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DocRedfield — Warbirds of Mars pg12

Published: 2010-10-22 18:21:30 +0000 UTC; Views: 2917; Favourites: 17; Downloads: 0
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Description Today's page of Warbirds of Mars. [link]
'Bomber' Jack, Hunter Noir, and the Wild Hares crew (Now dubbed 'Martian Killers') of the 'Haredevil' B-24 are flying over the Austrian Alps, dropping Josie Taylor over a target area so she can sneak into Nazi Germany and the Martian HQ.

Read the page Here: [link]

Micron pens on 9x12 Strathmore (cropped). Gray tones added in Adobe PS7
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Comments: 13

Oz-Muerte [2010-12-26 10:54:36 +0000 UTC]

B-24 Cockpit = Millenium Falcon

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DocRedfield In reply to Oz-Muerte [2010-12-28 01:22:23 +0000 UTC]

Hehehe... yeah, that's kinda true, huh? Cool....

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geekiest [2010-11-26 22:51:40 +0000 UTC]

Great job

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DocRedfield In reply to geekiest [2010-11-27 00:49:04 +0000 UTC]

Thanks! Its one of my fave pages thus far

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Jeff3333 [2010-11-09 20:06:58 +0000 UTC]

Am really loving your hard shadows you've been using in the cockpit scenes - very bold and effective

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DocRedfield In reply to Jeff3333 [2010-11-10 00:35:27 +0000 UTC]

Its easy for me to use the shadows when I want to hide some things that I don't want to draw too detailed, but sometimes I can't bring myself to use ENOUGH black...

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Jeff3333 In reply to DocRedfield [2010-11-10 19:28:54 +0000 UTC]

Yeah? Any of your piece in particular?

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TomKilbane [2010-10-25 16:51:55 +0000 UTC]

love you inks!!!!!

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DocRedfield In reply to TomKilbane [2010-10-26 00:18:56 +0000 UTC]

Thanks!

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pziomek [2010-10-23 14:02:04 +0000 UTC]

I like this series, Doc! This page in particular has a great layout. keep up the good work brother!

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DocRedfield In reply to pziomek [2010-10-23 17:24:24 +0000 UTC]

Thanks! Its a lot of fun!

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Wytherwing [2010-10-23 13:26:00 +0000 UTC]

awesome work on both of these latest pages Doc!

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DocRedfield In reply to Wytherwing [2010-10-23 17:09:01 +0000 UTC]

Thanks... I'm finding I prefur my art/output if I photo reference the poses (vs drawing them on the fly), but I'm still trying to find a balance between my reality-based art and stuff that's dynamic (and fast) enough for comics... its an interesting struggle

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