Description
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DO NOT USE MY PARTS IF YOU HAVE BLOCKED ME
DISTRIBUTION
✔ Private: ONLY to friends over Skype
✔ Public: ONLY on finished models or via a link to this deviation
Edit: Of course!
Credit: You don't have to credit me in each picture but if someone asks where you got the part from, I'd like you to tell them.
DL LINK: To the right, under the button
FILE TYPES
✗ pmd
A pmd file isn't included but it should be easy to convert into pmd.
You will also need to make the following changes:
metal.bmp → metal.sph (you should already have this file on your computer)
shine.bmp → shine.spa
✔ pmx
♬ includes 1 bone (center), 1 toon, 1 sphere map and 6 colour texture files
NOTE1: I have not rigged the model to any wrist bones.
NOTE2: The band has been UV-mapped so you should be able to assign patterned textures without too much hassle.
NOTE3: The design is based on an image I found on Google images, but I've lost the link to this image and haven't been able to find it. In the image, there were 3 colours: white, red and black. They were also worn in different ways in the photo - both unzipped and zipped, which is why I included this option, along with a completely separated version.
NOTE4: If you're concerned about the number of vertices I'd suggest switching to PMX.
PMX only "sucks" if you don't know how to make the most out of it.
I did not want the zip to be a texture because of the fact I wanted to be able to use this item in various ways, but if you are able to do this yourself and would prefer a textured-zip, then by all means go ahead; I have always given permission for my parts to be edited.
The bracelets with the eyelets have a lot more vertices because the meshes are circular.
v e r s i o n 1 7,947 vertices, 14,664 faces
v e r s i o n 2 12,843 vertices, 24,400 faces
v e r s i o n 3 12,843 vertices, 24,400 faces
v e r s i o n 4 4,583 vertices, 5,520 faces
v e r s i o n 5 6,219 vertices, 6,268 faces
v e r s i o n 6 6,123 vertices, 6224 faces
I'm in a rush, forgive me for any mistakes.
Contact: If you have any problems, write me a comment or note and I'll do what I can to help.
Made by BennyBrutt with Blender, Metasequoia and PMX Editor.