HOME | DD

duanemoody — Dread redux

Published: 2004-12-20 08:27:43 +0000 UTC; Views: 714; Favourites: 2; Downloads: 83
Redirect to original
Description Dread is the stock goth webcomic character from the previous in my gallery (the one losing the bet). She was originally modeled 2 years ago off the Posette mesh and after producing the previous strip I figured it was high time she got an upgrade. Plenty of custom morphs of my own went into matching her.

Also, since I didn't have a pasty white texture handy, I made an educated guess a color math shader node plugged between the main node and the image map could do the trick to subtract out the warmer flesh tones.

The other point to this render is a test of how Poser 5's Cloth Room can be used to custom morph conforming clothes objects to radically altered bodies -- Dread's about 5'1" in tall boots, with the kind of rack not uncommon to hobbits of her type. Subsequently even a well-morphed T-shirt doesn't conform to a shape like hers easily and I wanted to see if the solution was in dynamic clothing made from the original conforming clothes. So far it looks good.

Now I gotta do the same for her roommate.
Related content
Comments: 4

khorask [2004-12-21 07:57:31 +0000 UTC]

Very nice.. you have half an convincing expression on her face... (unlike most of the poser crap posted on DA)... Her Jugs are the same size as her head.. I like...

heh nice stuff

👍: 0 ⏩: 1

duanemoody In reply to khorask [2004-12-21 19:44:15 +0000 UTC]

Not quite that big, but thanks for the feedback. FWIW, most of the other characters in her strip aren't quite that "fully packed."

👍: 0 ⏩: 0

lunaseas [2004-12-20 13:05:07 +0000 UTC]

I gotta figure out how to do that with the clothing room, so far every attempt I've done has the clothesjust dropping through the figure even with points constrained.

👍: 0 ⏩: 1

duanemoody In reply to lunaseas [2004-12-20 18:25:43 +0000 UTC]

You probably use more ornate garb than I plan to, but after losing much sleep late last night I realized that changing the simulation parameters ain't enough -- the simulation has to be cleared before being rerun. Before I figured this out, I kept getting it stopping at frame 10 and the pose is at frame 13 (where the clothes remained stubbornly posed as they were at 10). Still trying to figure out the relationship between the number of draping frames and the results, but gimme credit: I only started messing with this yesterday.

As one tutorial on the subject pointed out, Mama never told you but the Cloth Room is really a facet of Poser's animation studio, not the Pose Room. There are a lot of Poser 5 users out there who never crossed the street from rendering stills to animation because they figured A) that's not my bag and/or B) looks too complicated. Unfortunately processor speeds as they exist today don't make complex realtime cloth dynamics feasible inside the Pose room. Going out on a limb here but I'm betting this bottleneck also exists for Alias, XSI and discreet, so I doubt DAZ|Studio is going to jump in and save the day any time soon. Anyone who knows better can school me on this point.

Poser is an animation studio. I gotta cross the street.

👍: 0 ⏩: 0