2010-05-27 17:22:26 +0000 UTC]

*whistle* Now that's one sweet scythe..

hmm.. texture on the blade and handle seems a bit.. unfinished? Oo

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BrentOGara In reply to Veratai [2010-05-28 06:22:32 +0000 UTC]

The textures are already more... textural than those used in the game. The artistic style of TF2's equipment (and characters) relies heavily on bright colors, clear silhouettes, and shaders, less so on textures.

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Veratai In reply to BrentOGara [2010-05-28 08:12:22 +0000 UTC]

I see You did a good work then.

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teapot-shark [2010-05-27 13:34:04 +0000 UTC]

I want!

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ezjamin In reply to teapot-shark [2010-05-27 19:14:42 +0000 UTC]

I bet choo do

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teapot-shark In reply to ezjamin [2010-05-27 19:19:36 +0000 UTC]

Hehehe.

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