Comments: 16
TheSkunkCat [2015-12-06 03:03:44 +0000 UTC]
I think if Project 6014 can manage to both be completed and manages to avoid/fix in beta testing any gamebreaking bugs or gamebreaking quest design choices, then it ought to be very enjoyable. After all, it's essentially SC2 gameplay goodness either way!
It not only looks like a very nice fan sequel, but even though nothing besides a Ford/Reiche sequel could ever be -canon-, it looks like the closest thing to a PROPER sequel we probably are ever gonna get. (Because that Stardock thing... I got REALLY bad feelings about, because what I see so far shows they neither GET or appreciate Star Control, babbling about aliens not speaking english. (Which REALLY misses the point, Star Control is a funny space opera. Not some very serious thing where aliens should talk weird gibberish because someone thinks it's realistic.)
Now as for P6014 though... I think if I had any feedback for the team it's really more of a tip... I think they got the captain dialogue down very well, but I think one thing that's very important about Star Control is to avoid making it to serious.
Remember, in SC2 MOST of the alien races have some style of humour about them and quotable funny dialogue. A big bad villain race can be serious (like the Kohr-Ah) and there's room for your occasional tragedy (The Yehat) but much of SC2 is lighthearted and funny.
And that's both a hard spirit to preserve but also a very vital one. Overtly serious Star Control is very likely to be boring and forgettable Star Control. There's room for serious points (After all SC2 had them) but without the colourful playfulness it REALLY isn't the same.
In fact, I'd say it's the difference between the funny and intriguing Star Control 2 races... and say... Legends attempt at new Star Control races when they did Star Control 3. Fact is, most of their attempts (Save a small few like the K'Tang) where just not that FUNNY and thus really not very memorable.
I think it's definitely important to add some jokes here and there, make sure that if there's fairly long dialogues they're entertaining. MUCH easier said then done, but if you really wanna do a worthy SC2 sequel (And these guys are the closest to doing it I've seen in all these... twenty years? now.) You gotta go for it! Think of why you'd WANT to talk to each alien BESIDES just completing game mechanics!
If that can be done, it might very well become the most worthy tribute to the masterpiece that is SC2.
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034391 [2013-08-02 17:17:05 +0000 UTC]
I love the look of the ship, but I wonder on the status of the project
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eikinkloster [2012-02-09 17:02:13 +0000 UTC]
The Chmmr Explorer is great, but why isn't Zelnick piloting the Mark II?
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myothehedgefox [2010-12-21 15:51:08 +0000 UTC]
Yay, Chmmr! The style is next to Braid.
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gpsc [2010-10-01 17:41:13 +0000 UTC]
cool I love how you merged the look of the Chenjesu Broodheim with the Mrnmhrm Y-Wing
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Bothnia In reply to dczanik [2010-10-01 22:17:07 +0000 UTC]
It's good work, but I would love to see some kind of transparency in crystals. Don't know how it could be done but I think it's needed.
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dczanik In reply to Bothnia [2010-10-02 06:47:23 +0000 UTC]
I agree. I've experimented with the transparency and just wasn't able to find the right look on it. On the left wing it's more noticeable. The other problem is what to show inside, there's supposed to be a bridge inside there, and possibly 6 ships. The game demo only runs at 320x240 pixels. I thought too much detail might actually take away from it, and could be a waste of what little time I have to work on other stuff for the game.
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