Comments: 7
TinaEvil [2012-12-05 02:50:49 +0000 UTC]
nice! your work is great and that woodking render is pretty cool.
as for your problems with the mouth, i think its the genesis face. on the genesis model the eyes (imo) seem to large for life, and the mouth is barely there at all. if you morph to a fuller mouth then it offsets another part of the face - around the nostrils and philtrum sometimes. m5 helped - a lot - with this but i still find it difficult to morph a fuller mouth and lose that doe-eyed expression.
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Erdehel In reply to TinaEvil [2012-12-06 06:37:28 +0000 UTC]
Thanks for this comment. I'll check the Genesis geometry in the mouth area. Maybe I can morph it to decrease this offset phenomenon.
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GreysonFurrington [2012-12-04 15:14:21 +0000 UTC]
As someone who uses Poser and DazStudio (once in a blue moon) it's funny to me how the textures of the clothing, the morph of the body, the lighting, the pose - all those things make the image so realistic. But the face always does it in for me. What I mean is there is just something about the face textures or contour or something that just says to me - 3D.
But seriously excellent job!
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Erdehel In reply to GreysonFurrington [2012-12-04 19:23:04 +0000 UTC]
I agree about the face. Though this character is one of the most realistic I ever made, I still have a step to go before I can achieve something even more realistic. In this pic I am aware the mouth and particularly the lower lip rim ruin the realistic effect. I tried to put the mouth right but IMO it can't easily be done without some postwork.
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